quakeforge/qw/source/cl_main.c

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/*
cl_main.c
Client main loop
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
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#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_WINDOWS_H
# include "winquake.h"
#endif
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#include <sys/types.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_NETINET_IN_H
# define model_t sun_model_t
# include <netinet/in.h>
# undef model_t
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef HAVE_WINSOCK_H
# include <winsock.h>
#endif
#ifdef HAVE_RPC_TYPES_H
# include <rpc/types.h>
#endif
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#if defined(_WIN32) && defined(HAVE_MALLOC_H)
#include <malloc.h>
#endif
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#include <ctype.h>
#include <errno.h>
#include <setjmp.h>
#include "QF/cbuf.h"
#include "QF/idparse.h"
#include "QF/cdaudio.h"
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
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#include "QF/draw.h"
#include "QF/image.h"
#include "QF/input.h"
#include "QF/keys.h"
#include "QF/model.h"
#include "QF/msg.h"
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#include "QF/plugin.h"
#include "QF/png.h"
#include "QF/progs.h"
#include "QF/qargs.h"
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#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/ruamoko.h"
#include "QF/screen.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/teamplay.h"
#include "QF/va.h"
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#include "QF/vid.h"
#include "QF/gib.h"
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#include "qw/bothdefs.h"
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#include "buildnum.h"
#include "cl_cam.h"
#include "cl_chat.h"
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#include "cl_demo.h"
#include "cl_ents.h"
#include "cl_http.h"
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#include "cl_input.h"
#include "cl_main.h"
#include "cl_parse.h"
#include "cl_pred.h"
#include "cl_skin.h"
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#include "cl_slist.h"
#include "cl_tent.h"
#include "client.h"
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#include "compat.h"
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#include "game.h"
#include "host.h"
#include "netchan.h"
#include "qw/pmove.h"
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#include "r_cvar.h"
#include "r_dynamic.h"
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#include "sbar.h"
#include "clview.h"
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CLIENT_PLUGIN_PROTOS
static plugin_list_t client_plugin_list[] = {
CLIENT_PLUGIN_LIST
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};
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
qboolean noclip_anglehack; // remnant from old quake
cbuf_t *cl_cbuf;
cbuf_t *cl_stbuf;
cvar_t *cl_mem_size;
cvar_t *rcon_password;
cvar_t *rcon_address;
cvar_t *cl_writecfg;
cvar_t *cl_allow_cmd_pkt;
cvar_t *cl_cmd_pkt_adr;
cvar_t *cl_paranoid;
cvar_t *cl_timeout;
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cvar_t *cl_shownet;
cvar_t *cl_autoexec;
cvar_t *cl_quakerc;
cvar_t *cl_maxfps;
cvar_t *cl_usleep;
cvar_t *cl_cshift_bonus;
cvar_t *cl_cshift_contents;
cvar_t *cl_cshift_damage;
cvar_t *cl_cshift_powerup;
cvar_t *cl_model_crcs;
cvar_t *lookspring;
cvar_t *m_pitch;
cvar_t *m_yaw;
cvar_t *m_forward;
cvar_t *m_side;
cvar_t *cl_predict_players;
cvar_t *cl_solid_players;
cvar_t *localid;
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cvar_t *cl_port;
cvar_t *cl_autorecord;
cvar_t *cl_fb_players;
static qboolean allowremotecmd = true;
/* info mirrors */
cvar_t *password;
cvar_t *spectator;
cvar_t *cl_name;
cvar_t *team;
cvar_t *rate;
cvar_t *noaim;
cvar_t *msg;
/* GIB events */
gib_event_t *cl_player_health_e, *cl_chat_e;
static int cl_usleep_cache;
This took half the hair on my head. Just kidding: cl_max_particles now lives in *part.c - in GL it dynamically changes the amount of particles on the fly! Needless to say this is fun, and this is proboably the third cvar that uses the callbacks function at all - which IMHO is really a cool trick Taniwha. However I'm losing my SANITY in r_part.c - if someone could take a look, I'd be greatly appreciative. It should be obvious to any developer that I'm having a few problems. :P Basically the dynamic code is completely and totally disabled, and I hacked in code which *works* but shouldn't EVER EVER EVER be left there after we fix this as it is downright EVIL the way I implimented it. SW client does work, and does still work with +set cl_max_particles - however the hacks I made to get it to do that... *shakes head* Tread softly in there, it's a mess. Other notes of interest: I changed show_time so it archives its setting. Got annoyed with it. If someone finds this change to be bad, change it back. :) glspeed.cfg got updated with a setting of 60 for cl_max_particles. 60 works nicely, and doesn't use too much speed on my aging hardware, so I'm sure newer systems will just plain FLY with this on. I also changed the cl_maxfps setting as 72 is great if you aren't using a modem !.! due to the way cl_maxfps works, the higher it goes, the more data is sent to you by the server. This causes a heck of a lot of lost packets if you don't have the bandwidth OR if your card can't keep up with the framerate. Either of which is bad. I set it to 30, the default of the cvar is 0/32 so go figure out what works best for you I say. Let me know if this blows up in your face and ESPECIALLY let me know if you can fix the r_part.c problems! Misty-chan
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client_static_t cls;
client_state_t cl;
entity_state_t cl_entities[UPDATE_BACKUP][MAX_DEMO_PACKET_ENTITIES];
entity_state_t cl_baselines[MAX_EDICTS];
efrag_t cl_efrags[MAX_EFRAGS];
double connect_time = -1; // for connection retransmits
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
qboolean nomaster;
