Whitespace.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-09-10 17:32:22 +00:00
parent 95515e28d7
commit 05d3aaa0bb
6 changed files with 130 additions and 129 deletions

View file

@ -92,12 +92,12 @@ vectoangles (vec3_t vec, vec3_t ang)
else else
pitch = 270; pitch = 270;
} else { } else {
yaw = (int) (atan2 (vec[1], vec[0]) * 180 / M_PI); yaw = (int) (atan2 (vec[1], vec[0]) * (180.0 / M_PI));
if (yaw < 0) if (yaw < 0)
yaw += 360; yaw += 360;
forward = sqrt (vec[0] * vec[0] + vec[1] * vec[1]); forward = sqrt (vec[0] * vec[0] + vec[1] * vec[1]);
pitch = (int) (atan2 (vec[2], forward) * 180 / M_PI); pitch = (int) (atan2 (vec[2], forward) * (180.0 / M_PI));
if (pitch < 0) if (pitch < 0)
pitch += 360; pitch += 360;
} }
@ -235,8 +235,7 @@ static qboolean
InitFlyby (player_state_t * self, player_state_t * player, int checkvis) InitFlyby (player_state_t * self, player_state_t * player, int checkvis)
{ {
float f, max; float f, max;
vec3_t vec, vec2; vec3_t forward, right, up, vec, vec2;
vec3_t forward, right, up;
VectorCopy (player->viewangles, vec); VectorCopy (player->viewangles, vec);
vec[0] = 0; vec[0] = 0;
@ -606,14 +605,14 @@ Cam_Reset (void)
void void
CL_Cam_Init_Cvars (void) CL_Cam_Init_Cvars (void)
{ {
cl_hightrack = Cvar_Get ("cl_hightrack", "0", CVAR_NONE, NULL, "view the "
"player who has the most frags while you are in "
"spectator mode.");
cl_chasecam = Cvar_Get ("cl_chasecam", "0", CVAR_NONE, NULL, "get first "
"person view of the person you are tracking in "
"spectator mode");
cl_camera_maxpitch = Cvar_Get ("cl_camera_maxpitch", "10", CVAR_NONE, NULL, cl_camera_maxpitch = Cvar_Get ("cl_camera_maxpitch", "10", CVAR_NONE, NULL,
"highest camera pitch in spectator mode"); "highest camera pitch in spectator mode");
cl_camera_maxyaw = Cvar_Get ("cl_camera_maxyaw", "30", CVAR_NONE, NULL, cl_camera_maxyaw = Cvar_Get ("cl_camera_maxyaw", "30", CVAR_NONE, NULL,
"highest camera yaw in spectator mode"); "highest camera yaw in spectator mode");
cl_chasecam = Cvar_Get ("cl_chasecam", "0", CVAR_NONE, NULL, "get first "
"person view of the person you are tracking in "
"spectator mode");
cl_hightrack = Cvar_Get ("cl_hightrack", "0", CVAR_NONE, NULL, "view the "
"player who has the most frags while you are in "
"spectator mode.");
} }

View file

@ -259,7 +259,8 @@ CL_GetDemoMessage (void)
case dem_read: case dem_read:
// get the next message // get the next message
Qread (cls.demofile, &net_message->message->cursize, 4); Qread (cls.demofile, &net_message->message->cursize, 4);
net_message->message->cursize = LittleLong (net_message->message->cursize); net_message->message->cursize = LittleLong
(net_message->message->cursize);
// Con_Printf("read: %ld bytes\n", net_message->message->cursize); // Con_Printf("read: %ld bytes\n", net_message->message->cursize);
if (net_message->message->cursize > MAX_MSGLEN) if (net_message->message->cursize > MAX_MSGLEN)
// Sys_Error ("Demo message > MAX_MSGLEN"); // Sys_Error ("Demo message > MAX_MSGLEN");
@ -843,8 +844,8 @@ void CL_TimeFrames_DumpLog (void)
{ {
char e_path[MAX_OSPATH]; char e_path[MAX_OSPATH];
char *filename = "timeframes.txt"; char *filename = "timeframes.txt";
long frame;
int i; int i;
long frame;
VFile *outputfile; VFile *outputfile;
if (cl_timeframes_isactive == 0) if (cl_timeframes_isactive == 0)

