mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
Make top/bottom color work for GLSL.
Works quite nicely (love those colormaps).
This commit is contained in:
parent
9a4b065eaf
commit
08990ebb5a
10 changed files with 281 additions and 10 deletions
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@ -57,7 +57,10 @@ typedef struct skin_s {
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} skin_t;
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skin_t *Skin_SetColormap (skin_t *skin, int cmap);
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void Skin_SetColormap_ (skin_t *skin, int cmap);
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void Skin_SetTranslation (int cmap, int top, int bottom);
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void Skin_ProcessTranslation (int cmap, const byte *translation);
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void Skin_InitTranslations (void);
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extern byte player_8bit_texels[640 * 400];
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extern skin_t skin_cache[MAX_CACHED_SKINS];
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@ -18,19 +18,19 @@ gl_LIBS= \
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alias/libalias_gl.la brush/libbrush_gl.la sprite/libsprite_gl.la
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libQFmodels_gl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
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libQFmodels_gl_la_LIBADD= $(gl_LIBS) $(top_builddir)/libs/util/libQFutil.la
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libQFmodels_gl_la_SOURCES= $(models_sources) gl_model_fullbright.c
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libQFmodels_gl_la_SOURCES= $(models_sources) gl_model_fullbright.c gl_skin.c
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libQFmodels_gl_la_DEPENDENCIES= $(gl_LIBS)
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glsl_LIBS= \
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alias/libalias_glsl.la brush/libbrush_glsl.la sprite/libsprite_glsl.la
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libQFmodels_glsl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
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libQFmodels_glsl_la_LIBADD= $(glsl_LIBS) $(top_builddir)/libs/util/libQFutil.la
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libQFmodels_glsl_la_SOURCES= $(models_sources) gl_model_fullbright.c
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libQFmodels_glsl_la_SOURCES= $(models_sources) glsl_skin.c
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libQFmodels_glsl_la_DEPENDENCIES= $(glsl_LIBS)
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sw_LIBS= \
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alias/libalias_sw.la brush/libbrush_sw.la sprite/libsprite_sw.la
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libQFmodels_sw_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir) -no-undefined
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libQFmodels_sw_la_LIBADD= $(sw_LIBS) $(top_builddir)/libs/util/libQFutil.la
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libQFmodels_sw_la_SOURCES= $(models_sources)
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libQFmodels_sw_la_SOURCES= $(models_sources) sw_skin.c
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libQFmodels_sw_la_DEPENDENCIES= $(sw_LIBS)
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70
libs/models/gl_skin.c
Normal file
70
libs/models/gl_skin.c
Normal file
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@ -0,0 +1,70 @@
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/*
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glsl_skin.c
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GLSL Skin support
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/23
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#ifdef HAVE_STRING_H
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# include "string.h"
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#endif
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#ifdef HAVE_STRINGS_H
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# include "strings.h"
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#endif
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#include <stdlib.h>
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#include "QF/image.h"
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#include "QF/model.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/GL/defines.h"
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#include "QF/GL/funcs.h"
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// if more than 32 clients are to be supported, then this will need to be
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// updated
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#define MAX_TRANSLATIONS 32
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void
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Skin_ProcessTranslation (int cmap, const byte *translation)
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{
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}
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void
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Skin_SetColormap_ (skin_t *skin, int cmap)
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{
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}
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void
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Skin_InitTranslations (void)
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{
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}
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128
libs/models/glsl_skin.c
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128
libs/models/glsl_skin.c
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@ -0,0 +1,128 @@
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/*
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glsl_skin.c
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GLSL Skin support
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/23
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#ifdef HAVE_STRING_H
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# include "string.h"
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#endif
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#ifdef HAVE_STRINGS_H
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# include "strings.h"
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#endif
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#include <stdlib.h>
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#include "QF/image.h"
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#include "QF/model.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/GLSL/defines.h"
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#include "QF/GLSL/funcs.h"
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// if more than 32 clients are to be supported, then this will need to be
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// updated
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#define MAX_TRANSLATIONS 32
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static GLuint cmap_tex[MAX_TRANSLATIONS];
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void
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Skin_ProcessTranslation (int cmap, const byte *translation)
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{
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byte top[4 * VID_GRADES * 16];
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byte bottom[4 * VID_GRADES * 16];
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const byte *src;
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byte *dst;
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int i, j;
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src = translation + TOP_RANGE;
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for (i = 0, dst = top; i < VID_GRADES; i++, src += 256 - 16) {
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for (j = 0; j < 16; j++) {
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byte c = *src++;
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byte *in = vid.palette + c * 3;
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*dst++ = *in++;
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*dst++ = *in++;
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*dst++ = *in++;
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*dst++ = 255; // alpha = 1
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}
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}
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src = translation + BOTTOM_RANGE;
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for (i = 0, dst = bottom; i < VID_GRADES; i++, src += 256 - 16) {
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for (j = 0; j < 16; j++) {
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byte c = *src++;
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byte *in = vid.palette + c * 3;
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*dst++ = *in++;
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*dst++ = *in++;
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*dst++ = *in++;
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*dst++ = 255; // alpha = 1
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}
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}
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qfglBindTexture (GL_TEXTURE_2D, cmap_tex[cmap - 1]);
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qfglTexSubImage2D (GL_TEXTURE_2D, 0, TOP_RANGE, 0, 16, VID_GRADES,
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GL_RGBA, GL_UNSIGNED_BYTE, top);
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qfglTexSubImage2D (GL_TEXTURE_2D, 0, BOTTOM_RANGE, 0, 16, VID_GRADES,
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GL_RGBA, GL_UNSIGNED_BYTE, bottom);
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}
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void
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Skin_SetColormap_ (skin_t *skin, int cmap)
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{
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if (cmap)
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skin->auxtex = cmap_tex[cmap - 1];
