Update for 0.6.99 beta1.

Yeah, I decided it's time to think about 0.7 :)
This commit is contained in:
Bill Currie 2012-07-11 10:34:30 +09:00
parent 12319cfcdf
commit 086d811d72

50
NEWS
View file

@ -3,16 +3,60 @@ NEWS for the QuakeForge project
Changes from 0.6.3
o Renderer plugins. This means the same program is used for all
renders. Which renderer to use is selected via the vid_render plugin
(one of gl, glsl, sw, sw32; defaults to glsl). Currently selectable
(one of gl, glsl, sw, sw32; defaults to gl). Currently selectable
only at startup ("+set vid_render gl" on the command line, or "set
vid_render gl" in a startup config file (not config.cfg))
o MDL skins can now be 1024x1024
o Fix missing glsl console text with nvidia's drivers.
o GLSL renderer now works on (recent) nvidia drivers.
o MDL import/export addon for blender can now export animated models
(skins and mesh deformations)
(skins and mesh deformations) and handles MD16 (QF extension: mdl
with 16 bit vertex data).
o Jumping is now independent of frame rate. Whether you get 72 fps or
22, you jump the same height. The height is the same as if you got
infinite fps.
o IQM support in all renderers.
o 32 bit x86 builds support asm again.
o inifinite think loop when playing honey fixed.
o jack sound driver tries to reconnect to the jack server if the
connection is lost.
o demo format auto-detection: no need to worry about mistakenly playing
a .qwd in nq or .dem in qw: the client will reject it with a message.
Also, the qw client now autodetects mvd and qwd demos, preferring mvd
over qwd if two demos have the same base name but different
extensions.
o view angles no longer messed up when loading a saved game.
Thanks to mh.
o frame-rate independe cshifts fades. Again, thanks to mh.
o r_flatlightstyles now supported.
o missing console prompt on demo stop fixed.
o missing health picup sound on aerowalk (qw) fixed.
o all entities lerped in nq.
o qw server now supports antilag (from fteqw).
o spectator name changes are no longer broadcast.
o preliminary support for chat info in qw (client and server). The
client currently only adds a dlight to the player (no icons yet).
o glsl renderer speedups (~2x for bigass1, ~2.5x for overkill)
o support for 32 mouse buttons added.
o excessive beams removed.
o "loading" plaque re-enabled.
o smarter entity counting: maps with many entities but most of them get
culled are now more likely to load with default settings (nq) or at
all (qw).
o qfcc changes
o now supports "vector = quaternion * vector" as a shortcut for
quaternion rotation. If the quaternion is not a unit quaternion,
scaling will be the square of the length of the quaternion (same
as for standard quaternion rotation).
o bug fixed where params and return slot were offset in v6 progs.
o progdefs.h now written correctly (with qfcc header, even, but the
CRC is still correct). Writing is optional, but default for v6
progs.
o jumps are now threaded, with some better dead-code elimination.
o qfcc's/ruamoko libs and headers are now in ${prefix}/share/qfcc
o The correct function name is reported for the function with the
most locals.
o constant folding for unary operators, including float/int
conversions.
Changes from 0.6.2
o Compile fix for zlib 1.2.6.