quakeforge/tools/Forge/GNUmakefile

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#
# GNUmakefile
#
# Main makefile for the Forge Quake Editor
#
# Copyright (C) 2001 Jeff Teunissen <deek@dusknet.dhs.org>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
include $(GNUSTEP_MAKEFILES)/common.make
#
# Subprojects
#
#
# Main application
#
APP_NAME= Forge
Forge_PRINCIPAL_CLASS= Forge
Forge_APPLICATION_ICON= Forge.tiff
#
# Additional libraries
#
ADDITIONAL_GUI_LIBS +=
#
# Resource files
#
# Languages we're localized for
Forge_LANGUAGES= \
English
# We don't have a proper .gorm file yet, but we will
Forge_LOCALIZED_RESOURCE_FILES= \
Forge.gorm
Forge_RESOURCE_FILES= \
ForgeInfo.plist \
Images/DownArrow.tiff \
Images/i_90d.tiff \
Images/i_add.tiff \
Images/i_brushes.tiff \
Images/i_fliph.tiff \
Images/i_flipv.tiff \
Images/i_sub.tiff \
Images/short.tiff \
Images/tall.tiff \
Images/UpArrow.tiff
#
# Header files
#
Forge_HEADERS= \
Headers/CameraView.h \
Headers/Clipper.h \
Headers/Entity.h \
Headers/EntityArray.h \
Headers/EntityClass.h \
Headers/Forge.h \
Headers/InspectorControl.h \
Headers/KeypairView.h \
Headers/Map.h \
Headers/PopScrollView.h \
Headers/Preferences.h \
Headers/Project.h \
Headers/SetBrush.h \
Headers/TexturePalette.h \
Headers/TextureView.h \
Headers/Things.h \
Headers/UserPath.h \
Headers/XYView.h \
Headers/ZScrollView.h \
Headers/ZView.h \
Headers/cmdlib.h \
Headers/mathlib.h \
Headers/qedefs.h \
Headers/render.h
#
# Class files
#
Forge_OBJC_FILES= \
CameraView.m \
Clipper.m \
Entity.m \
EntityArray.m \
EntityClass.m \
Forge.m \
Forge_main.m \
InspectorControl.m \
KeypairView.m \
Map.m \
PopScrollView.m \
Preferences.m \
Project.m \
TexturePalette.m \
TextureView.m \
Things.m \
UserPath.m \
XYView.m \
ZScrollView.m \
ZView.m \
misc.m \
render.m
# SetBrush.m \
#
# C files
#
Forge_C_FILES= \
cmdlib.c
-include GNUmakefile.preamble
-include GNUmakefile.local
include $(GNUSTEP_MAKEFILES)/aggregate.make
include $(GNUSTEP_MAKEFILES)/application.make
-include GNUmakefile.postamble