mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-12 00:01:43 +00:00
240 lines
4.2 KiB
C
240 lines
4.2 KiB
C
|
/*
|
||
|
glsl_particles.c
|
||
|
|
||
|
GLSL particles
|
||
|
|
||
|
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
|
||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||
|
|
||
|
Author: Bill Currie <bill@taniwha.org>
|
||
|
Date: 2011/12/23
|
||
|
|
||
|
This program is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to:
|
||
|
|
||
|
Free Software Foundation, Inc.
|
||
|
59 Temple Place - Suite 330
|
||
|
Boston, MA 02111-1307, USA
|
||
|
|
||
|
*/
|
||
|
#ifdef HAVE_CONFIG_H
|
||
|
# include "config.h"
|
||
|
#endif
|
||
|
|
||
|
static __attribute__ ((used)) const char rcsid[] = "$Id$";
|
||
|
|
||
|
#ifdef HAVE_STRING_H
|
||
|
# include "string.h"
|
||
|
#endif
|
||
|
#ifdef HAVE_STRINGS_H
|
||
|
# include "strings.h"
|
||
|
#endif
|
||
|
|
||
|
#include "QF/cvar.h"
|
||
|
#include "QF/draw.h"
|
||
|
#include "QF/image.h"
|
||
|
#include "QF/render.h"
|
||
|
#include "QF/screen.h"
|
||
|
#include "QF/skin.h"
|
||
|
|
||
|
#include "QF/GL/defines.h"
|
||
|
#include "QF/GL/funcs.h"
|
||
|
#include "QF/GL/qf_rmain.h"
|
||
|
#include "QF/GL/qf_textures.h"
|
||
|
#include "QF/GL/qf_vid.h"
|
||
|
|
||
|
#include "clview.h"//FIXME
|
||
|
#include "gl_draw.h"
|
||
|
#include "r_cvar.h"
|
||
|
#include "r_dynamic.h"
|
||
|
#include "r_screen.h"
|
||
|
#include "r_shared.h"
|
||
|
|
||
|
void
|
||
|
r_easter_eggs_f (cvar_t *var)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void
|
||
|
r_particles_style_f (cvar_t *var)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
VISIBLE void
|
||
|
R_Particles_Init_Cvars (void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
VISIBLE void
|
||
|
R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale,
|
||
|
const vec3_t vel, float die, int color, float alpha, float ramp)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
VISIBLE void
|
||
|
R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org, int org_fuzz,
|
||
|
float scale, int vel_fuzz, float die, int color,
|
||
|
float alpha, float ramp)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
VISIBLE void
|
||
|
R_ClearParticles (void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
particle_explosion (const vec3_t org)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
teleport_splash (const vec3_t org)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
rocket_trail (const entity_t *ent)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
grenade_trail (const entity_t *ent)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
blob_explosion (const vec3_t org)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
lava_splash (const vec3_t org)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
blood_puff_effect (const vec3_t org, int count)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
gunshot_effect (const vec3_t org, int count)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
lightnight_blood_effect (const vec3_t org)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static inline void // FIXME: inline?
|
||
|
run_particle_effect (const vec3_t org, const vec3_t dir, int color,
|
||
|
int count)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
spike_effect (const vec3_t org)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
super_spike_effect (const vec3_t org)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
knight_spike_effect (const vec3_t org)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wiz_spike_effect (const vec3_t org)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
blood_trail (const entity_t *ent)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
slight_blood_trail (const entity_t *ent)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
wiz_trail (const entity_t *ent)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
flame_trail (const entity_t *ent)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
voor_trail (const entity_t *ent)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
dark_field_particles (const entity_t *ent)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
entity_particles (const entity_t *ent)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
particle_explosion_2 (const vec3_t org, int colorStart, int colorLength)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
glow_trail (const entity_t *ent, int glow_color)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
VISIBLE void
|
||
|
R_InitParticles (void)
|
||
|
{
|
||
|
R_BlobExplosion = blob_explosion;
|
||
|
R_LavaSplash = lava_splash;
|
||
|
R_BloodPuffEffect = blood_puff_effect;
|
||
|
R_GunshotEffect = gunshot_effect;
|
||
|
R_LightningBloodEffect = lightnight_blood_effect;
|
||
|
R_RunParticleEffect = run_particle_effect;
|
||
|
R_SpikeEffect = spike_effect;
|
||
|
R_SuperSpikeEffect = super_spike_effect;
|
||
|
R_KnightSpikeEffect = knight_spike_effect;
|
||
|
R_WizSpikeEffect = wiz_spike_effect;
|
||
|
R_BloodTrail = blood_trail;
|
||
|
R_SlightBloodTrail = slight_blood_trail;
|
||
|
R_WizTrail = wiz_trail;
|
||
|
R_FlameTrail = flame_trail;
|
||
|
R_VoorTrail = voor_trail;
|
||
|
R_DarkFieldParticles = dark_field_particles;
|
||
|
R_EntityParticles = entity_particles;
|
||
|
R_ParticleExplosion2 = particle_explosion_2;
|
||
|
R_GlowTrail = glow_trail;
|
||
|
R_ParticleExplosion = particle_explosion;
|
||
|
R_TeleportSplash = teleport_splash;
|
||
|
R_RocketTrail = rocket_trail;
|
||
|
R_GrenadeTrail = grenade_trail;
|
||
|
}
|