quakeforge/libs/video/renderer/vulkan/shader/alias_shadow.vert

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#version 450
layout (push_constant) uniform PushConstants {
mat4 Model;
float blend;
};
layout (location = 0) in vec4 vertexa;
layout (location = 1) in vec3 normala;
layout (location = 2) in vec4 vertexb;
layout (location = 3) in vec3 normalb;
layout (location = 0) out int InstanceIndex;
void
main (void)
{
vec4 vertex;
vertex = mix (vertexa, vertexb, blend);
gl_Position = Model * vertex;
InstanceIndex = gl_InstanceIndex;
}