[vulkan] Actually blend lightmaps

An errant + resulted in an attempt to blend lightmaps resulting in using
only the final lightmap.
This commit is contained in:
Bill Currie 2024-01-25 15:15:50 +09:00
parent cdca28bb10
commit 013fea965b

View file

@ -160,7 +160,7 @@ vulkan_build_lightmap (const mod_brush_t *brush, msurface_t *surf,
vec4f_t val = { VectorExpand (lightmap), 0 };
val *= scale;
lightmap += 3;
*bl++ = val;
*bl++ += val;
}
}
}