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[gamecode] Tidy up progs type definitions
A bit of whitespace and put them in order of the types enum
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1 changed files with 11 additions and 11 deletions
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@ -23,17 +23,17 @@
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#include "QF/qtypes.h"
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typedef double pr_double_t;
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typedef float pr_float_t;
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typedef int16_t pr_short_t;
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typedef uint16_t pr_ushort_t;
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typedef int32_t pr_int_t;
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typedef uint32_t pr_uint_t;
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typedef uint32_t pr_func_t;
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typedef int64_t pr_long_t;
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typedef uint64_t pr_ulong_t;
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typedef pr_int_t pr_string_t;
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typedef pr_uint_t pr_ptr_t;
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typedef int32_t pr_string_t;
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typedef float pr_float_t;
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typedef uint32_t pr_func_t;
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typedef uint32_t pr_ptr_t;
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typedef int32_t pr_int_t;
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typedef uint32_t pr_uint_t;
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typedef int16_t pr_short_t;
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typedef double pr_double_t;
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typedef int64_t pr_long_t;
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typedef uint64_t pr_ulong_t;
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typedef uint16_t pr_ushort_t;
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#define PR_VEC_TYPE(t,n,s) \
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typedef t n __attribute__ ((vector_size (s*sizeof (t))))
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