From 08b1d75582b37e245299b39ca2f34b804e34b6d5 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Mon, 1 Feb 2021 10:54:49 +0900 Subject: [PATCH] [nq] Put the fps lock back in That wasn't meant to be removed yet as there are physics problems, but it's useful for renderer testing. It snuck in with the va patch. --- nq/source/host.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/nq/source/host.c b/nq/source/host.c index 861e9d06b..65266f801 100644 --- a/nq/source/host.c +++ b/nq/source/host.c @@ -529,7 +529,7 @@ Host_FilterTime (float time) //FIXME not having the framerate cap is nice, but it breaks net play timedifference = (timescale / 72.0) - (realtime - oldrealtime); - if (0 && !cls.timedemo && (timedifference > 0)) + if (!cls.timedemo && (timedifference > 0)) return timedifference; // framerate is too high host_frametime = realtime - oldrealtime; @@ -541,7 +541,7 @@ Host_FilterTime (float time) if (host_framerate->value > 0) host_frametime = host_framerate->value; else // don't allow really long or short frames - host_frametime = bound (0.000, host_frametime, 0.1); + host_frametime = bound (0.001, host_frametime, 0.1); return 0; }