quakeforge/nq/source/r_cvar.c

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C
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#include "QF/cvar.h"
extern cvar_t *gl_sky_divide; // FIXME
extern void R_ForceLightUpdate (void);
cvar_t *cl_crossx;
cvar_t *cl_crossy;
cvar_t *cl_verstring;
cvar_t *crosshair;
cvar_t *crosshaircolor;
cvar_t *d_mipcap;
cvar_t *d_mipscale;
cvar_t *d_subdiv16;
cvar_t *gl_affinemodels;
cvar_t *gl_clear;
cvar_t *gl_colorlights;
cvar_t *gl_conalpha;
cvar_t *gl_conspin;
cvar_t *gl_constretch;
cvar_t *gl_cull;
cvar_t *gl_fb_bmodels;
cvar_t *gl_fb_models;
cvar_t *gl_fires;
cvar_t *gl_flashblend;
cvar_t *gl_keeptjunctions;
cvar_t *gl_lightmap_components;
cvar_t *gl_lightmode;
cvar_t *gl_max_size;
cvar_t *gl_nocolors;
cvar_t *gl_picmip;
cvar_t *gl_playermip;
cvar_t *gl_polyblend;
cvar_t *gl_reporttjunctions;
cvar_t *gl_skymultipass;
cvar_t *gl_smoothmodels;
cvar_t *gl_texsort;
cvar_t *gl_triplebuffer;
cvar_t *r_aliasstats;
cvar_t *r_aliastransadj;
cvar_t *r_aliastransbase;
cvar_t *r_ambient;
cvar_t *r_clearcolor;
cvar_t *r_drawentities;
cvar_t *r_drawflat;
cvar_t *r_draworder;
cvar_t *r_drawviewmodel;
cvar_t *r_dspeeds;
cvar_t *r_dynamic;
cvar_t *r_fullbright;
cvar_t *r_graphheight;
cvar_t *r_lightmap;
cvar_t *r_maxedges;
cvar_t *r_maxsurfs;
cvar_t *r_mirroralpha;
cvar_t *r_netgraph;
cvar_t *r_norefresh;
cvar_t *r_novis;
cvar_t *r_numedges;
cvar_t *r_numsurfs;
cvar_t *r_particles;
cvar_t *r_reportedgeout;
cvar_t *r_reportsurfout;
cvar_t *r_shadows;
cvar_t *r_skyname;
cvar_t *r_speeds;
cvar_t *r_timegraph;
cvar_t *r_wateralpha;
cvar_t *r_waterripple;
cvar_t *r_waterwarp;
cvar_t *scr_centertime;
cvar_t *scr_consize;
cvar_t *scr_conspeed;
cvar_t *scr_fov;
cvar_t *scr_printspeed;
cvar_t *scr_showpause;
cvar_t *scr_showram;
cvar_t *scr_showturtle;
cvar_t *scr_viewsize;
unsigned char lighthalf_v[3];
qboolean lighthalf;
void
gl_lightmode_callback (cvar_t *cvar)
{
if (cvar->int_val) {
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128;
lighthalf = 1;
} else {
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255;
lighthalf = 0;
}
R_ForceLightUpdate ();
}
void
R_Init_Cvars (void)
{
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis.");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis.");
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL, "Client version string");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair type. 0 off, 1 old without color, 2 new with colors");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair type. 0 off, 1 old, 2 new with color");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Color of the new crosshair");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Crosshair 2's color");
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL, "None");
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL, "None");
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL, "None");
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_NONE, NULL, "None");
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "None");
gl_colorlights = Cvar_Get ("gl_colorlights", "1", CVAR_ROM, NULL, "Whether to use RGB lightmaps or not");
gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL, "alpha value for the console background");
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL, "speed at which the console spins");
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL, "whether slide the console or stretch it");
gl_cull = Cvar_Get ("gl_cull", "1", CVAR_NONE, NULL, "None");
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL, "Toggles fullbright color support for bmodels");
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL, "Toggles fullbright color support for models.. " "This is very handy, but costs me 2 FPS.. (=:]");
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL, "Toggles lavaball and rocket fireballs");
gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_NONE, NULL, "None");
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_NONE, NULL, "None");
gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM, NULL, "Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
gl_lightmode = Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE, gl_lightmode_callback, "Lighting mode (0 = GLQuake style, 1 = new style)");
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL, "Texture dimension");
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL, "None");
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL, "None");
gl_polyblend = Cvar_Get ("gl_polyblend", "1", CVAR_NONE, NULL, "None");
gl_reporttjunctions = Cvar_Get ("gl_reporttjunctions", "0", CVAR_NONE, NULL, "None");
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_NONE, NULL, "controls wether the skydome is single or double pass");
gl_smoothmodels = Cvar_Get ("gl_smoothmodels", "1", CVAR_NONE, NULL, "None");
gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL, "Set to 1 by default. Fixes status bar flicker on some hardware");
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL, "None");
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL, "None");
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL, "None");
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL, "None");
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL, "None");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "None");
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL, "None");
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "None");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_NONE, NULL, "None");
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL, "None");
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL, "None");
r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_NONE, NULL, "None");
r_graphheight = Cvar_Get ("r_graphheight", "10", CVAR_NONE, NULL, "None");
r_lightmap = Cvar_Get ("r_lightmap", "0", CVAR_NONE, NULL, "None");
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL, "None");
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL, "None");
r_mirroralpha = Cvar_Get ("r_mirroralpha", "1", CVAR_NONE, NULL, "None");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL, "None");
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL, "None");
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "None");
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL, "None");
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL, "None");
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL, "whether or not to draw particles");
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL, "None");
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL, "None");
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, NULL, "None");
r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL, "name of the current skybox");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "None");
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL, "None");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL, "None");
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL, "None");
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL, "None");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How long in seconds the screen hints are displayed on the screen");
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL, "fraction of the screen the console covers when down");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How quickly in the console screen scrolls up and down");
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "field of view. 90 is normal, smaller numbers zoom");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "How fast the text is displayed at the end of the single player episodes");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Toggles display of pause graphic");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show ram icon when low on ram in game");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show turtle icon when fps is lower than 10");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "Set the screen size 30 minimum, 120 maximum");
}