double host_frametime;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
double con_frametime;
double con_realtime;
double oldcon_realtime;
int host_hunklevel;
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cvar_t *host_speeds;
cvar_t *hud_fps;
cvar_t *hud_ping;
cvar_t *hud_pl;
cvar_t *hud_time;
int fps_count;
jmp_buf host_abort;
char *server_version = NULL; // version of server we connected to
char emodel_name[] = "emodel";
char pmodel_name[] = "pmodel";
char prespawn_name[] = "prespawn %i 0 %i";
char modellist_name[] = "modellist %i %i";
char soundlist_name[] = "soundlist %i %i";
extern cvar_t *hud_scoreboard_uid;
static netadr_t cl_cmd_packet_address;
static void
CL_Quit_f (void)
{
if (!con_module)
Sys_Printf ("I hope you wanted to quit\n");
CL_Disconnect ();
Sys_Quit ();
}
static void
CL_Version_f (void)
{
Sys_Printf ("%s Version %s\n", PACKAGE_NAME, PACKAGE_VERSION);
Sys_Printf ("Binary: " __TIME__ " " __DATE__ "\n");
}
/*
CL_SendConnectPacket
called by CL_Connect_f and CL_CheckResend
*/
static void
CL_SendConnectPacket (void)
{
dstring_t *data;
double t1, t2;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
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// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (cls.state != ca_disconnected)
return;
t1 = Sys_DoubleTime ();
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if (!NET_StringToAdr (cls.servername->str, &cls.server_addr)) {
Sys_Printf ("Bad server address\n");
connect_time = -1;
return;
}
if (cls.server_addr.port == 0)
cls.server_addr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
connect_time = realtime + t2 - t1; // for retransmit requests
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cls.qport = qport->int_val;
data = dstring_new ();
dsprintf (data, "%c%c%c%cconnect %i %i %i \"%s\"\n",
255, 255, 255, 255, PROTOCOL_VERSION, cls.qport, cls.challenge,
Info_MakeString (cls.userinfo, 0));
Netchan_SendPacket (strlen (data->str), data->str, cls.server_addr);
dstring_delete (data);
}
/*
CL_CheckForResend
Resend a connect message if the last one has timed out
*/
static void
CL_CheckForResend (void)
{
static const char *getchallenge = "\377\377\377\377getchallenge\n";
double t1, t2;
if (connect_time == -1)
return;
if (cls.state != ca_disconnected)
return;
if (connect_time && realtime - connect_time < 5.0)
return;
t1 = Sys_DoubleTime ();
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if (!NET_StringToAdr (cls.servername->str, &cls.server_addr)) {
Sys_Printf ("Bad server address\n");
connect_time = -1;
return;
}
if (cls.server_addr.port == 0)
cls.server_addr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
connect_time = realtime + t2 - t1; // for retransmit requests
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VID_SetCaption (va ("Connecting to %s", cls.servername->str));
Sys_Printf ("Connecting to %s...\n", cls.servername->str);
Netchan_SendPacket (strlen (getchallenge), (void *) getchallenge,
cls.server_addr);
}
void
CL_BeginServerConnect (void)
{
connect_time = 0;
CL_CheckForResend ();
}
static void
CL_Connect_f (void)
{
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const char *server;
if (Cmd_Argc () != 2) {
Sys_Printf ("usage: connect <server>\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect ();
CL_Chat_Flush_Ignores ();
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dstring_copystr (cls.servername, server);
CL_BeginServerConnect ();
}
/*
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
*/
static void
CL_Rcon_f (void)
{
static dstring_t *message;
netadr_t to;
if (!message)
message = dstring_new ();
dsprintf (message, "\377\377\377\377rcon %s %s", rcon_password->string,
Cmd_Args (1));
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else {
if (!rcon_address->string[0]) {
Sys_Printf ("You must either be connected, or set the "
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"'rcon_address' cvar to issue rcon commands\n");
return;
}
NET_StringToAdr (rcon_address->string, &to);
if (to.port == 0)
to.port = BigShort (27500);
}
Netchan_SendPacket (strlen (message->str) + 1, message->str, to);
}
void
CL_ClearState (void)
{
int i;
S_StopAllSounds ();
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// wipe the entire cl structure
if (cl.serverinfo)
Info_Destroy (cl.serverinfo);
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memset (&cl, 0, sizeof (cl));
r_force_fullscreen = 0;
// Note: we should probably hack around this and give diff values for
// diff gamedirs
cl.fpd = FPD_DEFAULT;
cl.fbskins = FBSKINS_DEFAULT;
for (i = 0; i < UPDATE_BACKUP; i++)
cl.frames[i].packet_entities.entities = cl_entities[i];
memset (cl_entities, 0, sizeof (cl_entities));
cl.serverinfo = Info_ParseString ("", MAX_INFO_STRING, 0);
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CL_Init_Entity (&cl.viewent);
Sys_MaskPrintf (SYS_DEV, "Clearing memory\n");
D_FlushCaches ();
Mod_ClearAll ();
if (host_hunklevel) // FIXME: check this...
Hunk_FreeToLowMark (host_hunklevel);
CL_ClearEnts ();
CL_ClearTEnts ();
R_ClearState ();
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SZ_Clear (&cls.netchan.message);
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// clear other arrays
memset (cl_efrags, 0, sizeof (cl_efrags));
memset (r_lightstyle, 0, sizeof (r_lightstyle));
if (centerprint)
dstring_clearstr (centerprint);
}
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/*
CL_StopCshifts
Cleans the Cshifts, so your screen doesn't stay red after a timedemo :)
*/
static void
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CL_StopCshifts (void)
{
int i;
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for (i = 0; i < NUM_CSHIFTS; i++)
cl.cshifts[i].percent = 0;
for (i = 0; i < MAX_CL_STATS; i++)
cl.stats[i] = 0;
}
static void
CL_RemoveQFInfoKeys (void)
{
Info_RemoveKey (cls.userinfo, "*cap");
Info_RemoveKey (cls.userinfo, "*qf_version");
Info_RemoveKey (cls.userinfo, "*qsg_version");
}
/*
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
*/
void
CL_Disconnect (void)
{
byte final[10];
int i;
connect_time = -1;
VID_SetCaption ("Disconnected");
// stop sounds (especially looping!)
