Change r_lightmap_components default to 3. Looks like Nvidia fixed that horrid slowdown for 3 component texture uploads. :)

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-11-05 10:11:21 +00:00
parent d693bc27ff
commit 069ad1bfb1

View file

@ -281,7 +281,7 @@ R_Init_Cvars (void)
r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL,
"Set the number of lines displayed in the "
"various graphs");
r_lightmap_components = Cvar_Get ("r_lightmap_components", "4", CVAR_ROM,
r_lightmap_components = Cvar_Get ("r_lightmap_components", "3", CVAR_ROM,
NULL, "Lightmap texture components. 1 "
"is greyscale, 3 is RGB, 4 is RGBA.");
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL,