mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
Revert all the commits adding stuff to QF/GL.
With the new QF/GLSL directory, I don't need (or want) them any more.
This commit is contained in:
parent
d743c6c55f
commit
067d3b3c2c
4 changed files with 0 additions and 246 deletions
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@ -201,119 +201,6 @@
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# define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
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# define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
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#endif
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#endif
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#ifndef GL_VERSION_1_5
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_QUERY_COUNTER_BITS 0x8864
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#define GL_CURRENT_QUERY 0x8865
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#define GL_QUERY_RESULT 0x8866
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#define GL_QUERY_RESULT_AVAILABLE 0x8867
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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#define GL_READ_ONLY 0x88B8
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#define GL_WRITE_ONLY 0x88B9
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#define GL_READ_WRITE 0x88BA
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#define GL_BUFFER_ACCESS 0x88BB
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STREAM_READ 0x88E1
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#define GL_STREAM_COPY 0x88E2
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#define GL_STATIC_DRAW 0x88E4
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#define GL_STATIC_READ 0x88E5
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#define GL_STATIC_COPY 0x88E6
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_DYNAMIC_READ 0x88E9
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#define GL_DYNAMIC_COPY 0x88EA
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#define GL_SAMPLES_PASSED 0x8914
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#endif
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#ifndef GL_VERSION_2_0
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_MAX_DRAW_BUFFERS 0x8824
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#define GL_DRAW_BUFFER0 0x8825
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#define GL_DRAW_BUFFER1 0x8826
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#define GL_DRAW_BUFFER2 0x8827
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#define GL_DRAW_BUFFER3 0x8828
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#define GL_DRAW_BUFFER4 0x8829
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#define GL_DRAW_BUFFER5 0x882A
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#define GL_DRAW_BUFFER6 0x882B
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#define GL_DRAW_BUFFER7 0x882C
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#define GL_DRAW_BUFFER8 0x882D
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#define GL_DRAW_BUFFER9 0x882E
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#define GL_DRAW_BUFFER10 0x882F
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#define GL_DRAW_BUFFER11 0x8830
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#define GL_DRAW_BUFFER12 0x8831
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#define GL_DRAW_BUFFER13 0x8832
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#define GL_DRAW_BUFFER14 0x8833
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#define GL_DRAW_BUFFER15 0x8834
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
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#define GL_MAX_VARYING_FLOATS 0x8B4B
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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#define GL_FLOAT_VEC4 0x8B52
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#define GL_INT_VEC2 0x8B53
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#define GL_INT_VEC3 0x8B54
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#define GL_INT_VEC4 0x8B55
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_FLOAT_MAT2 0x8B5A
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#define GL_FLOAT_MAT3 0x8B5B
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#define GL_FLOAT_MAT4 0x8B5C
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#define GL_SAMPLER_1D 0x8B5D
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#define GL_SAMPLER_2D 0x8B5E
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#define GL_SAMPLER_3D 0x8B5F
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#define GL_SAMPLER_CUBE 0x8B60
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#define GL_SAMPLER_1D_SHADOW 0x8B61
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#define GL_SAMPLER_2D_SHADOW 0x8B62
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#define GL_DELETE_STATUS 0x8B80
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_LINK_STATUS 0x8B82
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#define GL_VALIDATE_STATUS 0x8B83
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_SHADER_SOURCE_LENGTH 0x8B88
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
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#define GL_LOWER_LEFT 0x8CA1
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#define GL_UPPER_LEFT 0x8CA2
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#endif
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/* Standard OpenGL external function defs */
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/* Standard OpenGL external function defs */
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typedef void (GLAPIENTRY *QF_glBlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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typedef void (GLAPIENTRY *QF_glBlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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typedef void (GLAPIENTRY *QF_glBlendEquation) (GLenum mode);
