debian/ updates. Cleaner, smaller, packages.

This commit is contained in:
Jeff Teunissen 2001-10-14 12:17:11 +00:00
parent 0485fbe09e
commit 0ab90e0bf6
35 changed files with 191 additions and 167 deletions

46
debian/control vendored
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@ -7,9 +7,9 @@ Build-Depends: automake, autoconf, libtool, bison, flex, debhelper, libsdl1.2-de
Package: quakeforge
Architecture: any
Depends: quake-game, quakeforge-common, quakeforge-client
Depends: quakeforge-common, quakeforge-client, quake-game
Suggests: quakeforge-server
Description: QuakeForge 3D game engine - Fake package
Description: 3D game engine - Fake package
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
@ -19,7 +19,7 @@ Description: QuakeForge 3D game engine - Fake package
Package: quakeforge-common
Architecture: any
Depends: ${shlibs:Depends}, quake-game
Depends: quake-game, ${shlibs:Depends}
Description: QuakeForge 3D game engine - common files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
@ -29,10 +29,22 @@ Description: QuakeForge 3D game engine - common files
This package contains files and shared libraries common to all QuakeForge
packages.
Package: quakeforge-dev
Architecture: any
Depends: quakeforge-common
Description: QuakeForge 3D game engine - development files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains headers and static libraries for the development of
utilities and applications for QuakeForge.
Package: quakeforge-sdl
Architecture: i386
Conflicts: quake-sdl
Depends: ${shlibs:Depends}, quake-game
Depends: quake-game, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - SDL client
@ -47,7 +59,7 @@ Description: QuakeForge 3D game engine - SDL client
Package: quakeforge-svga
Architecture: i386
Conflicts: quake-svga
Depends: ${shlibs:Depends}, quake-game
Depends: quake-game, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - SVGAlib client
@ -62,7 +74,7 @@ Description: QuakeForge 3D game engine - SVGAlib client
Package: quakeforge-x11
Architecture: any
Conflicts: quake-x11
Depends: ${shlibs:Depends}, quake-game
Depends: quake-game, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - X11 client
@ -77,7 +89,7 @@ Description: QuakeForge 3D game engine - X11 client
Package: quakeforge-glx
Architecture: any
Conflicts: quake-gl
Depends: ${shlibs:Depends}, libgl1, quake-game
Depends: quake-game, libgl1, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - GLX Client
@ -92,7 +104,7 @@ Description: QuakeForge 3D game engine - GLX Client
Package: quakeforge-sgl
Architecture: any
Conflicts: quake-sdl
Depends: ${shlibs:Depends}, quake-game
Depends: quake-game, libgl1, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - SDL-GL client
@ -104,20 +116,22 @@ Description: QuakeForge 3D game engine - SDL-GL client
This package contains the SDL-GL versions of the QuakeForge client and
standalone engine.
Package: quakeforge-server
Package: quakeforge-servers
Architecture: any
Depends: ${shlibs:Depends}, quake-game
Description: QuakeForge 3D game engine - Server
Depends: quake-game, ${shlibs:Depends}
Provides: quakeforge-server
Description: QuakeForge 3D game engine - Servers
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the QuakeWorld-compatible dedicated server.
This package contains both the QuakeWorld-compatible and NetQuake-compatible
dedicated servers, as well as a simple QuakeWorld-compatible master server.
Package: quakeforge-libs-sw
Architecture: any
Depends: ${shlibs:Depends}
Depends: quakeforge-common, ${shlibs:Depends}
Description: QuakeForge 3D game engine - Software renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
@ -129,7 +143,7 @@ Description: QuakeForge 3D game engine - Software renderer libraries
Package: quakeforge-libs-gl
Architecture: any
Depends: ${shlibs:Depends}
Depends: quakeforge-common, ${shlibs:Depends}
Description: QuakeForge 3D game engine - OpenGL renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
@ -141,7 +155,7 @@ Description: QuakeForge 3D game engine - OpenGL renderer libraries
Package: quakeforge-oss
Architecture: any
Depends: ${shlibs:Depends}
Depends: quakeforge-common, ${shlibs:Depends}
Description: OSS digital audio output plugin for QuakeForge
The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
@ -152,7 +166,7 @@ Description: OSS digital audio output plugin for QuakeForge
Package: quakeforge-alsa
Architecture: any
Depends: ${shlibs:Depends}
Depends: quakeforge-common, ${shlibs:Depends}
Description: ALSA 0.9 digital audio output plugin for QuakeForge
The ALSA 0.9 plugin for QuakeForge provides digital audio output for QuakeForge
targets that contain clients.

