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[nq] Put the fps lock back in
That wasn't meant to be removed yet as there are physics problems, but it's useful for renderer testing. It snuck in with the va patch.
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1 changed files with 2 additions and 2 deletions
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@ -529,7 +529,7 @@ Host_FilterTime (float time)
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//FIXME not having the framerate cap is nice, but it breaks net play
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timedifference = (timescale / 72.0) - (realtime - oldrealtime);
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if (0 && !cls.timedemo && (timedifference > 0))
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if (!cls.timedemo && (timedifference > 0))
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return timedifference; // framerate is too high
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host_frametime = realtime - oldrealtime;
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@ -541,7 +541,7 @@ Host_FilterTime (float time)
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if (host_framerate->value > 0)
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host_frametime = host_framerate->value;
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else // don't allow really long or short frames
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host_frametime = bound (0.000, host_frametime, 0.1);
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host_frametime = bound (0.001, host_frametime, 0.1);
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return 0;
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}
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