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Change r_lightmap_components default to 3. Looks like Nvidia fixed that horrid slowdown for 3 component texture uploads. :)
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@ -281,7 +281,7 @@ R_Init_Cvars (void)
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r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL,
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"Set the number of lines displayed in the "
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"various graphs");
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r_lightmap_components = Cvar_Get ("r_lightmap_components", "4", CVAR_ROM,
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r_lightmap_components = Cvar_Get ("r_lightmap_components", "3", CVAR_ROM,
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NULL, "Lightmap texture components. 1 "
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"is greyscale, 3 is RGB, 4 is RGBA.");
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r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL,
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