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}
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void
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Skin_InitTranslations (void)
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{
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byte map[4 * VID_GRADES * 256];
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byte *src, *dst;
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int i;
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for (i = 0, dst = map, src = vid.colormap8; i < 256 * VID_GRADES; i++) {
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byte c = *src++;
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byte *in = vid.palette + c * 3;
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*dst++ = *in++;
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*dst++ = *in++;
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*dst++ = *in++;
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*dst++ = 255; // alpha = 1
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}
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qfglGenTextures (MAX_TRANSLATIONS, cmap_tex);
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for (i = 0; i < MAX_TRANSLATIONS; i++) {
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qfglBindTexture (GL_TEXTURE_2D, cmap_tex[i]);
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qfglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 256, VID_GRADES, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, map);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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}
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@ -94,6 +94,7 @@ Skin_SetTranslation (int cmap, int top, int bottom)
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for (j = 0; j < 16; j++)
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dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
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}
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Skin_ProcessTranslation (cmap, translations[cmap - 1]);
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}
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skin_t *
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@ -102,9 +103,18 @@ Skin_SetColormap (skin_t *skin, int cmap)
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if (!skin)
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skin = new_skin ();
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skin->colormap = 0;
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if (cmap < 0 || cmap > MAX_TRANSLATIONS)
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if (cmap < 0 || cmap > MAX_TRANSLATIONS) {
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Sys_MaskPrintf (SYS_SKIN, "invalid skin slot: %d\n", cmap);
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if (cmap > 0 && cmap <= MAX_TRANSLATIONS)
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cmap = 0;
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}
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if (cmap)
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skin->colormap = translations[cmap - 1];
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Skin_SetColormap_ (skin, cmap);
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return skin;
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}
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void
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Skin_Init (void)
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{
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Skin_InitTranslations ();
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}
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51
libs/models/sw_skin.c
Normal file
51
libs/models/sw_skin.c
Normal file
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@ -0,0 +1,51 @@
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/*
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sw_skin.c
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SW Skin support
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/23
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/skin.h"
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void
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Skin_ProcessTranslation (int cmap, const byte *translation)
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{
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}
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void
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Skin_SetColormap_ (skin_t *skin, int cmap)
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{
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}
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void
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Skin_InitTranslations (void)
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{
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}
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@ -203,6 +203,7 @@ R_DrawAlias (void)
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vec_t norm_mat[9];
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mat4_t mvp_mat;
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int skin_tex;
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int colormap;
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aliasvrt_t *pose1 = 0; // VBO's are null based
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aliasvrt_t *pose2 = 0; // VBO's are null based
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@ -226,7 +227,10 @@ R_DrawAlias (void)
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Mat4Mult (ent->transform, mvp_mat, mvp_mat);
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Mat4Mult (alias_vp, mvp_mat, mvp_mat);
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if (ent->skin) {
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colormap = glsl_colormap;
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if (ent->skin && ent->skin->auxtex)
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colormap = ent->skin->auxtex;
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if (ent->skin && ent->skin->texnum) {
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skin_t *skin = ent->skin;
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skin_tex = skin->texnum;
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} else {
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@ -242,6 +246,9 @@ R_DrawAlias (void)
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skin_size[0] = hdr->mdl.skinwidth;
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skin_size[1] = hdr->mdl.skinheight;
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qfglActiveTexture (GL_TEXTURE0 + 1);
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qfglBindTexture (GL_TEXTURE_2D, colormap);
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qfglActiveTexture (GL_TEXTURE0 + 0);
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qfglBindTexture (GL_TEXTURE_2D, skin_tex);
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#ifndef TETRAHEDRON
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@ -297,7 +304,6 @@ R_AliasBegin (void)
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qfglUniform1i (quake_mdl.colormap.location, 1);
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qfglActiveTexture (GL_TEXTURE0 + 1);
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qfglEnable (GL_TEXTURE_2D);
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qfglBindTexture (GL_TEXTURE_2D, glsl_colormap);
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qfglUniform1i (quake_mdl.skin.location, 0);
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qfglActiveTexture (GL_TEXTURE0 + 0);
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@ -403,7 +403,8 @@ CL_ClearState (void)
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memset (&cl, 0, sizeof (cl));
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r_force_fullscreen = 0;
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// Note: we should probably hack around this and give diff values for diff gamedirs
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// Note: we should probably hack around this and give diff values for
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// diff gamedirs
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cl.fpd = FPD_DEFAULT;
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cl.fbskins = FBSKINS_DEFAULT;
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@ -1097,7 +1097,8 @@ CL_ProcessUserInfo (int slot, player_info_t *player)
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s = Info_ValueForKey (player->userinfo, "name");
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if (!*s && player->userid)
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Info_SetValueForKey (player->userinfo, "name", va ("user-%i [exploit]", player->userid), 1);
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Info_SetValueForKey (player->userinfo, "name",
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va ("user-%i [exploit]", player->userid), 1);
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strncpy (player->name, Info_ValueForKey (player->userinfo, "name"),
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sizeof (player->name) - 1);
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player->_topcolor = player->_bottomcolor = -1;
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@ -42,6 +42,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/cvar.h"
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#include "QF/msg.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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@ -192,7 +193,7 @@ skin_f (cvar_t *var)
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void
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CL_Skin_Init (void)
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{
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//Skin_Init ();
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Skin_Init ();
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//Skin_Init_Cvars ();
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Cmd_AddCommand ("skins", CL_Skins_f, "Download all skins that are "
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"currently in use");
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