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https://git.code.sf.net/p/quake/quakeforge
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Header fixes for previous updates.
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2 changed files with 0 additions and 2 deletions
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@ -30,7 +30,6 @@
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#define __QF_GL_rlight_h
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#define __QF_GL_rlight_h
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extern float bubble_sintable[], bubble_costable[];
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extern float bubble_sintable[], bubble_costable[];
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void AddLightBlend (float, float, float, float);
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void R_RenderDlights (void);
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void R_RenderDlights (void);
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#endif // __QF_GL_rlight_h
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#endif // __QF_GL_rlight_h
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@ -95,7 +95,6 @@ typedef struct {
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extern fire_t r_fires[];
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extern fire_t r_fires[];
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void R_AddFire (vec3_t start, vec3_t end, struct entity_s *ent);
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void R_AddFire (vec3_t start, vec3_t end, struct entity_s *ent);
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void R_DrawFire (fire_t *f);
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void R_UpdateFires (void);
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void R_UpdateFires (void);
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fire_t *R_AllocFire (int key);
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fire_t *R_AllocFire (int key);
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void R_ClearFires (void);
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void R_ClearFires (void);
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