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typedef void (GLAPIENTRY *QF_glBlendEquation) (GLenum mode);
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@ -157,8 +157,6 @@ QFGL_DONT_NEED (void, glFogiv, (GLenum pname, const GLint * params))
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QFGL_DONT_NEED (void, glFrontFace, (GLenum mode))
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QFGL_DONT_NEED (void, glFrontFace, (GLenum mode))
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QFGL_NEED (void, glFrustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val))
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QFGL_NEED (void, glFrustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val))
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QFGL_NEED (GLuint, glGenLists, (GLsizei range))
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QFGL_NEED (GLuint, glGenLists, (GLsizei range))
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QFGL_WANT (void, glGenBuffers, (GLsizei n, GLuint * textures))
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QFGL_WANT (void, glBindBuffer, (GLenum target, GLuint buffer))
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QFGL_NEED (void, glGenTextures, (GLsizei n, GLuint * textures))
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QFGL_NEED (void, glGenTextures, (GLsizei n, GLuint * textures))
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QFGL_DONT_NEED (void, glGetBooleanv, (GLenum pname, GLboolean * params))
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QFGL_DONT_NEED (void, glGetBooleanv, (GLenum pname, GLboolean * params))
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QFGL_DONT_NEED (void, glGetClipPlane, (GLenum plane, GLdouble * equation))
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QFGL_DONT_NEED (void, glGetClipPlane, (GLenum plane, GLdouble * equation))
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@ -421,134 +419,6 @@ QFGL_NEED (void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
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// ATI Extensions
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// ATI Extensions
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QFGL_WANT (void, glPNTrianglesiATI, (GLenum pname, GLint param))
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QFGL_WANT (void, glPNTrianglesiATI, (GLenum pname, GLint param))
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// 1.3
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QFGL_WANT (void, glActiveTexture, (GLenum texture))
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QFGL_WANT (void, glSampleCoverage, (GLclampf value, GLboolean invert))
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QFGL_WANT (void, glCompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data))
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QFGL_WANT (void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data))
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QFGL_WANT (void, glCompressedTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data))
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QFGL_WANT (void, glCompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data))
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QFGL_WANT (void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data))
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QFGL_WANT (void, glCompressedTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data))
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QFGL_WANT (void, glGetCompressedTexImage, (GLenum target, GLint level, GLvoid *img))
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//GL 2.0
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QFGL_WANT (void, glBlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha))
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QFGL_WANT (void, glDrawBuffers, (GLsizei n, const GLenum *bufs))
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QFGL_WANT (void, glStencilOpSeparate, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass))
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QFGL_WANT (void, glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask))
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QFGL_WANT (void, glStencilMaskSeparate, (GLenum face, GLuint mask))
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QFGL_WANT (void, glAttachShader, (GLuint program, GLuint shader))
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QFGL_WANT (void, glBindAttribLocation, (GLuint program, GLuint index, const GLchar *name))
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QFGL_WANT (void, glCompileShader, (GLuint shader))
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QFGL_WANT (GLuint, glCreateProgram, (void))
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QFGL_WANT (GLuint, glCreateShader, (GLenum type))
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QFGL_WANT (void, glDeleteProgram, (GLuint program))
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QFGL_WANT (void, glDeleteShader, (GLuint shader))
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QFGL_WANT (void, glDetachShader, (GLuint program, GLuint shader))
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QFGL_WANT (void, glDisableVertexAttribArray, (GLuint index))
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QFGL_WANT (void, glEnableVertexAttribArray, (GLuint index))
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QFGL_WANT (void, glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name))
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QFGL_WANT (void, glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name))
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QFGL_WANT (void, glGetAttachedShaders, (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj))