S_StopAllSounds ();
// Clean the Cshifts
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CL_StopCshifts ();
// if running a local server, shut it down
if (cls.demoplayback)
CL_StopPlayback ();
else if (cls.state != ca_disconnected) {
if (cls.demorecording)
CL_StopRecording ();
final[0] = clc_stringcmd;
strcpy ((char *) final + 1, "drop");
Netchan_Transmit (&cls.netchan, 6, final);
Netchan_Transmit (&cls.netchan, 6, final);
Netchan_Transmit (&cls.netchan, 6, final);
CL_SetState (ca_disconnected);
cls.demoplayback = cls.demorecording = cls.timedemo = false;
cls.demoplayback2 = false;
CL_RemoveQFInfoKeys ();
}
Cam_Reset ();
if (cls.download) {
CL_HTTP_Reset ();
dstring_clearstr (cls.downloadname);
dstring_clearstr (cls.downloadurl);
dstring_clearstr (cls.downloadtempname);
Qclose (cls.download);
cls.download = NULL;
}
CL_StopUpload ();
Team_ResetTimers ();
// remove player info strings
for (i = 0; i < MAX_CLIENTS; i++) {
if (cl.players[i].userinfo)
Info_Destroy (cl.players[i].userinfo);
memset (&cl.players[i], 0, sizeof (cl.players[i]));
}
cl.worldmodel = NULL;
cl.validsequence = 0;
}
void
CL_Disconnect_f (void)
{
CL_Disconnect ();
}
/*
CL_User_f
user <name or userid>
Dump userdata / masterdata for a user
*/
static void
CL_User_f (void)
{
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int uid, i;
if (Cmd_Argc () != 2) {
Sys_Printf ("Usage: user <username / userid>\n");
return;
}
uid = atoi (Cmd_Argv (1));
for (i = 0; i < MAX_CLIENTS; i++) {
if (!cl.players[i].name[0])
continue;
if (cl.players[i].userid == uid
|| !strcmp (cl.players[i].name, Cmd_Argv (1))) {
Info_Print (cl.players[i].userinfo);
return;
}
}
Sys_Printf ("User not in server.\n");
}
/*
CL_Users_f
Dump userids for all current players
*/
static void
CL_Users_f (void)
{
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int c, i;
c = 0;
Sys_Printf ("userid frags name\n");
Sys_Printf ("------ ----- ----\n");
for (i = 0; i < MAX_CLIENTS; i++) {
if (cl.players[i].name[0]) {
Sys_Printf ("%6i %4i %s\n", cl.players[i].userid,
cl.players[i].frags, cl.players[i].name);
c++;
}
}
Sys_Printf ("%i total users\n", c);
}
/*
CL_FullServerinfo_f
Sent by server when serverinfo changes
*/
static void
CL_FullServerinfo_f (void)
{
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const char *p;
if (Cmd_Argc () != 2) {
Sys_Printf ("usage: fullserverinfo <complete info string>\n");
return;
}
Sys_MaskPrintf (SYS_DEV, "Cmd_Argv (1): '%s'\n", Cmd_Argv (1));
Info_Destroy (cl.serverinfo);
cl.serverinfo = Info_ParseString (Cmd_Argv (1), MAX_SERVERINFO_STRING, 0);
Sys_MaskPrintf (SYS_DEV, "cl.serverinfo: '%s'\n",
Info_MakeString (cl.serverinfo, 0));
if ((p = Info_ValueForKey (cl.serverinfo, "*qf_version")) && *p) {
if (server_version == NULL)
Sys_Printf ("QuakeForge v%s Server\n", p);
server_version = strdup (p);
} else if ((p = Info_ValueForKey (cl.serverinfo, "*version")) && *p) {
if (server_version == NULL)
Sys_Printf ("QuakeWorld v%s Server\n", p);
server_version = strdup (p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "*qsg_version")) && *p) {
if ((cl.stdver = atof (p)))
Sys_Printf ("Server supports QSG v%s protocol\n", p);
else
Sys_Printf ("Invalid QSG Protocol number: %s", p);
}
cl.chase = cl.sv_cshifts = cl.no_pogo_stick = cl.teamplay = 0;
if ((p = Info_ValueForKey (cl.serverinfo, "chase")) && *p) {
cl.chase = atoi (p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "cshifts")) && *p) {
cl.sv_cshifts = atoi (p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "no_pogo_stick")) && *p) {
cl.no_pogo_stick = atoi (p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "teamplay")) && *p) {
cl.teamplay = atoi (p);
Sbar_DMO_Init_f (hud_scoreboard_uid); // HUD setup, cl.teamplay changed
}
if ((p = Info_ValueForKey (cl.serverinfo, "watervis")) && *p) {
cl.watervis = atoi (p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "fpd")) && *p) {
cl.fpd = atoi (p);
}
if ((p = Info_ValueForKey (cl.serverinfo, "fbskins")) && *p) {
cl.fbskins = atoi (p);
}
// R_LoadSkys does the right thing with null pointers.
R_LoadSkys (Info_ValueForKey (cl.serverinfo, "sky"));
}
static void
CL_AddQFInfoKeys (void)
{
// set the capabilities info. single char flags (possibly with modifiers)
// defined capabilities (* = not implemented):
// z client can accept gzipped files.
// h http transfers
// f * ftp transfers
// a * audio channel (voice chat)
// i * irc
// p pogo stick control
// t team messages
static const char *cap = "pt"
#ifdef HAVE_ZLIB
"z"
#endif
#ifdef HAVE_LIBCURL
"h"
#endif
;
Info_SetValueForStarKey (cls.userinfo, "*cap", cap, 0);
Info_SetValueForStarKey (cls.userinfo, "*qf_version", PACKAGE_VERSION, 0);
Info_SetValueForStarKey (cls.userinfo, "*qsg_version", QW_QSG_VERSION, 0);
}
/*
CL_FullInfo_f
Allow clients to change userinfo
Casey was here :)
*/
static void
CL_FullInfo_f (void)
{
info_t *info;
if (Cmd_Argc () != 2) {
Sys_Printf ("fullinfo <complete info string>\n");
return;
}
info = Info_ParseString (Cmd_Argv (1), MAX_INFO_STRING, 0);
Info_AddKeys (cls.userinfo, info);
Info_Destroy (info);
}
/*
CL_SetInfo_f
Allow clients to change userinfo
*/
static void
CL_SetInfo_f (void)
{
if (Cmd_Argc () == 1) {
Info_Print (cls.userinfo);
return;
}
if (Cmd_Argc () != 3) {
Sys_Printf ("usage: setinfo [ <key> <value> ]\n");
return;
}
if (strcaseequal (Cmd_Argv (1), pmodel_name)
|| strcaseequal (Cmd_Argv (1), emodel_name))
