[gamecode] Fix incorrect return in PR_RESRESET

I think it's a holdover from before switching the resmap macros to be
usable in larger functions. I'm surprised it took this long to run into.
This commit is contained in:
Bill Currie 2021-11-14 10:07:40 +09:00
parent 08083b8630
commit 08bf3a6b8e

View file

@ -1614,7 +1614,7 @@ void *PR_Resources_Find (progs_t *pr, const char *name);
do { \
unsigned i, j; \
if (!(map)._size) { \
return; \
break; \
} \
for (i = 0; i < (map)._size; i++) { \
(map)._free = (map)._map[i]; \