View file

@ -57,9 +57,6 @@
#include "r_dynamic.h" #include "r_dynamic.h"
#include "view.h" #include "view.h"
extern cvar_t *cl_predict_players;
extern cvar_t *cl_solid_players;
static struct predicted_player { static struct predicted_player {
int flags; int flags;
qboolean active; qboolean active;
@ -70,6 +67,9 @@ entity_t cl_packet_ents[512]; // FIXME: magic number
entity_t cl_flag_ents[MAX_CLIENTS]; entity_t cl_flag_ents[MAX_CLIENTS];
entity_t cl_player_ents[MAX_CLIENTS]; entity_t cl_player_ents[MAX_CLIENTS];
extern cvar_t *cl_predict_players;
extern cvar_t *cl_solid_players;
void void
CL_ClearEnts () CL_ClearEnts ()
@ -394,15 +394,16 @@ CL_ParsePacketEntities (qboolean delta)
void void
CL_LinkPacketEntities (void) CL_LinkPacketEntities (void)
{ {
int pnum, i;
dlight_t *dl; dlight_t *dl;
entity_t **ent; entity_t **ent;
entity_state_t *s1; entity_state_t *s1;
int pnum, i;
extern int cl_h_playerindex, cl_gib1index, cl_gib2index, cl_gib3index;
extern int cl_playerindex;
model_t *model; model_t *model;
packet_entities_t *pack; packet_entities_t *pack;
extern int cl_h_playerindex, cl_gib1index, cl_gib2index, cl_gib3index;
extern int cl_playerindex;
pack = &cl.frames[cls.netchan.incoming_sequence & pack = &cl.frames[cls.netchan.incoming_sequence &
UPDATE_MASK].packet_entities; UPDATE_MASK].packet_entities;
@ -566,8 +567,8 @@ CL_ClearProjectiles (void)
void void
CL_ParseProjectiles (void) CL_ParseProjectiles (void)
{ {
int i, c, j;
byte bits[6]; byte bits[6];
int i, c, j;
projectile_t *pr; projectile_t *pr;
c = MSG_ReadByte (net_message); c = MSG_ReadByte (net_message);
@ -593,8 +594,8 @@ CL_ParseProjectiles (void)
void void
CL_LinkProjectiles (void) CL_LinkProjectiles (void)
{ {
entity_t **ent;
int i; int i;
entity_t **ent;
projectile_t *pr; projectile_t *pr;
for (i = 0, pr = cl_projectiles; i < cl_num_projectiles; i++, pr++) { for (i = 0, pr = cl_projectiles; i < cl_num_projectiles; i++, pr++) {
@ -697,9 +698,9 @@ CL_ParsePlayerinfo (void)
void void
CL_AddFlagModels (entity_t *ent, int team) CL_AddFlagModels (entity_t *ent, int team)
{ {
entity_t **newent;
float f; float f;
int i; int i;
entity_t **newent;
vec3_t v_forward, v_right, v_up; vec3_t v_forward, v_right, v_up;
if (cl_flagindex == -1) if (cl_flagindex == -1)
@ -773,9 +774,9 @@ void
CL_LinkPlayers (void) CL_LinkPlayers (void)
{ {
double playertime; double playertime;
int msec, oldphysent, i, j;
entity_t **ent; entity_t **ent;
frame_t *frame; frame_t *frame;
int msec, oldphysent, i, j;
player_info_t *info; player_info_t *info;
player_state_t exact; player_state_t exact;
player_state_t *state; player_state_t *state;
@ -891,9 +892,9 @@ CL_LinkPlayers (void)
void void
CL_SetSolidEntities (void) CL_SetSolidEntities (void)
{ {
int i;
entity_state_t *state; entity_state_t *state;
frame_t *frame; frame_t *frame;
int i;
packet_entities_t *pak; packet_entities_t *pak;
pmove.physents[0].model = cl.worldmodel; pmove.physents[0].model = cl.worldmodel;

View file

@ -34,8 +34,8 @@
#include "QF/sys.h" #include "QF/sys.h"
#include "host.h"
#include "compat.h" #include "compat.h"
#include "host.h"
qboolean qboolean
@ -47,8 +47,8 @@ ServerPaused (void)
void void
SV_Error (char *error, ...) SV_Error (char *error, ...)
{ {
va_list argptr;
static char string[1024]; static char string[1024];
va_list argptr;
va_start (argptr, error); va_start (argptr, error);
vsnprintf (string, sizeof (string), error, argptr); vsnprintf (string, sizeof (string), error, argptr);

