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[gamecode] Fix incorrect return in PR_RESRESET
I think it's a holdover from before switching the resmap macros to be usable in larger functions. I'm surprised it took this long to run into.
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@ -1614,7 +1614,7 @@ void *PR_Resources_Find (progs_t *pr, const char *name);
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do { \
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unsigned i, j; \
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if (!(map)._size) { \
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return; \
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break; \
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} \
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for (i = 0; i < (map)._size; i++) { \
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(map)._free = (map)._map[i]; \
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