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[util] Loosen up SEB relative epsilon a little
1e-8 is a little too tight, the normal was 4.5x the computed epsilon. Going to 1e-6 still keeps things tight.
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4cc6e05140
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1 changed files with 3 additions and 3 deletions
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@ -1352,7 +1352,7 @@ test_support_points(const vec_t **points, int *num_points, const vec3_t center)
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nn = DotProduct (n, n);
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dd = DotProduct (d, d);
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vv = DotProduct (v, v);
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in_affine = nn < 1e-8 * vv * dd;
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in_affine = nn < 1e-6 * vv * dd;
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break;
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case 3:
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VectorSubtract (points[1], points[0], a);
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@ -1362,7 +1362,7 @@ test_support_points(const vec_t **points, int *num_points, const vec3_t center)
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dn = DotProduct (d, n);
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dd = DotProduct (d, d);
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nn = DotProduct (n, n);
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in_affine = dn * dn < 1e-8 * dd * nn;
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in_affine = dn * dn < 1e-6 * dd * nn;
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break;
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case 4:
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in_affine = 1;
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@ -1455,7 +1455,7 @@ SmallestEnclosingBall (const vec3_t points[], int num_points)
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point_proj = DotProduct (center_to_affine, center_to_point);
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if (affine_dist - point_proj <= 0
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|| ((affine_dist - point_proj) * (affine_dist - point_proj)
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< 1e-8 * sphere.radius * affine_dist))
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< 1e-6 * sphere.radius * affine_dist))
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continue;
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point_dist = DotProduct (center_to_point, center_to_point);
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bound = sphere.radius - point_dist;
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