quakeforge/qw/source/sbar.c

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/*
sbar.c
Status bar
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
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static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
#include "QF/msg.h"
#include "QF/screen.h"
#include "QF/va.h"
#include "QF/vid.h"
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#include "bothdefs.h"
#include "cl_cam.h"
#include "client.h"
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#include "compat.h"
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#include "sbar.h"
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int sb_updates; // if >= vid.numpages, no update needed
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#define STAT_MINUS 10 // num frame for '-' stats digit
qpic_t *sb_nums[2][11];
qpic_t *sb_colon, *sb_slash;
qpic_t *sb_ibar;
qpic_t *sb_sbar;
qpic_t *sb_scorebar;
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qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
qpic_t *sb_ammo[4];
qpic_t *sb_sigil[4];
qpic_t *sb_armor[3];
qpic_t *sb_items[32];
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qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
qpic_t *sb_face_invis;
qpic_t *sb_face_quad;
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
qboolean sb_showscores;
qboolean sb_showteamscores;
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int sb_lines; // scan lines to draw
void Sbar_DeathmatchOverlay (int start);
void Sbar_TeamOverlay (void);
void Sbar_MiniDeathmatchOverlay (void);
static qboolean largegame = false;
cvar_t *cl_showscoresuid;
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/*
Sbar_ShowTeamScores
Tab key down
*/
void
Sbar_ShowTeamScores (void)
{
if (sb_showteamscores)
return;
sb_showteamscores = true;
sb_updates = 0;
}
/*
Sbar_DontShowTeamScores
Tab key up
*/
void
Sbar_DontShowTeamScores (void)
{
sb_showteamscores = false;
sb_updates = 0;
}
/*
Sbar_ShowScores
Tab key down
*/
void
Sbar_ShowScores (void)
{
if (sb_showscores)
return;
sb_showscores = true;
sb_updates = 0;
}
/*
Sbar_DontShowScores
Tab key up
*/
void
Sbar_DontShowScores (void)
{
sb_showscores = false;
sb_updates = 0;
}
void
Sbar_Changed (void)
{
sb_updates = 0; // update next frame
}
void
Sbar_Init (void)
{
int i;
for (i = 0; i < 10; i++) {
sb_nums[0][i] = Draw_PicFromWad (va ("num_%i", i));
sb_nums[1][i] = Draw_PicFromWad (va ("anum_%i", i));
}
sb_nums[0][10] = Draw_PicFromWad ("num_minus");
sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
sb_colon = Draw_PicFromWad ("num_colon");
sb_slash = Draw_PicFromWad ("num_slash");
sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
for (i = 0; i < 5; i++) {
sb_weapons[2 + i][0] = Draw_PicFromWad (va ("inva%i_shotgun", i + 1));
sb_weapons[2 + i][1] = Draw_PicFromWad (va ("inva%i_sshotgun", i + 1));
sb_weapons[2 + i][2] = Draw_PicFromWad (va ("inva%i_nailgun", i + 1));
sb_weapons[2 + i][3] = Draw_PicFromWad (va ("inva%i_snailgun", i + 1));
sb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_rlaunch", i + 1));
sb_weapons[2 + i][5] = Draw_PicFromWad (va ("inva%i_srlaunch", i + 1));
sb_weapons[2 + i][6] = Draw_PicFromWad (va ("inva%i_lightng", i + 1));
}
sb_ammo[0] = Draw_PicFromWad ("sb_shells");
sb_ammo[1] = Draw_PicFromWad ("sb_nails");
sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
sb_ammo[3] = Draw_PicFromWad ("sb_cells");
sb_armor[0] = Draw_PicFromWad ("sb_armor1");
sb_armor[1] = Draw_PicFromWad ("sb_armor2");
sb_armor[2] = Draw_PicFromWad ("sb_armor3");
sb_items[0] = Draw_PicFromWad ("sb_key1");
sb_items[1] = Draw_PicFromWad ("sb_key2");
sb_items[2] = Draw_PicFromWad ("sb_invis");
sb_items[3] = Draw_PicFromWad ("sb_invuln");
sb_items[4] = Draw_PicFromWad ("sb_suit");
sb_items[5] = Draw_PicFromWad ("sb_quad");
sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
sb_faces[4][0] = Draw_PicFromWad ("face1");
sb_faces[4][1] = Draw_PicFromWad ("face_p1");
sb_faces[3][0] = Draw_PicFromWad ("face2");
sb_faces[3][1] = Draw_PicFromWad ("face_p2");
sb_faces[2][0] = Draw_PicFromWad ("face3");
sb_faces[2][1] = Draw_PicFromWad ("face_p3");
sb_faces[1][0] = Draw_PicFromWad ("face4");
sb_faces[1][1] = Draw_PicFromWad ("face_p4");