View file

@ -89,7 +89,7 @@ CL_PredictUsercmd (player_state_t * from, player_state_t * to, usercmd_t *u,
PlayerMove (); PlayerMove ();
// for (i=0 ; i<3 ; i++) // for (i=0 ; i<3 ; i++)
// pmove.origin[i] = ((int)(pmove.origin[i]*8))*0.125; // pmove.origin[i] = ((int)(pmove.origin[i] * 8)) * 0.125;
to->waterjumptime = pmove.waterjumptime; to->waterjumptime = pmove.waterjumptime;
to->oldbuttons = pmove.oldbuttons; // Tonik to->oldbuttons = pmove.oldbuttons; // Tonik
// to->oldbuttons = pmove.cmd.buttons; // to->oldbuttons = pmove.cmd.buttons;
@ -104,8 +104,8 @@ void
CL_PredictMove (void) CL_PredictMove (void)
{ {
float f; float f;
frame_t *from, *to = NULL;
int oldphysent, i; int oldphysent, i;
frame_t *from, *to = NULL;
if (cl_pushlatency->value > 0) if (cl_pushlatency->value > 0)
Cvar_Set (cl_pushlatency, "0"); Cvar_Set (cl_pushlatency, "0");
@ -215,10 +215,10 @@ CL_PredictMove (void)
void void
CL_Prediction_Init_Cvars (void) CL_Prediction_Init_Cvars (void)
{ {
cl_pushlatency = Cvar_Get ("pushlatency", "-999", CVAR_NONE, NULL,
"How much prediction should the client make");
cl_nopred = Cvar_Get ("cl_nopred", "0", CVAR_NONE, NULL, cl_nopred = Cvar_Get ("cl_nopred", "0", CVAR_NONE, NULL,
"Set to turn off client prediction"); "Set to turn off client prediction");
cl_nostatpred = Cvar_Get ("cl_nostatpred", "0", CVAR_NONE, NULL, cl_nostatpred = Cvar_Get ("cl_nostatpred", "0", CVAR_NONE, NULL,
"Set to turn off static player prediction"); "Set to turn off static player prediction");
cl_pushlatency = Cvar_Get ("pushlatency", "-999", CVAR_NONE, NULL,
"How much prediction should the client make");
} }

View file

@ -413,7 +413,7 @@ V_CalcBlend (void)
int i; int i;
for (i = 0; i < NUM_CSHIFTS; i++) { for (i = 0; i < NUM_CSHIFTS; i++) {
a2 = cl.cshifts[i].percent / 255.0; a2 = cl.cshifts[i].percent * (1.0 / 255.0);
if (!a2) if (!a2)
continue; continue;
@ -435,9 +435,9 @@ V_CalcBlend (void)
b *= a2; b *= a2;
} }
v_blend[0] = min (r, 255.0) / 255.0; v_blend[0] = min (r, 255.0) * (1.0 / 255.0);
v_blend[1] = min (g, 255.0) / 255.0; v_blend[1] = min (g, 255.0) * (1.0 / 255.0);
v_blend[2] = min (b, 255.0) / 255.0; v_blend[2] = min (b, 255.0) * (1.0 / 255.0);
v_blend[3] = bound (0.0, a, 1.0); v_blend[3] = bound (0.0, a, 1.0);
} }
@ -646,9 +646,9 @@ V_CalcRefdef (void)
// never let it sit exactly on a node line, because a water plane can // never let it sit exactly on a node line, because a water plane can
// disappear when viewed with the eye exactly on it. // disappear when viewed with the eye exactly on it.
// server protocol only specifies to 1/8 pixel, so add 1/16 in each axis // server protocol only specifies to 1/8 pixel, so add 1/16 in each axis
r_refdef.vieworg[0] += 1.0 / 16; r_refdef.vieworg[0] += (1.0 / 16.0);
r_refdef.vieworg[1] += 1.0 / 16; r_refdef.vieworg[1] += (1.0 / 16.0);
r_refdef.vieworg[2] += 1.0 / 16; r_refdef.vieworg[2] += (1.0 / 16.0);
VectorCopy (cl.simangles, r_refdef.viewangles); VectorCopy (cl.simangles, r_refdef.viewangles);
V_CalcViewRoll (); V_CalcViewRoll ();
@ -766,15 +766,15 @@ V_RenderView (void)
void void
V_Init (void) V_Init (void)
{ {
Cmd_AddCommand ("v_cshift", V_cshift_f, "This adjusts all of the colors "
"currently being displayed.\n"
"Used when you are underwater, hit, have the Ring of "
"Shadows, or Quad Damage. (v_cshift r g b intensity)");
Cmd_AddCommand ("bf", V_BonusFlash_f, "Background flash, used when you " Cmd_AddCommand ("bf", V_BonusFlash_f, "Background flash, used when you "
"pick up an item"); "pick up an item");
Cmd_AddCommand ("centerview", V_StartPitchDrift, "Centers the player's " Cmd_AddCommand ("centerview", V_StartPitchDrift, "Centers the player's "
"view ahead after +lookup or +lookdown \n" "view ahead after +lookup or +lookdown \n"
"Will not work while mlook is active or freelook is 1."); "Will not work while mlook is active or freelook is 1.");
Cmd_AddCommand ("v_cshift", V_cshift_f, "This adjusts all of the colors "
"currently being displayed.\n"
"Used when you are underwater, hit, have the Ring of "
"Shadows, or Quad Damage. (v_cshift r g b intensity)");
} }
void void