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[vulkan] remove the fps printing
Now that pixels are rendered, there's no need to print the fps separately as the in-game display works quite nicely.
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1 changed files with 0 additions and 12 deletions
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@ -118,8 +118,6 @@ vulkan_R_RenderFrame (SCR_Func scr_3dfunc, SCR_Func *scr_funcs)
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{
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{
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const VkSubpassContents subpassContents
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const VkSubpassContents subpassContents
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= VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
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= VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
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static int count = 0;
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static double startTime;
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uint32_t imageIndex = 0;
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uint32_t imageIndex = 0;
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qfv_device_t *device = vulkan_ctx->device;
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qfv_device_t *device = vulkan_ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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qfv_devfuncs_t *dfunc = device->funcs;
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@ -199,16 +197,6 @@ vulkan_R_RenderFrame (SCR_Func scr_3dfunc, SCR_Func *scr_funcs)
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vulkan_ctx->curFrame++;
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vulkan_ctx->curFrame++;
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vulkan_ctx->curFrame %= vulkan_ctx->frames.size;
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vulkan_ctx->curFrame %= vulkan_ctx->frames.size;
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if (++count >= 100) {
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double currenTime = Sys_DoubleTime ();
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double time = currenTime - startTime;
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startTime = currenTime;
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printf ("%d frames in %g s: %g fps \r",
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count, time, count / time);
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fflush (stdout);
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count = 0;
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}
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}
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}
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static void
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static void
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