[sw] Clean up alias and iqm matrix setup

This removes some FIXMEs and might even speed things up ever so
slightly.
This commit is contained in:
Bill Currie 2022-03-14 11:56:10 +09:00
parent 16440bce2d
commit 04ba724382
5 changed files with 19 additions and 49 deletions

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@ -72,6 +72,7 @@ extern byte color_black[4];
extern vec3_t vup, base_vup;
extern vec3_t vfwd, base_vfwd;
extern vec3_t vright, base_vright;
extern float r_viewmatrix[3][4];
#define NUMSTACKEDGES 2400 //2000
#define MINEDGES NUMSTACKEDGES

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@ -61,7 +61,7 @@ auxvert_t *pauxverts;
float ziscale;
static model_t *pmodel;
static vec3_t alias_forward, alias_right, alias_up;
static vec3_t alias_forward, alias_left, alias_up;
static maliasskindesc_t *pskindesc;
@ -356,50 +356,25 @@ static void
R_AliasSetUpTransform (entity_t *ent, int trivial_accept)
{
int i;
float rotationmatrix[3][4], t2matrix[3][4];
static float tmatrix[3][4];
static float viewmatrix[3][4];
float rotationmatrix[3][4];
mat4f_t mat;
Transform_GetWorldMatrix (ent->transform, mat);
VectorCopy (mat[0], alias_forward);
VectorNegate (mat[1], alias_right);
VectorCopy (mat[1], alias_left);
VectorCopy (mat[2], alias_up);
tmatrix[0][0] = pmdl->scale[0];
tmatrix[1][1] = pmdl->scale[1];
tmatrix[2][2] = pmdl->scale[2];
tmatrix[0][3] = pmdl->scale_origin[0];
tmatrix[1][3] = pmdl->scale_origin[1];
tmatrix[2][3] = pmdl->scale_origin[2];
// TODO: can do this with simple matrix rearrangement
for (i = 0; i < 3; i++) {
t2matrix[i][0] = alias_forward[i];
t2matrix[i][1] = -alias_right[i];
t2matrix[i][2] = alias_up[i];
rotationmatrix[i][0] = pmdl->scale[0] * alias_forward[i];
rotationmatrix[i][1] = pmdl->scale[1] * alias_left[i];
rotationmatrix[i][2] = pmdl->scale[2] * alias_up[i];
rotationmatrix[i][3] = pmdl->scale_origin[0] * alias_forward[i]
+ pmdl->scale_origin[1] * alias_left[i]
+ pmdl->scale_origin[2] * alias_up[i]
+ r_entorigin[i] - r_refdef.frame.position[i];
}
t2matrix[0][3] = r_entorigin[0] - r_refdef.frame.position[0];
t2matrix[1][3] = r_entorigin[1] - r_refdef.frame.position[1];
t2matrix[2][3] = r_entorigin[2] - r_refdef.frame.position[2];
// FIXME: can do more efficiently than full concatenation
R_ConcatTransforms (t2matrix, tmatrix, rotationmatrix);
// TODO: should be global, set when vright, etc., set
VectorCopy (vright, viewmatrix[0]);
VectorCopy (vup, viewmatrix[1]);
VectorNegate (viewmatrix[1], viewmatrix[1]);
VectorCopy (vfwd, viewmatrix[2]);
// viewmatrix[0][3] = 0;
// viewmatrix[1][3] = 0;
// viewmatrix[2][3] = 0;
R_ConcatTransforms (viewmatrix, rotationmatrix, aliastransform);
R_ConcatTransforms (r_viewmatrix, rotationmatrix, aliastransform);
// do the scaling up of x and y to screen coordinates as part of the transform
// for the unclipped case (it would mess up clipping in the clipped case).
@ -603,7 +578,7 @@ R_AliasSetupLighting (alight_t *plighting)
// rotate the lighting vector into the model's frame of reference
r_plightvec[0] = DotProduct (plighting->plightvec, alias_forward);
r_plightvec[1] = -DotProduct (plighting->plightvec, alias_right);
r_plightvec[1] = DotProduct (plighting->plightvec, alias_left);
r_plightvec[2] = DotProduct (plighting->plightvec, alias_up);
}

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@ -246,7 +246,6 @@ R_IQMSetUpTransform (entity_t *ent, int trivial_accept)
{
int i;
float rotationmatrix[3][4];
static float viewmatrix[3][4];
vec3_t forward, left, up;
mat4f_t mat;
@ -267,17 +266,7 @@ R_IQMSetUpTransform (entity_t *ent, int trivial_accept)
rotationmatrix[1][3] = r_entorigin[1] - r_refdef.frame.position[1];
rotationmatrix[2][3] = r_entorigin[2] - r_refdef.frame.position[2];
// TODO: should be global, set when vright, etc., set
VectorCopy (vright, viewmatrix[0]);
VectorCopy (vup, viewmatrix[1]);
VectorNegate (viewmatrix[1], viewmatrix[1]);
VectorCopy (vfwd, viewmatrix[2]);
// viewmatrix[0][3] = 0;
// viewmatrix[1][3] = 0;
// viewmatrix[2][3] = 0;
R_ConcatTransforms (viewmatrix, rotationmatrix, aliastransform);
R_ConcatTransforms (r_viewmatrix, rotationmatrix, aliastransform);
// do the scaling up of x and y to screen coordinates as part of the transform
// for the unclipped case (it would mess up clipping in the clipped case).

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@ -110,6 +110,7 @@ int r_frustum_indexes[4 * 6];
vec3_t vup, base_vup;
vec3_t vfwd, base_vfwd;
vec3_t vright, base_vright;
float r_viewmatrix[3][4];
float r_aliastransition, r_resfudge;

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@ -252,6 +252,10 @@ R_SetupFrame (void)
VectorCopy (vup, base_vup);
VectorCopy (modelorg, base_modelorg);
VectorCopy (vright, r_viewmatrix[0]);
VectorNegate (vup, r_viewmatrix[1]);
VectorCopy (vfwd, r_viewmatrix[2]);
R_SetSkyFrame ();
R_SetUpFrustumIndexes ();