sb_faces[0][0] = Draw_PicFromWad ("face5");
sb_faces[0][1] = Draw_PicFromWad ("face_p5");
sb_face_invis = Draw_PicFromWad ("face_invis");
sb_face_invuln = Draw_PicFromWad ("face_invul2");
sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
sb_face_quad = Draw_PicFromWad ("face_quad");
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Cmd_AddCommand ("+showscores", Sbar_ShowScores,
"Display information on everyone playing");
Cmd_AddCommand ("-showscores", Sbar_DontShowScores,
"Stop displaying information on everyone playing");
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores,
"Display information for your team");
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores,
"Stop displaying information for your team");
sb_sbar = Draw_PicFromWad ("sbar");
sb_ibar = Draw_PicFromWad ("ibar");
sb_scorebar = Draw_PicFromWad ("scorebar");
cl_showscoresuid = Cvar_Get ("cl_showscoresuid", "0", CVAR_NONE, NULL,
"show uid instead of ping on scores");
}
// drawing routines are reletive to the status bar location
static inline void
Sbar_DrawPic (int x, int y, qpic_t *pic)
{
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Draw_Pic (x, y + (vid.height - SBAR_HEIGHT), pic);
}
/*
Sbar_DrawSubPic
JACK: Draws a portion of the picture in the status bar.
*/
static inline void
Sbar_DrawSubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
int height)
{
Draw_SubPic (x, y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width,
height);
}
static inline void
Sbar_DrawTransPic (int x, int y, qpic_t *pic)
{
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Draw_Pic (x, y + (vid.height - SBAR_HEIGHT),
pic);
}
/*
Sbar_DrawCharacter
Draws one solid graphics character
*/
static inline void
Sbar_DrawCharacter (int x, int y, int num)
{
Draw_Character (x + 4, y + vid.height - SBAR_HEIGHT, num);
}
static inline void
Sbar_DrawString (int x, int y, char *str)
{
Draw_String (x, y + vid.height - SBAR_HEIGHT, str);
}
int
Sbar_itoa (int num, char *buf)
{
char *str;
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int dig, pow10;
str = buf;
if (num < 0) {
*str++ = '-';
num = -num;
}
for (pow10 = 10; num >= pow10; pow10 *= 10);
do {
pow10 /= 10;
dig = num / pow10;
*str++ = '0' + dig;
num -= dig * pow10;
} while (pow10 != 1);
*str = 0;
return str - buf;
}
void
Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l - digits);
if (l < digits)
x += (digits - l) * 24;
while (*ptr) {
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
Sbar_DrawTransPic (x, y, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
//ZOID: this should be MAX_CLIENTS, not MAX_SCOREBOARD!!
//int fragsort[MAX_SCOREBOARD];
int fragsort[MAX_CLIENTS];
int scoreboardlines;
typedef struct {
char team[16 + 1];
int frags;
int players;
int plow, phigh, ptotal;
} team_t;
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team_t teams[MAX_CLIENTS];
int teamsort[MAX_CLIENTS];
int scoreboardteams;
void
Sbar_SortFrags (qboolean includespec)
{
int i, j, k;
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// sort by frags
scoreboardlines = 0;
for (i = 0; i < MAX_CLIENTS; i++) {
if (cl.players[i].name[0] && (!cl.players[i].spectator ||
includespec)) {
fragsort[scoreboardlines] = i;
scoreboardlines++;
if (cl.players[i].spectator)
cl.players[i].frags = -999;
}
}
for (i = 0; i < scoreboardlines; i++)
for (j = 0; j < scoreboardlines - 1 - i; j++)
if (cl.players[fragsort[j]].frags <
cl.players[fragsort[j + 1]].frags) {
k = fragsort[j];
fragsort[j] = fragsort[j + 1];
fragsort[j + 1] = k;
}
}
void
Sbar_SortTeams (void)
{
char t[16 + 1];
int i, j, k;
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player_info_t *s;
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// request new ping times every two second
scoreboardteams = 0;
if (!cl.teamplay)
return;
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// sort the teams
memset (teams, 0, sizeof (teams));
for (i = 0; i < MAX_CLIENTS; i++)
teams[i].plow = 999;
for (i = 0; i < MAX_CLIENTS; i++) {
s = &cl.players[i];
if (!s->name[0])
continue;
if (s->spectator)
continue;
// find his team in the list
t[16] = 0;
strncpy (t, s->team->value, 16);
if (!t || !t[0])
continue; // not on team
for (j = 0; j < scoreboardteams; j++)