return;
Info_SetValueForKey (cls.userinfo, Cmd_Argv (1), Cmd_Argv (2),
(!strequal (Cmd_Argv (1), "name")) |
(strequal (Cmd_Argv (2), "team") << 1));
if (cls.state >= ca_connected)
CL_Cmd_ForwardToServer ();
}
/*
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
*/
static void
CL_Packet_f (void)
{
char *send;
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char *out;
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const char *in;
int i, l;
netadr_t adr;
if (Cmd_Argc () != 3) {
Sys_Printf ("packet <destination> <contents>\n");
return;
}
if (!NET_StringToAdr (Cmd_Argv (1), &adr)) {
Sys_Printf ("Bad address\n");
return;
}
in = Cmd_Argv (2);
send = malloc (strlen (in) + 4 + 1);
out = send + 4;
send[0] = send[1] = send[2] = send[3] = 0xff;
l = strlen (in);
for (i = 0; i < l; i++) {
if (in[i] == '\\' && in[i + 1] == 'n') {
*out++ = '\n';
i++;
} else
*out++ = in[i];
}
*out = 0;
Netchan_SendPacket (out - send, send, adr);
free (send);
}
/*
CL_NextDemo
Called to play the next demo in the demo loop
*/
void
CL_NextDemo (void)
{
if (cls.demonum == -1)
return; // don't play demos
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) {
cls.demonum = 0;
if (!cls.demos[cls.demonum][0]) {
cls.demonum = -1;
return;
}
}
Cbuf_InsertText (cl_cbuf, va ("playdemo %s\n", cls.demos[cls.demonum]));
cls.demonum++;
}
/*
CL_Changing_f
Sent as just a hint to the client that they should
drop to full console
*/
static void
CL_Changing_f (void)
{
if (cls.download) // don't change when downloading
return;
S_StopAllSounds ();
cl.intermission = 0;
r_force_fullscreen = 0;
CL_SetState (ca_connected); // not active anymore, but not
// disconnected
Sys_Printf ("\nChanging map...\n");
}
/*
CL_Reconnect_f
The server is changing levels
*/
static void
CL_Reconnect_f (void)
{
if (cls.download) // don't change when downloading
return;
if (cls.demoplayback)
return;
S_StopAllSounds ();
if (cls.state == ca_connected) {
Sys_Printf ("reconnecting...\n");
VID_SetCaption ("Reconnecting");
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
return;
}
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if (!*cls.servername->str) {
Sys_Printf ("No server to which to reconnect...\n");
return;
}
CL_Disconnect ();
CL_BeginServerConnect ();
}
/*
CL_ConnectionlessPacket
Responses to broadcasts, etc
*/
static void
CL_ConnectionlessPacket (void)
{
const char *s;
int c;
MSG_BeginReading (net_message);
MSG_ReadLong (net_message); // skip the -1
c = MSG_ReadByte (net_message);
if (net_message->badread)
return;
if (!cls.demoplayback
&& (cl_paranoid->int_val
|| !NET_CompareAdr (net_from, cls.server_addr)))
Sys_Printf ("%s: ", NET_AdrToString (net_from));
if (c == S2C_CONNECTION) {
Sys_Printf ("connection\n");
if (cls.state >= ca_connected) {
if (!cls.demoplayback)
Sys_Printf ("Dup connect received. Ignored.\n");
return;
}
Netchan_Setup (&cls.netchan, net_from, cls.qport, NC_QPORT_SEND);
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
CL_SetState (ca_connected);
Sys_Printf ("Connected.\n");
allowremotecmd = false; // localid required now for remote
// cmds
return;
}
// remote command from gui front end
if (c == A2C_CLIENT_COMMAND) {
char *cmdtext;
int len;
Sys_Printf ("client command\n");
if (!cl_allow_cmd_pkt->int_val
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|| (!NET_CompareBaseAdr (net_from, net_local_adr)
&& !NET_CompareBaseAdr (net_from, net_loopback_adr)
&& (!cl_cmd_pkt_adr->string[0]
|| !NET_CompareBaseAdr (net_from,
cl_cmd_packet_address)))) {
Sys_Printf ("Command packet from remote host. Ignored.\n");
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return;
}
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if (cl_cmd_pkt_adr->string[0]
&& NET_CompareBaseAdr (net_from, cl_cmd_packet_address))
allowremotecmd = false; // force password checking
s = MSG_ReadString (net_message);
cmdtext = alloca (strlen (s) + 1);
strcpy (cmdtext, s);
s = MSG_ReadString (net_message);
while (*s && isspace ((byte) *s))
s++;
len = strlen (s);
while (len && isspace ((byte) s[len - 1]))
len--;
if (!allowremotecmd && (!*localid->string ||
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(int) strlen (localid->string) > len ||
strncmp (localid->string, s, len))) {
if (!*localid->string) {
Sys_Printf ("===========================\n");
Sys_Printf ("Command packet received from local host, but no "
2001-08-28 23:05:45 +00:00
"localid has been set. You may need to upgrade "
"your server browser.\n");
Sys_Printf ("===========================\n");
return;
}
Sys_Printf ("===========================\n");
Sys_Printf
("Invalid localid on command packet received from local host. "
"\n|%s| != |%s|\n"
"You may need to reload your server browser and %s.\n", s,
localid->string, PACKAGE_NAME);
Sys_Printf ("===========================\n");
Cvar_Set (localid, "");
return;
}
Sys_Printf ("%s\n", cmdtext);
Cbuf_AddText (cl_cbuf, cmdtext);
allowremotecmd = false;
return;
}
// print command from somewhere
if (c == A2C_PRINT) {
s = MSG_ReadString (net_message);
if (SL_CheckStatus (NET_AdrToString (net_from), s))
{
Sys_Printf ("status response\n");
return;
} else if (!cls.demoplayback
&& (cl_paranoid->int_val
|| !NET_CompareAdr (net_from, cls.server_addr))) {
Sys_Printf ("print\n");
}
Sys_Printf ("%s", s);
return;
}
// ping from somewhere
if (c == A2A_PING) {
char data[6];
Sys_Printf ("ping\n");
