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[vulkan] Safely ignore fisheye and water warp
I didn't like the abort (especially having pushed it to master). This takes care of things until I can get them implemented properly (hopefully soon).
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6bbbe4997b
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2 changed files with 3 additions and 3 deletions
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@ -288,7 +288,7 @@ SCR_UpdateScreen (transform_t *camera, double realtime, SCR_Func *scr_funcs)
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if (r_dowarp) {
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if (r_dowarp) {
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r_funcs->bind_framebuffer (warp_buffer);
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r_funcs->bind_framebuffer (warp_buffer);
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}
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}
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if (scr_fisheye->int_val) {
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if (scr_fisheye->int_val && fisheye_cube_map) {
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int side = fisheye_cube_map->width;
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int side = fisheye_cube_map->width;
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vrect_t feye = { 0, 0, side, side };
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vrect_t feye = { 0, 0, side, side };
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r_funcs->set_viewport (&feye);
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r_funcs->set_viewport (&feye);
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@ -429,13 +429,13 @@ vulkan_end_frame (void)
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static framebuffer_t *
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static framebuffer_t *
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vulkan_create_cube_map (int size)
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vulkan_create_cube_map (int size)
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{
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{
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Sys_Error ("not implemented");
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return 0;
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}
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}
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static framebuffer_t *
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static framebuffer_t *
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vulkan_create_frame_buffer (int width, int height)
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vulkan_create_frame_buffer (int width, int height)
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{
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{
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Sys_Error ("not implemented");
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return 0;
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}
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}
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static void
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static void
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