if (!strcmp (teams[j].team, t)) {
teams[j].frags += s->frags;
teams[j].players++;
goto addpinginfo;
}
if (j == scoreboardteams) { // must add him
j = scoreboardteams++;
strcpy (teams[j].team, t);
teams[j].frags = s->frags;
teams[j].players = 1;
addpinginfo:
if (teams[j].plow > s->ping)
teams[j].plow = s->ping;
if (teams[j].phigh < s->ping)
teams[j].phigh = s->ping;
teams[j].ptotal += s->ping;
}
}
// sort
for (i = 0; i < scoreboardteams; i++)
teamsort[i] = i;
// good 'ol bubble sort
for (i = 0; i < scoreboardteams - 1; i++)
for (j = i + 1; j < scoreboardteams; j++)
if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
k = teamsort[i];
teamsort[i] = teamsort[j];
teamsort[j] = k;
}
}
int
Sbar_ColorForMap (int m)
{
return (bound (0, m, 13) * 16) + 8;
}
void
Sbar_SoloScoreboard (void)
{
char str[80];
int minutes, seconds, tens, units;
Sbar_DrawPic (0, 0, sb_scorebar);
// time
minutes = cl.time / 60;
seconds = cl.time - 60 * minutes;
tens = seconds / 10;
units = seconds - 10 * tens;
snprintf (str, sizeof (str), "Time :%3i:%i%i", minutes, tens, units);
Sbar_DrawString (184, 4, str);
}
void
Sbar_DrawInventory (void)
{
char num[6];
float time;
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int flashon, i;
qboolean headsup;
headsup = !(cl_sbar->int_val || scr_viewsize->int_val < 100);
if (!headsup)
Sbar_DrawPic (0, -24, sb_ibar);
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// weapons
for (i = 0; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
time = cl.item_gettime[i];
flashon = (int) ((cl.time - time) * 10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10) {
if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << i))
flashon = 1;
else
flashon = 0;
} else
flashon = (flashon % 5) + 2;
if (headsup) {
if (i || vid.height > 200)
Sbar_DrawSubPic (hudswap ? 0 : (vid.width - 24),
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-68 - (7 - i) * 16,
sb_weapons[flashon][i], 0, 0, 24, 16);
} else
Sbar_DrawPic (i * 24, -16, sb_weapons[flashon][i]);
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// Sbar_DrawSubPic (0, 0, 20, 20, i*24, -16, sb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
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// ammo counts
for (i = 0; i < 4; i++) {
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snprintf (num, sizeof (num), "%3i", min (cl.stats[STAT_SHELLS + i],
999));
if (headsup) {
#define HUD_X(dist) (hudswap ? dist : (vid.width - (42 - dist)))
#define HUD_Y(n) (-24 - (4 - n) * 11)
Sbar_DrawSubPic (HUD_X (0), HUD_Y (i), sb_ibar,
3 + (i * 48), 0, 42, 11);
if (num[0] != ' ')
Sbar_DrawCharacter (HUD_X (3), HUD_Y (i), 18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter (HUD_X (11), HUD_Y (i), 18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter (HUD_X (19), HUD_Y (i), 18 + num[2] - '0');
#undef HUD_X
#undef HUD_Y
} else {
#define HUD_X(n, dist) ((6 * n + dist) * 8 - 2)
if (num[0] != ' ')
Sbar_DrawCharacter (HUD_X(i, 1), -24, 18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter (HUD_X(i, 2), -24, 18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter (HUD_X(i, 3), -24, 18 + num[2] - '0');
#undef HUD_X
}
}
flashon = 0;
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// items
for (i = 0; i < 6; i++)
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
time = cl.item_gettime[17 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else
Sbar_DrawPic (192 + i * 16, -16, sb_items[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
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// sigils
for (i = 0; i < 4; i++)
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
time = cl.item_gettime[28 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else
Sbar_DrawPic (320 - 32 + i * 8, -16, sb_sigil[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
void
Sbar_DrawFrags (void)
{
int i, k, l;
int top, bottom;
int x, y, f;
char num[12];
player_info_t *s;
Sbar_SortFrags (false);
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// draw the text
l = scoreboardlines <= 4 ? scoreboardlines : 4;
x = 23;
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// xofs = (vid.width - 320)>>1;
y = vid.height - SBAR_HEIGHT - 23;
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