data[0] = 0xff;
data[1] = 0xff;
data[2] = 0xff;
data[3] = 0xff;
data[4] = A2A_ACK;
data[5] = 0;
Netchan_SendPacket (6, &data, net_from);
return;
}
if (c == S2C_CHALLENGE) {
Sys_Printf ("challenge");
if (cls.state >= ca_connected) {
if (!cls.demoplayback)
Sys_Printf ("\nDup challenge received. Ignored.\n");
return;
}
s = MSG_ReadString (net_message);
cls.challenge = atoi (s);
if (strstr (s, "QF")) {
Sys_Printf (": QuakeForge server detected\n");
CL_AddQFInfoKeys ();
} else if (strstr (s, "EXT")) {
CL_AddQFInfoKeys ();
} else {
Sys_Printf ("\n");
}
CL_SendConnectPacket ();
return;
}
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if (c == M2C_MASTER_REPLY)
{
Sys_Printf ("Master Server Reply\n");
MSG_ReadByte (net_message);
s = MSG_ReadString (net_message);
MSL_ParseServerList (s);
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return;
}
if (c == svc_disconnect) {
if (cls.demoplayback)
Host_EndGame ("End of demo");
else
Sys_Printf ("svc_disconnect\n");
return;
}
Sys_Printf ("unknown: %c\n", c);
}
void
CL_ReadPackets (void)
{
while (CL_GetMessage ()) {
if (net_message->message->cursize == -1)
continue;
if (cls.demoplayback && net_packetlog->int_val)
Log_Incoming_Packet (net_message->message->data,
net_message->message->cursize, 0, 0);
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// remote command packet
if (*(int *) net_message->message->data == -1) {
CL_ConnectionlessPacket ();
continue;
}
if (*(char *) net_message->message->data == A2A_ACK)
{
SL_CheckPing (NET_AdrToString (net_from));
continue;
}
if (net_message->message->cursize < 8 && !cls.demoplayback2) {
Sys_Printf ("%s: Runt packet\n", NET_AdrToString (net_from));
continue;
}
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// packet from server
if (!cls.demoplayback &&
!NET_CompareAdr (net_from, cls.netchan.remote_address)) {
Sys_MaskPrintf (SYS_DEV,
"%s:sequenced packet without connection\n",
NET_AdrToString (net_from));
continue;
}
if (!cls.demoplayback2) {
if (!Netchan_Process (&cls.netchan))
continue; // wasn't accepted for some reason
} else {
MSG_BeginReading (net_message);
}
if (cls.state != ca_disconnected)
CL_ParseServerMessage ();
}
// check timeout
if (!cls.demoplayback && cls.state >= ca_connected
&& realtime - cls.netchan.last_received > cl_timeout->value) {
Sys_Printf ("\nServer connection timed out.\n");
CL_Disconnect ();
return;
}
}
static void
CL_Download_f (void)
{
if (cls.state == ca_disconnected || cls.demoplayback) {
Sys_Printf ("Must be connected.\n");
return;
}
if (Cmd_Argc () != 2) {
Sys_Printf ("Usage: download <datafile>\n");
return;
}
dstring_copystr (cls.downloadname, Cmd_Argv (1));
dstring_copystr (cls.downloadtempname, Cmd_Argv (1));
QFS_StripExtension (cls.downloadname->str, cls.downloadtempname->str);
dstring_appendstr (cls.downloadtempname, ".tmp");
cls.download = QFS_WOpen (cls.downloadname->str, 0);
if (cls.download) {
cls.downloadtype = dl_single;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, va ("download %s\n", Cmd_Argv (1)));
} else {
Sys_Printf ("error downloading %s: %s\n", Cmd_Argv (1),
strerror (errno));
}
}
static void
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Force_CenterView_f (void)
{
cl.viewangles[PITCH] = 0;
}
static void
CL_PRotate_f (void)
{
if ((cl.fpd & FPD_LIMIT_PITCH) || Cmd_Argc() < 2)
return;
cl.viewangles[PITCH] += atoi (Cmd_Argv (1));
if (cl.viewangles[PITCH] < -70)
cl.viewangles[PITCH] = -70;
else if (cl.viewangles[PITCH] > 80)
cl.viewangles[PITCH] = 80;
}
static void
CL_Rotate_f (void)
{
if ((cl.fpd & FPD_LIMIT_YAW) || Cmd_Argc() < 2)
return;
cl.viewangles[YAW] += atoi (Cmd_Argv (1));
cl.viewangles[YAW] = anglemod (cl.viewangles[YAW]);
}
void
CL_SetState (cactive_t state)
{
static const char *state_names[] = {
"ca_disconnected",
"ca_demostate",
"ca_connected",
"ca_onserver",
"ca_active",
};
cactive_t old_state = cls.state;
Sys_MaskPrintf (SYS_DEV, "CL_SetState (%s)\n", state_names[state]);
cls.state = state;
if (old_state != state) {
if (old_state == ca_active) {
// leaving active state
IN_ClearStates ();
r_active = false;
Key_SetKeyDest (key_console);
// Auto demo recorder stops here
if (cl_autorecord->int_val && cls.demorecording)
CL_StopRecording ();
} else if (state == ca_active) {
// entering active state
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VID_SetCaption (cls.servername->str);
IN_ClearStates ();
r_active = true;
Key_SetKeyDest (key_game);
// Auto demo recorder starts here
if (cl_autorecord->int_val && !cls.demoplayback
&& !cls.demorecording)
CL_Record (0, -1);
}
}
if (con_module)
con_module->data->console->force_commandline = (state != ca_active);
}
void
CL_Init (void)
{
byte *basepal, *colormap;
basepal = (byte *) QFS_LoadHunkFile ("gfx/palette.lmp");
if (!basepal)
Sys_Error ("Couldn't load gfx/palette.lmp");
colormap = (byte *) QFS_LoadHunkFile ("gfx/colormap.lmp");
if (!colormap)
Sys_Error ("Couldn't load gfx/colormap.lmp");
W_LoadWadFile ("gfx.wad");
VID_Init (basepal, colormap);
IN_Init (cl_cbuf);
Draw_Init ();
Mod_Init ();
R_Init ();
S_Init (&cl.worldmodel, &viewentity, &host_frametime);
CDAudio_Init ();
Sbar_Init ();
CL_Input_Init ();
CL_Ents_Init ();
CL_TEnts_Init ();
CL_ClearState ();
Pmove_Init ();
SL_Init ();
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CL_Skin_Init ();
Locs_Init ();
V_Init ();
Info_SetValueForStarKey (cls.userinfo, "*ver", QW_VERSION, 0);