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@ -1,3 +0,0 @@
usr/lib/quakeforge/libsnd_output_alsa0_9.so
usr/lib/quakeforge/libsnd_output_alsa0_9.so.1
usr/lib/quakeforge/libsnd_output_alsa0_9.so.1.0.0

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@ -1 +0,0 @@
/etc/quakeforge.conf

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@ -1,3 +0,0 @@
INSTALL
README
NEWS

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@ -1,34 +0,0 @@
etc/quakeforge.conf
usr/lib/libQFcd.so.1
usr/lib/libQFcd.so.1.0.0
usr/lib/libQFconsole.so.1
usr/lib/libQFconsole.so.1.0.0
usr/lib/libQFgamecode.so.1
usr/lib/libQFgamecode.so.1.0.0
usr/lib/libQFgamecode_builtins.so.1
usr/lib/libQFgamecode_builtins.so.1.0.0
usr/lib/libQFgib.so.1
usr/lib/libQFgib.so.1.0.0
usr/lib/libQFjs.so.1
usr/lib/libQFjs.so.1.0.0
usr/lib/libQFmodels.so.1
usr/lib/libQFmodels.so.1.0.0
usr/lib/libQFsound.so.1
usr/lib/libQFsound.so.1.0.0
usr/lib/libQFutil.so.1
usr/lib/libQFutil.so.1.0.0
usr/lib/quakeforge/libcd_null.so
usr/lib/quakeforge/libcd_null.so.1
usr/lib/quakeforge/libcd_null.so.1.0.0
usr/lib/quakeforge/libconsole_client.so
usr/lib/quakeforge/libconsole_client.so.1
usr/lib/quakeforge/libconsole_client.so.1.0.0
usr/lib/quakeforge/libsnd_output_disk.so
usr/lib/quakeforge/libsnd_output_disk.so.1
usr/lib/quakeforge/libsnd_output_disk.so.1.0.0
usr/lib/quakeforge/libsnd_output_null.so
usr/lib/quakeforge/libsnd_output_null.so.1
usr/lib/quakeforge/libsnd_output_null.so.1.0.0
usr/lib/quakeforge/libsnd_render_default.so
usr/lib/quakeforge/libsnd_render_default.so.1
usr/lib/quakeforge/libsnd_render_default.so.1.0.0

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@ -1 +0,0 @@
usr/lib

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@ -1,30 +0,0 @@
usr/lib/libQFcd.a
usr/lib/libQFcd.la
usr/lib/libQFcd.so
usr/lib/libQFconsole.a
usr/lib/libQFconsole.la
usr/lib/libQFconsole.so
usr/lib/libQFgamecode.a
usr/lib/libQFgamecode.la
usr/lib/libQFgamecode.so
usr/lib/libQFgib.a
usr/lib/libQFgib.la
usr/lib/libQFgib.so
usr/lib/libQFglx.a
usr/lib/libQFglx.la
usr/lib/libQFglx.so
usr/lib/libQFjs.a
usr/lib/libQFjs.la
usr/lib/libQFjs.so
usr/lib/libQFmodels.a
usr/lib/libQFmodels.la
usr/lib/libQFmodels.so
usr/lib/libQFsound.a
usr/lib/libQFsound.la
usr/lib/libQFsound.so
usr/lib/libQFutil.a
usr/lib/libQFutil.la
usr/lib/libQFutil.so
usr/lib/libQFx11.a
usr/lib/libQFx11.la
usr/lib/libQFx11.so