if (s->spectator)
continue;
// draw background
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top = bound (0, s->topcolor, 13);
bottom = bound (0, s->bottomcolor, 13);
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
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// Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
// Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
Draw_Fill (x * 8 + 10, y, 28, 4, top);
Draw_Fill (x * 8 + 10, y + 4, 28, 3, bottom);
// draw number
f = s->frags;
snprintf (num, sizeof (num), "%3i", f);
Sbar_DrawCharacter ((x + 1) * 8, -24, num[0]);
Sbar_DrawCharacter ((x + 2) * 8, -24, num[1]);
Sbar_DrawCharacter ((x + 3) * 8, -24, num[2]);
if (k == cl.playernum) {
Sbar_DrawCharacter (x * 8 + 2, -24, 16);
Sbar_DrawCharacter ((x + 4) * 8 - 4, -24, 17);
}
x += 4;
}
}
void
Sbar_DrawFace (void)
{
int f, anim;
if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
return;
}
if (cl.stats[STAT_ITEMS] & IT_QUAD) {
Sbar_DrawPic (112, 0, sb_face_quad);
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) {
Sbar_DrawPic (112, 0, sb_face_invis);
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
Sbar_DrawPic (112, 0, sb_face_invuln);
return;
}
if (cl.stats[STAT_HEALTH] >= 100)
f = 4;
else
f = cl.stats[STAT_HEALTH] / 20;
if (cl.time <= cl.faceanimtime) {
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
} else
anim = 0;
Sbar_DrawPic (112, 0, sb_faces[f][anim]);
}
void
Sbar_DrawNormal (void)
{
if (cl_sbar->int_val || scr_viewsize->int_val < 100)
Sbar_DrawPic (0, 0, sb_sbar);
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// armor
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
Sbar_DrawNum (24, 0, 666, 3, 1);
} else {
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
cl.stats[STAT_ARMOR] <= 25);
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]);
}
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// face
Sbar_DrawFace ();
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// health
Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3,
cl.stats[STAT_HEALTH] <= 25);
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// ammo icon
if (cl.stats[STAT_ITEMS] & IT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.stats[STAT_ITEMS] & IT_NAILS)
Sbar_DrawPic (224, 0, sb_ammo[1]);
else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.stats[STAT_ITEMS] & IT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]);
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
}
void
Sbar_Draw (void)
{
char st[512];
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qboolean headsup;
headsup = !(cl_sbar->int_val || scr_viewsize->int_val < 100);
if ((sb_updates >= vid.numpages) && !headsup)
return;
if (scr_con_current == vid.height)
return; // console is full screen
scr_copyeverything = 1;
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// scr_fullupdate = 0;
sb_updates++;
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// top line
if (sb_lines > 24) {
if (!cl.spectator || autocam == CAM_TRACK)
Sbar_DrawInventory ();
if (!headsup || vid.width < 512)
Sbar_DrawFrags ();
}
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// main area
if (sb_lines > 0) {
if (cl.spectator) {
if (autocam != CAM_TRACK) {
Sbar_DrawPic (0, 0, sb_scorebar);
Sbar_DrawString (160 - 7 * 8, 4, "SPECTATOR MODE");
Sbar_DrawString (160 - 14 * 8 + 4, 12,
"Press [ATTACK] for AutoCamera");
} else {
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
Sbar_SoloScoreboard ();
else
Sbar_DrawNormal ();
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// Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
snprintf (st, sizeof (st), "Tracking %-.13s, [JUMP] for next",
cl.players[spec_track].name);
Sbar_DrawString (0, -8, st);
}
} else if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
Sbar_SoloScoreboard ();
else
Sbar_DrawNormal ();
}
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// main screen deathmatch rankings
// if we're dead show team scores in team games
if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
if (cl.teamplay > 0 && !sb_showscores)
Sbar_TeamOverlay ();
else
Sbar_DeathmatchOverlay (0);
else if (sb_showscores)
Sbar_DeathmatchOverlay (0);