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QFGL_WANT (GLint, glGetAttribLocation, (GLuint program, const GLchar *name))
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QFGL_WANT (void, glGetProgramiv, (GLuint program, GLenum pname, GLint *params))
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QFGL_WANT (void, glGetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog))
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QFGL_WANT (void, glGetShaderiv, (GLuint shader, GLenum pname, GLint *params))
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QFGL_WANT (void, glGetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog))
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QFGL_WANT (void, glGetShaderSource, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source))
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QFGL_WANT (GLint, glGetUniformLocation, (GLuint program, const GLchar *name))
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QFGL_WANT (void, glGetUniformfv, (GLuint program, GLint location, GLfloat *params))
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QFGL_WANT (void, glGetUniformiv, (GLuint program, GLint location, GLint *params))
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QFGL_WANT (void, glGetVertexAttribdv, (GLuint index, GLenum pname, GLdouble *params))
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QFGL_WANT (void, glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat *params))
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QFGL_WANT (void, glGetVertexAttribiv, (GLuint index, GLenum pname, GLint *params))
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QFGL_WANT (void, glGetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid* *pointer))
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QFGL_WANT (GLboolean, glIsProgram, (GLuint program))
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QFGL_WANT (GLboolean, glIsShader, (GLuint shader))
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QFGL_WANT (void, glLinkProgram, (GLuint program))
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QFGL_WANT (void, glShaderSource, (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length))
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QFGL_WANT (void, glUseProgram, (GLuint program))
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QFGL_WANT (void, glUniform1f, (GLint location, GLfloat v0))
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QFGL_WANT (void, glUniform2f, (GLint location, GLfloat v0, GLfloat v1))
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QFGL_WANT (void, glUniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2))
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QFGL_WANT (void, glUniform4f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3))
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QFGL_WANT (void, glUniform1i, (GLint location, GLint v0))
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QFGL_WANT (void, glUniform2i, (GLint location, GLint v0, GLint v1))
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QFGL_WANT (void, glUniform3i, (GLint location, GLint v0, GLint v1, GLint v2))
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QFGL_WANT (void, glUniform4i, (GLint location, GLint v0, GLint v1, GLint v2, GLint v3))
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QFGL_WANT (void, glUniform1fv, (GLint location, GLsizei count, const GLfloat *value))
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QFGL_WANT (void, glUniform2fv, (GLint location, GLsizei count, const GLfloat *value))
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QFGL_WANT (void, glUniform3fv, (GLint location, GLsizei count, const GLfloat *value))
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QFGL_WANT (void, glUniform4fv, (GLint location, GLsizei count, const GLfloat *value))
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QFGL_WANT (void, glUniform1iv, (GLint location, GLsizei count, const GLint *value))
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QFGL_WANT (void, glUniform2iv, (GLint location, GLsizei count, const GLint *value))
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QFGL_WANT (void, glUniform3iv, (GLint location, GLsizei count, const GLint *value))
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QFGL_WANT (void, glUniform4iv, (GLint location, GLsizei count, const GLint *value))
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QFGL_WANT (void, glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
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QFGL_WANT (void, glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
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QFGL_WANT (void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
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QFGL_WANT (void, glValidateProgram, (GLuint program))
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QFGL_WANT (void, glVertexAttrib1d, (GLuint index, GLdouble x))
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QFGL_WANT (void, glVertexAttrib1dv, (GLuint index, const GLdouble *v))
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QFGL_WANT (void, glVertexAttrib1f, (GLuint index, GLfloat x))
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QFGL_WANT (void, glVertexAttrib1fv, (GLuint index, const GLfloat *v))
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QFGL_WANT (void, glVertexAttrib1s, (GLuint index, GLshort x))
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QFGL_WANT (void, glVertexAttrib1sv, (GLuint index, const GLshort *v))
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QFGL_WANT (void, glVertexAttrib2d, (GLuint index, GLdouble x, GLdouble y))
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QFGL_WANT (void, glVertexAttrib2dv, (GLuint index, const GLdouble *v))
