mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 21:31:30 +00:00
32 lines
637 B
GLSL
32 lines
637 B
GLSL
|
#version 450
|
||
|
#extension GL_GOOGLE_include_directive : enable
|
||
|
|
||
|
layout (set = 0, binding = 0) uniform
|
||
|
#include "matrices.h"
|
||
|
;
|
||
|
|
||
|
layout (set = 1, binding = 0) uniform sampler2D Input;
|
||
|
|
||
|
layout (push_constant) uniform PushConstants {
|
||
|
float time;
|
||
|
};
|
||
|
|
||
|
layout (location = 0) in vec2 uv;
|
||
|
|
||
|
layout (location = 0) out vec4 frag_color;
|
||
|
|
||
|
const float S = 0.15625;
|
||
|
const float F = 2.5;
|
||
|
const float A = 0.01;
|
||
|
const vec2 B = vec2 (1, 1);
|
||
|
const float PI = 3.14159265;
|
||
|
|
||
|
void
|
||
|
main (void)
|
||
|
{
|
||
|
vec2 st;
|
||
|
st = uv * (1.0 - 2.0*A) + A * (B + sin ((time * S + F * uv.yx) * 2.0*PI));
|
||
|
vec4 c = texture (Input, st);
|
||
|
frag_color = c;//vec4(uv, c.x, 1);
|
||
|
}
|