[glsl] Reorder some code for consistency

This commit is contained in:
Bill Currie 2022-03-07 08:43:23 +09:00
parent 9514ad1ae4
commit 04fd9baff5

View file

@ -169,14 +169,13 @@ glsl_R_RenderFrame (SCR_Func *scr_funcs)
glsl_ctx->end_rendering ();
}
//FIXME useless cvar? vid.numpages = 2 + gl_triplebuffer->int_val;
//FIXME forces the status bar to redraw. needed because it does not fully
//update in sw modes but must in glsl mode
vr_data.scr_copyeverything = 1;
qfeglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
begun = 1;
//FIXME forces the status bar to redraw. needed because it does not fully
//update in sw modes but must in glsl mode
vr_data.scr_copyeverything = 1;
glsl_R_RenderView ();