centerprint = dstring_newstr ();
cls.servername = dstring_newstr ();
cls.downloadtempname = dstring_newstr ();
cls.downloadname = dstring_newstr ();
cls.downloadurl = dstring_newstr ();
cl.serverinfo = Info_ParseString ("", MAX_INFO_STRING, 0);
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// register our commands
Cmd_AddCommand ("version", CL_Version_f, "Report version information");
Cmd_AddCommand ("changing", CL_Changing_f, "Used when maps are changing");
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "Disconnect from server");
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Cmd_AddCommand ("snap", CL_RSShot_f, "Take a screenshot and upload it to "
"the server");
Cmd_AddCommand ("maplist", Con_Maplist_f, "List maps available");
Cmd_AddCommand ("skinlist", Con_Skinlist_f, "List skins available");
Cmd_AddCommand ("skyboxlist", Con_Skyboxlist_f, "List skyboxes available");
Cmd_AddCommand ("demolist", Con_Demolist_QWD_f, "List demos available");
if (!con_module)
Cmd_AddCommand ("quit", CL_Quit_f, "Exit the program");
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Cmd_AddCommand ("connect", CL_Connect_f, "Connect to a server 'connect "
"hostname:port'");
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "Reconnect to the last "
"server");
Cmd_AddCommand ("rcon", CL_Rcon_f, "Issue set of commands to the current "
"connected server or the one set in rcon_address");
Cmd_AddCommand ("packet", CL_Packet_f, "Send a packet with specified "
"contents to the destination");
Cmd_AddCommand ("user", CL_User_f, "Queries the user for his setinfo "
"information");
Cmd_AddCommand ("users", CL_Users_f, "Report information on connected "
"players and retrieve user ids");
Cmd_AddCommand ("setinfo", CL_SetInfo_f, "Sets information about your "
"QuakeWorld user.\n Used without a key it will list all "
"of your current settings.\n Specifying a non-existent "
"key and a value will create the new key.\n"
"Special Keys:\n b_switch - Determines the highest weapon "
"that Quake should switch to upon a backpack pickup.\n "
"w_switch - Determines the highest weapon that Quake "
"should switch to upon a weapon pickup.");
Cmd_AddCommand ("fullinfo", CL_FullInfo_f, "Used by GameSpy and Qlist to "
2001-05-14 03:08:24 +00:00
"set setinfo variables");
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "Used by GameSpy "
2001-05-14 03:08:24 +00:00
"and Qlist to obtain server variables");
Cmd_AddCommand ("download", CL_Download_f, "Manually download a quake "
"file from the server");
Cmd_AddCommand ("nextul", CL_NextUpload, "Tells the client to send the "
"next upload");
Cmd_AddCommand ("stopul", CL_StopUpload, "Tells the client to stop "
"uploading");
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Cmd_AddCommand ("force_centerview", Force_CenterView_f, "force the view "
"to be level");
Cmd_AddCommand ("rotate", CL_Rotate_f, "Look left or right a given amount. Usage: rotate <degrees>");
Cmd_AddCommand ("protate", CL_PRotate_f, "Look up or down a given amount. Usage: protate <degrees>");
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// forward to server commands
Cmd_AddCommand ("kill", CL_Cmd_ForwardToServer, "Suicide :)");
Cmd_AddCommand ("pause", CL_Cmd_ForwardToServer, "Pause the game");
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Cmd_AddCommand ("say", CL_Cmd_ForwardToServer, "Say something to all "
"other players");
Cmd_AddCommand ("say_team", CL_Cmd_ForwardToServer, "Say something to "
"only people on your team");
Cmd_AddCommand ("serverinfo", CL_Cmd_ForwardToServer, "Report the current "
2001-05-14 03:08:24 +00:00
"server info");
cl_player_health_e = GIB_Event_New ("player.health");
cl_chat_e = GIB_Event_New ("chat");
CL_SetState (ca_disconnected);
}
static void
cl_usleep_f (cvar_t *var)
{
cl_usleep_cache = var->int_val;
}
static void
cl_cmd_pkt_adr_f (cvar_t *var)
{
if (var->string[0])
NET_StringToAdr (var->string, &cl_cmd_packet_address);
else
memset (&cl_cmd_packet_address, 0, sizeof (cl_cmd_packet_address));
}
static void
CL_Init_Cvars (void)
{
VID_Init_Cvars ();
IN_Init_Cvars ();
Mod_Init_Cvars ();
R_Init_Cvars ();
S_Init_Cvars ();
CL_Cam_Init_Cvars ();
CL_Input_Init_Cvars ();
CL_Prediction_Init_Cvars ();
Game_Init_Cvars ();
Pmove_Init_Cvars ();
Team_Init_Cvars ();
V_Init_Cvars ();
cls.userinfo = Info_ParseString ("", MAX_INFO_STRING, 0);
cl_model_crcs = Cvar_Get ("cl_model_crcs", "1", CVAR_ARCHIVE, NULL,
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"Controls setting of emodel and pmodel info "
"vars. Required by some servers, but clearing "
"this can make the difference between "
"connecting and not connecting on some others.");
cl_allow_cmd_pkt = Cvar_Get ("cl_allow_cmd_pkt", "1", CVAR_NONE, NULL,
"enables packets from the likes of gamespy");
cl_cmd_pkt_adr = Cvar_Get ("cl_cmd_pkt_adr", "", CVAR_NONE,
cl_cmd_pkt_adr_f,
"allowed address for non-local command packet");
cl_paranoid = Cvar_Get ("cl_paranoid", "1", CVAR_NONE, NULL,
"print source address of connectionless packets"
" even when coming from the server being connected"
" to.");
cl_autoexec = Cvar_Get ("cl_autoexec", "0", CVAR_ROM, NULL,
"exec autoexec.cfg on gamedir change");
cl_quakerc = Cvar_Get ("cl_quakerc", "1", CVAR_NONE, NULL,
"exec quake.rc on startup");
cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE, NULL,