else if (sb_showteamscores)
Sbar_TeamOverlay ();
if (sb_showscores || sb_showteamscores || cl.stats[STAT_HEALTH] <= 0)
sb_updates = 0;
if (vid.width > 320 && !headsup)
Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines);
if (sb_lines > 0)
Sbar_MiniDeathmatchOverlay ();
}
void
Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l - digits);
if (l < digits)
x += (digits - l) * 24;
while (*ptr) {
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
Draw_Pic (x, y, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
/*
Sbar_TeamOverlay
team frags
added by Zoid
*/
void
Sbar_TeamOverlay (void)
{
char num[12];
int pavg, plow, phigh, i, k, l, x, y;
qpic_t *pic;
team_t *tm;
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// request new ping times every two second
if (!cl.teamplay) {
Sbar_DeathmatchOverlay (0);
return;
}
scr_copyeverything = 1;
scr_fullupdate = 0;
pic = Draw_CachePic ("gfx/ranking.lmp", true);
Draw_Pic (160 - pic->width / 2, 0, pic);
y = 24;
x = 36;
Draw_String (x, y, "low/avg/high team total players");
y += 8;
// Draw_String (x, y, "------------ ---- ----- -------");
Draw_String (x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
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// sort the teams
Sbar_SortTeams ();
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// draw the text
l = scoreboardlines;
for (i = 0; i < scoreboardteams && y <= vid.height - 10; i++) {
k = teamsort[i];
tm = teams + k;
// draw pings
plow = tm->plow;
if (plow < 0 || plow > 999)
plow = 999;
phigh = tm->phigh;
if (phigh < 0 || phigh > 999)
phigh = 999;
if (!tm->players)
pavg = 999;
else
pavg = tm->ptotal / tm->players;
if (pavg < 0 || pavg > 999)
pavg = 999;
snprintf (num, sizeof (num), "%3i/%3i/%3i", plow, pavg, phigh);
Draw_String (x, y, num);
// draw team
Draw_nString (x + 104, y, tm->team, 4);
// draw total
snprintf (num, sizeof (num), "%5i", tm->frags);
Draw_String (x + 104 + 40, y, num);
// draw players
snprintf (num, sizeof (num), "%5i", tm->players);
Draw_String (x + 104 + 88, y, num);
if (strnequal (cl.players[cl.playernum].team->value, tm->team, 16)) {
Draw_Character (x + 104 - 8, y, 16);
Draw_Character (x + 104 + 32, y, 17);
}
y += 8;
}
y += 8;
Sbar_DeathmatchOverlay (y);
}
/*
Sbar_DeathmatchOverlay
ping time frags name
*/
void
Sbar_DeathmatchOverlay (int start)
{
char num[12];
int minutes, total, top, bottom, f, i, k, l, p, x, y;
int skip = 10;
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player_info_t *s;
qpic_t *pic;
// FIXME: magic number, gained through experimentation
if (vid.width < 244)
return;
if (largegame)
skip = 8;
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// request new ping times every two second
if (realtime - cl.last_ping_request > 2) {
cl.last_ping_request = realtime;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, "pings");
}
scr_copyeverything = 1;
scr_fullupdate = 0;
if (!start) {
pic = Draw_CachePic ("gfx/ranking.lmp", true);
Draw_Pic (160 - pic->width / 2, 0, pic);
}
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// scores
Sbar_SortFrags (true);
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// draw the text
l = scoreboardlines;
if (start)
y = start;
else
y = 24;
if (cl.teamplay) {
x = 4;
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// 0 40 64 104 152 192
if (cl_showscoresuid->int_val == 0)
Draw_String (x, y, "ping pl time frags team name");
else
Draw_String (x, y, " uid pl time frags team name");
y += 8;
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// Draw_String ( x , y, "---- -- ---- ----- ---- ----------------");
Draw_String (x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e"
"\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
} else {
x = 16;
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// 0 40 64 104 152
if (cl_showscoresuid->int_val == 0)
Draw_String (x, y, "ping pl time frags name");
else
Draw_String (x, y, " uid pl time frags name");
y += 8;
// Draw_String ( x , y, "---- -- ---- ----- ----------------");
Draw_String (x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f "
"\x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e"
"\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
}
