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https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-20 17:31:08 +00:00
[entity] Fix tests for changed forward/right
I had forgotten that Quake has forward as +X and right as -Y (still a right-handed system, just that with X forward, Y points left).
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1bafd88a27
commit
003910612a
1 changed files with 19 additions and 19 deletions
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@ -595,11 +595,11 @@ test_frames (void)
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(vec4f_t) { 0, 0, 1, 1 }, "world position")) {
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return 1;
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}
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if (!check_vector (root, Transform_Right, (vec4f_t) { 1, 0, 0, 0 },
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"right")) {
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if (!check_vector (root, Transform_Forward, (vec4f_t) { 1, 0, 0, 0 },
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"forward")) {
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return 1;
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}
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if (!check_vector (root, Transform_Forward, (vec4f_t) { 0, 1, 0, 0 },
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if (!check_vector (root, Transform_Right, (vec4f_t) { 0, -1, 0, 0 },
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"right")) {
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return 1;
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}
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@ -616,12 +616,12 @@ test_frames (void)
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"world position")) {
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return 1;
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}
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if (!check_vector (A, Transform_Right, (vec4f_t) { 0, 1, 0, 0 },
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"right")) {
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if (!check_vector (A, Transform_Forward, (vec4f_t) { 0, 1, 0, 0 },
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"forward")) {
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return 1;
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}
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if (!check_vector (A, Transform_Forward, (vec4f_t) { 0, 0, 1, 0 },
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"forward")) {
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if (!check_vector (A, Transform_Right, (vec4f_t) { 0, 0, -1, 0 },
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"right")) {
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return 1;
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}
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if (!check_vector (A, Transform_Up, (vec4f_t) { 1, 0, 0, 0 },
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@ -636,12 +636,12 @@ test_frames (void)
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"world position")) {
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return 1;
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}
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if (!check_vector (A1, Transform_Right, (vec4f_t) { 1, 0, 0, 0 },
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"right")) {
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if (!check_vector (A1, Transform_Forward, (vec4f_t) { 1, 0, 0, 0 },
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"forward")) {
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return 1;
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}
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if (!check_vector (A1, Transform_Forward, (vec4f_t) { 0, 1, 0, 0 },
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"forward")) {
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if (!check_vector (A1, Transform_Right, (vec4f_t) { 0, -1, 0, 0 },
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"right")) {
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return 1;
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}
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if (!check_vector (A1, Transform_Up, (vec4f_t) { 0, 0, 1, 0 },
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@ -657,12 +657,12 @@ test_frames (void)
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"world position")) {
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return 1;
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}
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if (!check_vector (B, Transform_Right, (vec4f_t) { 0, 0, 1, 0 },
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"right")) {
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if (!check_vector (B, Transform_Forward, (vec4f_t) { 0, 0, 1, 0 },
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"forward")) {
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return 1;
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}
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if (!check_vector (B, Transform_Forward, (vec4f_t) {-1, 0, 0, 0 },
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"forward")) {
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if (!check_vector (B, Transform_Right, (vec4f_t) { 1, 0, 0, 0 },
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"right")) {
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return 1;
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}
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if (!check_vector (B, Transform_Up, (vec4f_t) { 0,-1, 0, 0 },
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@ -677,12 +677,12 @@ test_frames (void)
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"world position")) {
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return 1;
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}
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if (!check_vector (B1, Transform_Right, (vec4f_t) { 1, 0, 0, 0 },
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"right")) {
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if (!check_vector (B1, Transform_Forward, (vec4f_t) { 1, 0, 0, 0 },
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"forward")) {
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return 1;
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}
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if (!check_vector (B1, Transform_Forward, (vec4f_t) { 0, 1, 0, 0 },
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"forward")) {
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if (!check_vector (B1, Transform_Right, (vec4f_t) { 0, -1, 0, 0 },
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"right")) {
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return 1;
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}
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if (!check_vector (B1, Transform_Up, (vec4f_t) { 0, 0, 1, 0 },
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