2001-08-28 23:05:45 +00:00
"Show bonus flash on item pickup");
cl_cshift_contents = Cvar_Get ("cl_cshift_content", "1", CVAR_ARCHIVE,
NULL, "Shift view colors for contents "
"(water, slime, etc)");
cl_cshift_damage = Cvar_Get ("cl_cshift_damage", "1", CVAR_ARCHIVE, NULL,
2001-08-28 23:05:45 +00:00
"Shift view colors on damage");
cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE, NULL,
2001-08-28 23:05:45 +00:00
"Shift view colors for powerups");
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, NULL,
"turn `run' speed multiplier");
cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, NULL,
"backward speed");
cl_fb_players = Cvar_Get ("cl_fb_players", "0", CVAR_ARCHIVE, NULL, "fullbrightness of player models. "
"server must allow (via fbskins serverinfo).");
cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, NULL,
"forward speed");
cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, NULL,
"move `run' speed multiplier");
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, NULL,
"look up/down speed");
cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, NULL,
"strafe speed");
cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE, NULL,
"swim/fly up/down speed");
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL,
"turning speed");
cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL,
"write config files?");
cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL,
"show network packets. 0=off, 1=basic, 2=verbose");
cl_maxfps = Cvar_Get ("cl_maxfps", "0", CVAR_ARCHIVE, NULL,
"maximum frames rendered in one second. 0 == 72");
cl_timeout = Cvar_Get ("cl_timeout", "60", CVAR_ARCHIVE, NULL, "server "
"connection timeout (since last packet received)");
2001-05-14 05:21:27 +00:00
host_speeds = Cvar_Get ("host_speeds", "0", CVAR_NONE, NULL,
"display host processing times");
lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL, "Snap view "
"to center when moving and no mlook/klook");
m_forward = Cvar_Get ("m_forward", "1", CVAR_ARCHIVE, NULL,
"mouse forward/back speed");
m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL,
"mouse pitch (up/down) multipier");
m_side = Cvar_Get ("m_side", "0.8", CVAR_ARCHIVE, NULL,
"mouse strafe speed");
m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE, NULL,
"mouse yaw (left/right) multiplier");
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, NULL,
"remote control password");
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rcon_address = Cvar_Get ("rcon_address", "", CVAR_NONE, NULL, "server IP "
"address when client not connected - for "
"sending rcon commands");
hud_fps = Cvar_Get ("hud_fps", "0", CVAR_ARCHIVE, NULL,
"display realtime frames per second");
Cvar_MakeAlias ("show_fps", hud_fps);
hud_ping = Cvar_Get ("hud_ping", "0", CVAR_ARCHIVE, NULL,
"display current ping to server");
hud_pl = Cvar_Get ("hud_pl", "0", CVAR_ARCHIVE, NULL,
"display current packet loss to server");
hud_time = Cvar_Get ("hud_time", "0", CVAR_ARCHIVE, NULL,
"Display the current time, 1 24hr, 2 AM/PM");
cl_predict_players = Cvar_Get ("cl_predict_players", "1", CVAR_NONE, NULL,
"If this is 0, no player prediction is "
"done");
cl_solid_players = Cvar_Get ("cl_solid_players", "1", CVAR_NONE, NULL,
2001-05-14 03:08:24 +00:00
"Are players solid? If off, you can walk "
"through them with difficulty");
localid = Cvar_Get ("localid", "", CVAR_NONE, NULL, "Used by "
"gamespy+others to authenticate when sending "
"commands to the client");
// info mirrors
cl_name = Cvar_Get ("name", "unnamed", CVAR_ARCHIVE | CVAR_USERINFO,
Cvar_Info, "Player name");
password = Cvar_Get ("password", "", CVAR_USERINFO, Cvar_Info,
"Server password");
spectator = Cvar_Get ("spectator", "", CVAR_USERINFO, Cvar_Info,
"Set to 1 before connecting to become a spectator");
team = Cvar_Get ("team", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Team player is on.");
rate = Cvar_Get ("rate", "10000", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Amount of bytes per second server will send/download "
"to you");
msg = Cvar_Get ("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Determines the type of messages reported 0 is maximum, "
"4 is none");
noaim = Cvar_Get ("noaim", "0", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
"Auto aim off switch. Set to 1 to turn off.");
cl_port = Cvar_Get ("cl_port", PORT_CLIENT, CVAR_NONE, Cvar_Info,
"UDP Port for client to use.");
cl_usleep = Cvar_Get ("cl_usleep", "1", CVAR_ARCHIVE, cl_usleep_f,
"Turn this on to save cpu when fps limited. "
"May affect frame rate adversely depending on "
"local machine/os conditions");
cl_autorecord = Cvar_Get ("cl_autorecord", "0", CVAR_ARCHIVE, NULL, "Turn "
"this on, if you want to record every game");
}
/*
Host_EndGame
Call this to drop to a console without exiting the qwcl
*/
void
2001-07-15 07:04:17 +00:00
Host_EndGame (const char *message, ...)
{
static dstring_t *str;
2001-08-28 23:05:45 +00:00
va_list argptr;
if (!str)
str = dstring_new ();
va_start (argptr, message);
dvsprintf (str, message, argptr);
va_end (argptr);
Sys_Printf ("\n===========================\n");
Sys_Printf ("Host_EndGame: %s\n", str->str);
Sys_Printf ("===========================\n\n");
CL_Disconnect ();
longjmp (host_abort, 1);
}
/*
Host_Error
This shuts down the client and exits qwcl
*/
void
2001-07-15 07:04:17 +00:00
Host_Error (const char *error, ...)