for (i = 0; i < l && y <= vid.height - 10; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
// draw ping
if (cl_showscoresuid->int_val == 0) { // hack to show userid
p = s->ping;
if (p < 0 || p > 999)
p = 999;
} else {
p = s->userid;
}
snprintf (num, sizeof (num), "%4i", p);
Draw_String (x, y, num);
// draw pl
p = s->pl;
snprintf (num, sizeof (num), "%3i", p);
if (p > 25)
Draw_AltString (x + 32, y, num);
else
Draw_String (x + 32, y, num);
if (s->spectator) {
Draw_String (x + 40, y, "(spectator)");
// draw name
if (cl.teamplay)
Draw_String (x + 152 + 40, y, s->name);
else
Draw_String (x + 152, y, s->name);
y += skip;
continue;
}
// draw time
if (cl.intermission)
total = cl.completed_time - s->entertime;
else
total = realtime - s->entertime;
minutes = (int) total / 60;
snprintf (num, sizeof (num), "%4i", minutes);
Draw_String (x + 64, y, num);
// draw background
top = s->topcolor;
bottom = s->bottomcolor;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
if (largegame)
Draw_Fill (x + 104, y + 1, 40, 3, top);
else
Draw_Fill (x + 104, y, 40, 4, top);
Draw_Fill (x + 104, y + 4, 40, 4, bottom);
// draw number
f = s->frags;
if (k != cl.playernum) {
snprintf (num, sizeof (num), " %3i ", f);
} else {
snprintf (num, sizeof (num), "\x10%3i\x11", f);
}
Draw_nString (x + 104, y, num, 5);
// team
if (cl.teamplay) {
Draw_nString (x + 152, y, s->team->value, 4);
Draw_String (x + 152 + 40, y, s->name);
} else
Draw_String (x + 152, y, s->name);
y += skip;
}
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if (y >= vid.height - 10) // we ran over the screen size, squish
largegame = true;
}
/*
Sbar_MiniDeathmatchOverlay
frags name
frags team name
displayed to right of status bar if there's room
*/
void
Sbar_MiniDeathmatchOverlay (void)
{
int numlines, top, bottom, f, i, k, x, y;
char num[12];
player_info_t *s;
team_t *tm;
if (vid.width < 512 || !sb_lines)
return; // not enuff room
scr_copyeverything = 1;
scr_fullupdate = 0;
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// scores
Sbar_SortFrags (false);
if (vid.width >= 640)
Sbar_SortTeams ();
if (!scoreboardlines)
return; // no one there?
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// draw the text
y = vid.height - sb_lines - 1;
numlines = sb_lines / 8;
if (numlines < 3)
return; // not enough room
// find us
for (i = 0; i < scoreboardlines; i++)
if (fragsort[i] == cl.playernum)
break;
if (i == scoreboardlines) // we're not there, we are probably a
// spectator, just display top
i = 0;
else // figure out start
i = i - numlines / 2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if (i < 0)
i = 0;
x = 324;
for ( /* */ ; i < scoreboardlines && y < vid.height - 8 + 1; i++) {
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
// draw ping
top = s->topcolor;
bottom = s->bottomcolor;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
Draw_Fill (x, y + 1, 40, 3, top);
Draw_Fill (x, y + 4, 40, 4, bottom);
// draw number
f = s->frags;
if (k != cl.playernum) {
snprintf (num, sizeof (num), " %3i ", f);
} else {
snprintf (num, sizeof (num), "\x10%3i\x11", f);
}
Draw_nString (x, y, num, 5);
// team
if (cl.teamplay) {
Draw_nString (x + 48, y, s->team->value, 4);
Draw_nString (x + 48 + 40, y, s->name, 16);
} else
Draw_nString (x + 48, y, s->name, 16);
y += 8;
}
// draw teams if room
if (vid.width < 640 || !cl.teamplay)
return;
// draw separator
x += 208;
if (cl_sbar_separator->int_val)
for (y = vid.height - sb_lines; y < vid.height - 6; y += 2)
Draw_Character (x, y, 14);
x += 16;
y = vid.height - sb_lines;
for (i = 0; i < scoreboardteams && y <= vid.height; i++) {
k = teamsort[i];
tm = teams + k;
// draw pings
Draw_nString (x, y, tm->team, 4);
// draw total
snprintf (num, sizeof (num), "%5i", tm->frags);
Draw_String (x + 40, y, num);
if (strnequal (cl.players[cl.playernum].team->value, tm->team, 16)) {
Draw_Character (x - 8, y, 16);
Draw_Character (x + 32, y, 17);
}
y += 8;
}
}
void
Sbar_IntermissionOverlay (void)
{
scr_copyeverything = 1;
scr_fullupdate = 0;
if (cl.teamplay > 0 && !sb_showscores)
Sbar_TeamOverlay ();
else
Sbar_DeathmatchOverlay (0);
}
void
Sbar_FinaleOverlay (void)
{
qpic_t *pic;
scr_copyeverything = 1;
pic = Draw_CachePic ("gfx/finale.lmp", true);
Draw_Pic ((vid.width - pic->width) / 2, 16, pic);
}