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handle PF_QF bit iff the server is actually a qsg 2.0 server
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@ -756,7 +756,7 @@ CL_ParsePlayerinfo (void)
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VectorCopy (state->command.angles, state->viewangles);
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VectorCopy (state->command.angles, state->viewangles);
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if (flags & PF_QF) {
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if (cl.stdver >= 2.0 && (flags & PF_QF)) {
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// QSG2
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// QSG2
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int bits;
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int bits;
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byte val;
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byte val;
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