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QFGL_WANT (void, glVertexAttrib2f, (GLuint index, GLfloat x, GLfloat y))
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QFGL_WANT (void, glVertexAttrib2fv, (GLuint index, const GLfloat *v))
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QFGL_WANT (void, glVertexAttrib2s, (GLuint index, GLshort x, GLshort y))
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QFGL_WANT (void, glVertexAttrib2sv, (GLuint index, const GLshort *v))
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QFGL_WANT (void, glVertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z))
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QFGL_WANT (void, glVertexAttrib3dv, (GLuint index, const GLdouble *v))
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QFGL_WANT (void, glVertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z))
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QFGL_WANT (void, glVertexAttrib3fv, (GLuint index, const GLfloat *v))
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QFGL_WANT (void, glVertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z))
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QFGL_WANT (void, glVertexAttrib3sv, (GLuint index, const GLshort *v))
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QFGL_WANT (void, glVertexAttrib4Nbv, (GLuint index, const GLbyte *v))
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QFGL_WANT (void, glVertexAttrib4Niv, (GLuint index, const GLint *v))
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QFGL_WANT (void, glVertexAttrib4Nsv, (GLuint index, const GLshort *v))
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QFGL_WANT (void, glVertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w))
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QFGL_WANT (void, glVertexAttrib4Nubv, (GLuint index, const GLubyte *v))
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QFGL_WANT (void, glVertexAttrib4Nuiv, (GLuint index, const GLuint *v))
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QFGL_WANT (void, glVertexAttrib4Nusv, (GLuint index, const GLushort *v))
|
|
||||||
QFGL_WANT (void, glVertexAttrib4bv, (GLuint index, const GLbyte *v))
|
|
||||||
QFGL_WANT (void, glVertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w))
|
|
||||||
QFGL_WANT (void, glVertexAttrib4dv, (GLuint index, const GLdouble *v))
|
|
||||||
QFGL_WANT (void, glVertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
|
|
||||||
QFGL_WANT (void, glVertexAttrib4fv, (GLuint index, const GLfloat *v))
|
|
||||||
QFGL_WANT (void, glVertexAttrib4iv, (GLuint index, const GLint *v))
|
|
||||||
QFGL_WANT (void, glVertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w))
|
|
||||||
QFGL_WANT (void, glVertexAttrib4sv, (GLuint index, const GLshort *v))
|
|
||||||
QFGL_WANT (void, glVertexAttrib4ubv, (GLuint index, const GLubyte *v))
|
|
||||||
QFGL_WANT (void, glVertexAttrib4uiv, (GLuint index, const GLuint *v))
|
|
||||||
QFGL_WANT (void, glVertexAttrib4usv, (GLuint index, const GLushort *v))
|
|
||||||
QFGL_WANT (void, glVertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer))
|
|
||||||
|
|
||||||
//ARB
|
|
||||||
QFGL_WANT (GLboolean, glIsRenderbuffer, (GLuint renderbuffer))
|
|
||||||
QFGL_WANT (void, glBindRenderbuffer, (GLenum target, GLuint renderbuffer))
|
|
||||||
QFGL_WANT (void, glDeleteRenderbuffers, (GLsizei n, const GLuint *renderbuffers))
|
|
||||||
QFGL_WANT (void, glGenRenderbuffers, (GLsizei n, GLuint *renderbuffers))
|
|
||||||
QFGL_WANT (void, glRenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))
|
|
||||||
QFGL_WANT (void, glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint *params))
|
|
||||||
QFGL_WANT (GLboolean, glIsFramebuffer, (GLuint framebuffer))
|
|
||||||
QFGL_WANT (void, glBindFramebuffer, (GLenum target, GLuint framebuffer))
|
|
||||||
QFGL_WANT (void, glDeleteFramebuffers, (GLsizei n, const GLuint *framebuffers))
|
|
||||||
QFGL_WANT (void, glGenFramebuffers, (GLsizei n, GLuint *framebuffers))
|
|
||||||
QFGL_WANT (GLenum, glCheckFramebufferStatus, (GLenum target))
|
|
||||||
QFGL_WANT (void, glFramebufferTexture1D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))
|
|
||||||
QFGL_WANT (void, glFramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))
|
|
||||||
QFGL_WANT (void, glFramebufferTexture3D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))
|
|
||||||
QFGL_WANT (void, glFramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))
|
|
||||||
QFGL_WANT (void, glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint *params))
|
|
||||||
QFGL_WANT (void, glGenerateMipmap, (GLenum target))
|
|
||||||
QFGL_WANT (void, glBlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter))
|
|
||||||
QFGL_WANT (void, glRenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height))
|
|
||||||
QFGL_WANT (void, glFramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer))
|
|
||||||
|
|
||||||
#ifdef UNDEF_QFGL_DONT_NEED
|
#ifdef UNDEF_QFGL_DONT_NEED
|
||||||
#undef QFGL_DONT_NEED
|
#undef QFGL_DONT_NEED
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -52,8 +52,6 @@ extern int tess;
|
||||||
|
|
||||||
extern int gl_max_lights;
|
extern int gl_max_lights;
|
||||||
|
|
||||||
extern int glsl_palette;
|
|
||||||
|
|
||||||
void GL_EndRendering (void);
|
void GL_EndRendering (void);
|
||||||
|
|
||||||
#endif // __QF_GL_vid_h
|
#endif // __QF_GL_vid_h
|
||||||
|
|
|
@ -35,7 +35,6 @@ typedef unsigned int GLenum;
|
||||||
typedef unsigned char GLboolean;
|
typedef unsigned char GLboolean;
|
||||||
typedef unsigned int GLbitfield;
|
typedef unsigned int GLbitfield;
|
||||||
typedef void GLvoid;
|
typedef void GLvoid;
|
||||||
typedef char GLchar; /* 1-byte */
|
|
||||||
typedef signed char GLbyte; /* 1-byte signed */
|
typedef signed char GLbyte; /* 1-byte signed */
|
||||||
typedef short GLshort; /* 2-byte signed */
|
typedef short GLshort; /* 2-byte signed */
|
||||||
typedef int GLint; /* 4-byte signed */
|
typedef int GLint; /* 4-byte signed */
|
||||||
|
|
Loading…
Reference in a new issue