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@ -1 +0,0 @@
usr/games

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@ -1,3 +0,0 @@
INSTALL
README
NEWS

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@ -1,4 +0,0 @@
usr/games/nq-glx
usr/games/qw-client-glx
usr/lib/libQFglx.so.1
usr/lib/libQFglx.so.1.0.0

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@ -1 +1,2 @@
qw-client-glx.6
nq-glx.6

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@ -1,4 +0,0 @@
usr/lib/libQFmodels_gl.so.1
usr/lib/libQFmodels_gl.so.1.0.0
usr/lib/libQFrenderer_gl.so.1
usr/lib/libQFrenderer_gl.so.1.0.0

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@ -1,4 +0,0 @@
usr/lib/libQFmodels_sw.so.1
usr/lib/libQFmodels_sw.so.1.0.0
usr/lib/libQFrenderer_sw.so.1
usr/lib/libQFrenderer_sw.so.1.0.0

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@ -1,3 +0,0 @@
usr/lib/quakeforge/libsnd_output_oss.so
usr/lib/quakeforge/libsnd_output_oss.so.1
usr/lib/quakeforge/libsnd_output_oss.so.1.0.0

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@ -1 +0,0 @@
usr/games

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@ -1,3 +0,0 @@
INSTALL
README
NEWS

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@ -1,4 +0,0 @@
usr/games/nq-sdl
usr/games/qw-client-sdl
usr/lib/libQFsdl.so.1
usr/lib/libQFsdl.so.1.0.0

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@ -1 +1,2 @@
qw-client-sdl.6
nq-sdl.6

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@ -1,2 +0,0 @@
usr/games
usr/share/games/quake/qw

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@ -1,3 +0,0 @@
INSTALL
README
NEWS

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@ -1,4 +0,0 @@
usr/games/qw-server
usr/lib/quakeforge/libconsole_server.so
usr/lib/quakeforge/libconsole_server.so.1
usr/lib/quakeforge/libconsole_server.so.1.0.0

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@ -1 +0,0 @@
usr/games

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@ -1,3 +0,0 @@
INSTALL
README
NEWS

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@ -1,4 +0,0 @@
usr/games/nq-sgl
usr/games/qw-client-sgl
usr/lib/libQFsgl.so.1
usr/lib/libQFsgl.so.1.0.0

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@ -1 +1,2 @@
qw-client-sgl.6
nq-sgl.6

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@ -1 +0,0 @@
usr/games

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@ -1,3 +0,0 @@
INSTALL
README
NEWS

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@ -1,4 +0,0 @@
usr/games/nq-svga
usr/games/qw-client-svga
usr/lib/libQFsvga.so.1
usr/lib/libQFsvga.so.1.0.0

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@ -1 +1,2 @@
qw-client-svga.6
nq-svga.6

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@ -1 +0,0 @@
usr/games

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@ -1,3 +0,0 @@
INSTALL
README
NEWS

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@ -1,4 +0,0 @@
usr/games/nq-x11
usr/games/qw-client-x11
usr/lib/libQFx11.so.1
usr/lib/libQFx11.so.1.0.0

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@ -1 +1,2 @@
qw-client-x11.6
nq-x11.6

