Fixed a typo in a comment, (modifiefs) changed ancient word 'Quakespy' to

more modern 'Gamespy' in help, fixed typos in show_ping and show_pl, (o is not
0) added a more descriptive help line to show_time so people will know it
actually has TWO settings, and localid finally has a description.

Tim (Misty-chan)
This commit is contained in:
Timothy C. McGrath 2001-12-19 00:40:34 +00:00
parent 375ada11bc
commit 0c4d220e8e
1 changed files with 9 additions and 9 deletions

View File

@ -616,7 +616,7 @@ CL_AddQFInfoKeys (void)
{
char cap[100] = ""; // max of 98 or so flags
// set the capabilities info. single char flags (possibly with modifiefs)
// set the capabilities info. single char flags (possibly with modifiers)
// defined capabilities (* = not implemented):
// z client can accept gzipped files.
// h * http transfers
@ -1167,9 +1167,9 @@ CL_Init (void)
"that Quake should switch to upon a backpack pickup.\n "
"w_switch - Determines the highest weapon that Quake "
"should switch to upon a weapon pickup.");
Cmd_AddCommand ("fullinfo", CL_FullInfo_f, "Used by QuakeSpy and Qlist to "
Cmd_AddCommand ("fullinfo", CL_FullInfo_f, "Used by GameSpy and Qlist to "
"set setinfo variables");
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "Used by QuakeSpy "
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "Used by GameSpy "
"and Qlist to obtain server variables");
Cmd_AddCommand ("download", CL_Download_f, "Manually download a quake "
"file from the server");
@ -1271,21 +1271,21 @@ CL_Init_Cvars (void)
"sending rcon commands");
show_fps = Cvar_Get ("show_fps", "0", CVAR_NONE, NULL,
"display realtime frames per second");
show_ping = Cvar_Get ("show_ping", "o", CVAR_NONE, NULL,
show_ping = Cvar_Get ("show_ping", "0", CVAR_NONE, NULL,
"display current ping to server");
show_pl = Cvar_Get ("show_pl", "o", CVAR_NONE, NULL,
show_pl = Cvar_Get ("show_pl", "0", CVAR_NONE, NULL,
"display current packet loss to server");
show_time = Cvar_Get ("show_time", "0", CVAR_NONE, NULL,
"display the current time");
"Display the current time, 1 24hr, 2 AM/PM");
cl_predict_players = Cvar_Get ("cl_predict_players", "1", CVAR_NONE, NULL,
"If this is 0, no player prediction is "
"done");
cl_solid_players = Cvar_Get ("cl_solid_players", "1", CVAR_NONE, NULL,
"Are players solid? If off, you can walk "
"through them with difficulty");
localid = Cvar_Get ("localid", "", CVAR_NONE, NULL, "FIXME: This has "
"something to do with client authentication."
"No description");
localid = Cvar_Get ("localid", "", CVAR_NONE, NULL, "Used by "
"gamespy+others to authenticate when sending "
"commands to the client");
cl_timeframes = Cvar_Get ("cl_timeframes", "0", CVAR_ARCHIVE, NULL,
"write timestamps for every frame");
// info mirrors