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[glsl] Reorder some code for consistency
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1 changed files with 3 additions and 4 deletions
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@ -169,14 +169,13 @@ glsl_R_RenderFrame (SCR_Func *scr_funcs)
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glsl_ctx->end_rendering ();
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glsl_ctx->end_rendering ();
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}
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}
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//FIXME useless cvar? vid.numpages = 2 + gl_triplebuffer->int_val;
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//FIXME forces the status bar to redraw. needed because it does not fully
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//update in sw modes but must in glsl mode
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vr_data.scr_copyeverything = 1;
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qfeglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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qfeglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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begun = 1;
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begun = 1;
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//FIXME forces the status bar to redraw. needed because it does not fully
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//update in sw modes but must in glsl mode
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vr_data.scr_copyeverything = 1;
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glsl_R_RenderView ();
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glsl_R_RenderView ();
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