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initialize the projectiles array so nails are visible
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@ -1044,4 +1044,8 @@ CL_EmitEntities (void)
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void
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void
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CL_Ents_Init (void)
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CL_Ents_Init (void)
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{
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{
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int i;
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for (i = 0; i < MAX_PROJECTILES; i++)
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CL_Init_Entity (&cl_projectiles[i]);
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}
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}
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