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173
debian/rules vendored
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@ -7,7 +7,23 @@
# This is the debhelper compatibility version to use.
export DH_COMPAT=2
tmp := $(shell pwd)/debian/tmp
PACKAGE := quakeforge
common := $(PACKAGE)-common
dev := $(PACKAGE)-dev
gllib := $(PACKAGE)-libs-gl
swlib := $(PACKAGE)-libs-sw
glx := $(PACKAGE)-glx
sdl := $(PACKAGE)-sdl
servers := $(PACKAGE)-servers
sgl := $(PACKAGE)-sgl
svga := $(PACKAGE)-svga
x11 := $(PACKAGE)-x11
alsa := $(PACKAGE)-alsa
oss := $(PACKAGE)-oss
build := $(shell pwd)/debian/tmp
tmp := debian/tmp
ifeq ($(DEB_BUILD_GNU_TYPE),)
RETARGET=
@ -23,43 +39,167 @@ configure-stamp:
./configure --prefix=/usr $(RETARGET) --bindir=/usr/games \
--mandir=\$${prefix}/share/man \
--infodir=\$${prefix}/share/info \
# --with-3dfx=GL
--with-plugin-path=/usr/lib/quakeforge \
--with-clients=glx,sdl,sgl,svga,x11 \
--with-servers=master,nq,qw
touch configure-stamp
touch $@
build: configure-stamp build-stamp
build: configure-stamp changelog-stamp build-stamp
build-stamp:
dh_testdir
# Add here commands to compile the package.
[ -d CVS ] && $(MAKE) changelog
$(MAKE)
touch $@
touch build-stamp
changelog-stamp:
dh_testdir
# Add here commands to build the changelog
[ -d CVS ] && $(MAKE) changelog
touch $@
clean:
dh_testdir
dh_testroot
rm -f build-stamp configure-stamp
rm -f build-stamp configure-stamp changelog-stamp
# Add here commands to clean up after the build process.
-$(MAKE) distclean
dh_clean
install:
install: DH_OPTIONS=
install: build
dh_testdir
dh_testroot
dh_clean -k
dh_installdirs
# Add here commands to install the package into debian/tmp.
$(MAKE) DESTDIR=$(tmp) install
mkdir $(tmp)/etc
cp debian/quakeforge.conf $(tmp)/etc
$(MAKE) DESTDIR=$(build) install
install -m644 -D debian/quakeforge.conf $(build)/etc/quakeforge.conf
dh_movefiles
# quakeforge-common
find $(tmp)/etc ! -type d | sed -e "s:^$(tmp)::" > debian/$(common).conffiles
dh_movefiles -p$(common) --sourcedir=$(tmp) \
etc/quakeforge.conf \
usr/lib/libQFcd.so.* \
usr/lib/libQFconsole.so.* \
usr/lib/libQFgamecode.so.* \
usr/lib/libQFgamecode_builtins.so.* \
usr/lib/libQFgib.so.* \
usr/lib/libQFjs.so.* \
usr/lib/libQFmodels.so.* \
usr/lib/libQFsound.so.* \
usr/lib/libQFutil.so.* \
usr/lib/quakeforge/libcd_null.so.* \
usr/lib/quakeforge/libsnd_output_disk.so.* \
usr/lib/quakeforge/libsnd_render_default.so.*
dh_installdocs -p$(common) NEWS TODO
dh_installchangelogs -p$(common) ChangeLog
# quakeforge-dev
dh_movefiles -p$(dev) --sourcedir=$(tmp) \
usr/lib/libQFcd.*a \
usr/lib/libQFcd.so \
usr/lib/libQFconsole.*a \
usr/lib/libQFconsole.so \
usr/lib/libQFgamecode.*a \
usr/lib/libQFgamecode.so \
usr/lib/libQFgib.*a \
usr/lib/libQFgib.so \
usr/lib/libQFjs.*a \
usr/lib/libQFjs.so \
usr/lib/libQFmodels.*a \
usr/lib/libQFmodels.so \
usr/lib/libQFsound.*a \
usr/lib/libQFsound.so \
usr/lib/libQFutil.*a \
usr/lib/libQFutil.so \
usr/include/QF/GL/*.h \
usr/include/QF/plugin/*.h \
usr/include/QF/*.h \
usr/include/*.h
install -d -m755 debian/$(dev)/usr/share/doc
ln -s $(common) debian/$(dev)/usr/share/doc/$(dev)
