[gamecode] Tidy up progs type definitions

A bit of whitespace and put them in order of the types enum
This commit is contained in:
Bill Currie 2022-01-18 15:44:49 +09:00
parent e9e54d08c0
commit 0748581cd6

View file

@ -23,17 +23,17 @@
#include "QF/qtypes.h"
typedef double pr_double_t;
typedef float pr_float_t;
typedef int16_t pr_short_t;
typedef uint16_t pr_ushort_t;
typedef int32_t pr_int_t;
typedef uint32_t pr_uint_t;
typedef uint32_t pr_func_t;
typedef int64_t pr_long_t;
typedef uint64_t pr_ulong_t;
typedef pr_int_t pr_string_t;
typedef pr_uint_t pr_ptr_t;
typedef int32_t pr_string_t;
typedef float pr_float_t;
typedef uint32_t pr_func_t;
typedef uint32_t pr_ptr_t;
typedef int32_t pr_int_t;
typedef uint32_t pr_uint_t;
typedef int16_t pr_short_t;
typedef double pr_double_t;
typedef int64_t pr_long_t;
typedef uint64_t pr_ulong_t;
typedef uint16_t pr_ushort_t;
#define PR_VEC_TYPE(t,n,s) \
typedef t n __attribute__ ((vector_size (s*sizeof (t))))