Grievre's fix for texture state leak.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2004-02-14 19:17:51 +00:00
parent b5b61d056f
commit 0dae958a5a

View file

@ -444,7 +444,8 @@ R_DrawBrushModel (entity_t *e)
if (gl_mtex_active) {
qglActiveTexture (gl_mtex_enum + 0);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_REPLACE);
} else {
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
}
@ -455,7 +456,8 @@ R_DrawBrushModel (entity_t *e)
&& tex->gl_fb_texturenum > 0) {
qglActiveTexture (gl_mtex_enum + 2);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_DECAL);
qfglEnable (GL_TEXTURE_2D);
}
@ -463,7 +465,8 @@ R_DrawBrushModel (entity_t *e)
qglActiveTexture (gl_mtex_enum + 1);
qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
psurf->lightmaptexturenum);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_BLEND);
qfglEnable (GL_TEXTURE_2D);
}
@ -475,13 +478,14 @@ R_DrawBrushModel (entity_t *e)
if (gl_fb_bmodels->int_val && gl_mtex_fullbright
&& tex->gl_fb_texturenum > 0) {
qglActiveTexture (gl_mtex_enum + 1);
qglActiveTexture (gl_mtex_enum + 2);
qfglDisable (GL_TEXTURE_2D);
}
if (gl_mtex_active) {
qglActiveTexture (gl_mtex_enum + 0);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_MODULATE);
}
qfglColor3ubv (color_white);