# quakeforge-libs-gl
dh_movefiles -p$(gllib) --sourcedir=$(tmp) \
usr/lib/libQFmodels_gl.so.* \
usr/lib/libQFrenderer_gl.so.*
install -d -m755 debian/$(gllib)/usr/share/doc
ln -s $(common) debian/$(gllib)/usr/share/doc/$(gllib)
# quakeforge-libs-sw
dh_movefiles -p$(swlib) --sourcedir=$(tmp) \
usr/lib/libQFmodels_sw.so.* \
usr/lib/libQFrenderer_sw.so.*
install -d -m755 debian/$(swlib)/usr/share/doc
ln -s $(common) debian/$(swlib)/usr/share/doc/$(swlib)
# quakeforge-servers
dh_movefiles -p$(servers) --sourcedir=$(tmp) \
usr/games/qw-master \
usr/games/qw-server \
usr/games/nq-server \
usr/lib/quakeforge/libconsole_server.so.*
install -d -m755 debian/$(servers)/usr/share/doc
ln -s $(common) debian/$(servers)/usr/share/doc/$(servers)
# quakeforge-glx
dh_movefiles -p$(glx) --sourcedir=$(tmp) \
usr/games/nq-glx \
usr/games/qw-client-glx \
usr/lib/libQFglx.so.*
install -d -m755 debian/$(glx)/usr/share/doc
ln -s $(common) debian/$(glx)/usr/share/doc/$(glx)
# quakeforge-sdl
dh_movefiles -p$(sdl) --sourcedir=$(tmp) \
usr/games/nq-sdl \
usr/games/qw-client-sdl \
usr/lib/libQFsdl.so.*
install -d -m755 debian/$(sdl)/usr/share/doc
ln -s $(common) debian/$(sdl)/usr/share/doc/$(sdl)
# quakeforge-sgl
dh_movefiles -p$(sgl) --sourcedir=$(tmp) \
usr/games/nq-sgl \
usr/games/qw-client-sgl \
usr/lib/libQFsgl.so.*
install -d -m755 debian/$(sgl)/usr/share/doc
ln -s $(common) debian/$(sgl)/usr/share/doc/$(sgl)
# quakeforge-svga
dh_movefiles -p$(svga) --sourcedir=$(tmp) \
usr/games/nq-svga \
usr/games/qw-client-svga
install -d -m755 debian/$(svga)/usr/share/doc
ln -s $(common) debian/$(svga)/usr/share/doc/$(svga)
# quakeforge-x11
dh_movefiles -p$(x11) --sourcedir=$(tmp) \
usr/games/nq-x11 \
usr/games/qw-client-x11 \
usr/lib/libQFx11.so.*
install -d -m755 debian/$(x11)/usr/share/doc
ln -s $(common) debian/$(x11)/usr/share/doc/$(x11)
# quakeforge-alsa
dh_movefiles -p$(alsa) --sourcedir=$(tmp) \
usr/lib/quakeforge/libsnd_output_alsa0_9.so.*
install -d -m755 debian/$(alsa)/usr/share/doc
ln -s $(common) debian/$(alsa)/usr/share/doc/$(alsa)
# quakeforge-oss
dh_movefiles -p$(oss) --sourcedir=$(tmp) \
usr/lib/quakeforge/libsnd_output_oss.so.*
install -d -m755 debian/$(oss)/usr/share/doc
ln -s $(common) debian/$(oss)/usr/share/doc/$(oss)
# quakeforge
find $(tmp) -type d -empty | xargs -r rmdir -p --ignore-fail-on-non-empty
dh_movefiles -p$(PACKAGE) --sourcedir=$(tmp)
install -d -m755 debian/$(PACKAGE)/usr/share/doc
ln -s $(common) debian/$(PACKAGE)/usr/share/doc/$(PACKAGE)
# Build architecture-independent files here.
# Pass -i to all debhelper commands in this target to reduce clutter.
@ -74,11 +214,9 @@ binary-arch: build install
dh_testversion 2
dh_testdir
dh_testroot
dh_installdocs
dh_installexamples
dh_installmenu
dh_undocumented
dh_installchangelogs
dh_strip
dh_link
dh_compress
@ -86,7 +224,6 @@ binary-arch: build install
dh_makeshlibs
# You may want to make some executables suid here.
chmod 4755 debian/quakeforge-svga/usr/games/qw-client-svga debian/quakeforge-svga/usr/games/nq-svga
-chmod 4755 debian/quakeforge-3dfx/usr/games/qw-client-3dfx debian/quakeforge-3dfx/usr/games/nq-3dfx
dh_installdeb
dh_shlibdeps
dh_gencontrol