{
static dstring_t *str;
static qboolean inerror = false;
2001-08-28 23:05:45 +00:00
va_list argptr;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
if (!str)
str = dstring_new ();
inerror = true;
va_start (argptr, error);
dvsprintf (str, error, argptr);
va_end (argptr);
Sys_Printf ("Host_Error: %s", str->str);
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
if (host_initialized) {
longjmp (host_abort, 1);
} else {
Sys_Error ("Host_Error: %s", str->str);
}
}
/*
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
*/
void
Host_WriteConfiguration (void)
{
QFile *f;
if (host_initialized && cl_writecfg->int_val) {
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char *path = va ("%s/config.cfg", qfs_gamedir->dir.def);
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f = QFS_WOpen (path, 0);
if (!f) {
Sys_Printf ("Couldn't write config.cfg.\n");
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f);
Qclose (f);
}
}
/*
Host_SimulationTime
This determines if enough time has passed to run a simulation frame, or
returns the amount of time that has to be waited
*/
static inline float
Host_SimulationTime (float time)
{
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float fps, timedifference;
float timescale = 1.0;
con_realtime += time;
if (cls.demoplayback) {
timescale = max (0, demo_speed->value);
time *= timescale;
}
realtime += time;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cls.demoplayback)
return 0;
if (cl_maxfps->value <= 0)
fps = 72;
else
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fps = min (cl_maxfps->value, 72);
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timedifference = (timescale / fps) - (realtime - oldrealtime);
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if (timedifference > 0)
return timedifference; // framerate is too high
return 0;
}
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int nopacketcount;
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/*
Host_Frame
Runs all active servers
*/
void
Host_Frame (float time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
float sleeptime;
int pass1, pass2, pass3;
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if (setjmp (host_abort))
// something bad happened, or the server disconnected
return;
if (cls.demo_capture)
time = 1.0 / 30; //FIXME fixed 30fps atm
// decide the simulation time
if ((sleeptime = Host_SimulationTime (time)) != 0) {
#ifdef HAVE_USLEEP
if (cl_usleep_cache && sleeptime > 0.002) // minimum sleep time
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usleep ((unsigned long) (sleeptime * 1000000 / 2));
#endif
return; // framerate is too high
}
host_frametime = realtime - oldrealtime;
oldrealtime = realtime;
host_frametime = min (host_frametime, 0.2);
con_frametime = con_realtime - oldcon_realtime;
oldcon_realtime = con_realtime;
IN_ProcessEvents ();
// process gib threads
GIB_Thread_Execute ();
// process console commands
Cbuf_Execute_Stack (cl_cbuf);
Cbuf_Execute_Stack (cl_stbuf);
// fetch results from server
CL_ReadPackets ();
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if (*cls.downloadurl->str)
CL_HTTP_Update ();
if (cls.demoplayback2) {
player_state_t *self, *oldself;
self = &cl.frames[cl.parsecount
& UPDATE_MASK].playerstate[cl.playernum];
oldself = &cl.frames[(cls.netchan.outgoing_sequence - 1)
& UPDATE_MASK].playerstate[cl.playernum];
self->messagenum = cl.parsecount;
VectorCopy (oldself->pls.origin, self->pls.origin);
VectorCopy (oldself->pls.velocity, self->pls.velocity);
VectorCopy (oldself->viewangles, self->viewangles);
CL_ParseClientdata ();
cls.netchan.outgoing_sequence = cl.parsecount + 1;
}
// send intentions now
// resend a connection request if necessary
if (cls.state == ca_disconnected) {
CL_CheckForResend ();
} else {
CL_SendCmd ();
// Set up prediction for other players
CL_SetUpPlayerPrediction (false);
// do client side motion prediction
CL_PredictMove ();
// Set up prediction for other players
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CL_SetUpPlayerPrediction (cl_predict_players->int_val);
// build a refresh entity list
CL_EmitEntities ();
}
// update video
if (host_speeds->int_val)
time1 = Sys_DoubleTime ();
r_inhibit_viewmodel = (!Cam_DrawViewModel ()
|| (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
|| cl.stats[STAT_HEALTH] <= 0);
r_frametime = host_frametime;
CL_UpdateScreen (realtime);
if (host_speeds->int_val)
time2 = Sys_DoubleTime ();
// update audio
if (cls.state == ca_active) {
S_Update (r_origin, vpn, vright, vup);
R_DecayLights (host_frametime);
} else
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
CDAudio_Update ();
if (host_speeds->int_val) {
pass1 = (time1 - time3) * 1000;
time3 = Sys_DoubleTime ();
pass2 = (time2 - time1) * 1000;
pass3 = (time3 - time2) * 1000;
Sys_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
pass1 + pass2 + pass3, pass1, pass2, pass3);
}
if (cls.demo_capture) {
tex_t *tex = SCR_CaptureBGR ();
WritePNGqfs (va ("%s/qfmv%06d.png", qfs_gamedir->dir.shots,
cls.demo_capture++),
tex->data, tex->width, tex->height);
free (tex);
}
host_framecount++;
fps_count++;
}
static int
check_quakerc (void)
{
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const char *l, *p;
int ret = 1;
QFile *f;
QFS_FOpenFile ("quake.rc", &f);
if (!f)
return 1;
while ((l = Qgetline (f))) {
if ((p = strstr (l, "stuffcmds"))) {
if (p == l) { // only known case so far
ret = 0;
break;
}
}
}
Qclose (f);
return ret;
}
static void
CL_Init_Memory (void)
{
int mem_parm = COM_CheckParm ("-mem");
int mem_size;
void *mem_base;
cl_mem_size = Cvar_Get ("cl_mem_size", "32", CVAR_NONE, NULL,
"Amount of memory (in MB) to allocate for the "
PACKAGE_NAME " heap");
if (mem_parm)
Cvar_Set (cl_mem_size, com_argv[mem_parm + 1]);
if (COM_CheckParm ("-minmemory"))
Cvar_SetValue (cl_mem_size, MINIMUM_MEMORY / (1024 * 1024.0));
Cvar_SetFlags (cl_mem_size, cl_mem_size->flags | CVAR_ROM);
mem_size = (int) (cl_mem_size->value * 1024 * 1024);
if (mem_size < MINIMUM_MEMORY)
Sys_Error ("Only %4.1f megs of memory reported, can't execute game",
mem_size / (float) 0x100000);
mem_base = malloc (mem_size);
if (!mem_base)
Sys_Error ("Can't allocate %d", mem_size);
Sys_PageIn (mem_base, mem_size);
Memory_Init (mem_base, mem_size);
Sys_Printf ("%4.1f megabyte heap.\n", cl_mem_size->value);
}
static void
CL_Autoexec (int phase)
{
int cmd_warncmd_val = cmd_warncmd->int_val;
if (!phase)
return;
Cbuf_AddText (cl_cbuf, "cmd_warncmd 0\n");
Cbuf_AddText (cl_cbuf, "exec config.cfg\n");
Cbuf_AddText (cl_cbuf, "exec frontend.cfg\n");
if (cl_autoexec->int_val) {
Cbuf_AddText (cl_cbuf, "exec autoexec.cfg\n");
}
Cbuf_AddText (cl_cbuf, va ("cmd_warncmd %d\n", cmd_warncmd_val));
}
void
Host_Init (void)
{
cl_cbuf = Cbuf_New (&id_interp);
cl_stbuf = Cbuf_New (&id_interp);
Sys_Init ();
GIB_Init (true);
COM_ParseConfig ();
CL_Init_Memory ();
pr_gametype = "quakeworld";
QFS_Init ("qw");
QFS_GamedirCallback (CL_Autoexec);
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PI_Init ();
Netchan_Init_Cvars ();
PR_Init_Cvars ();
CL_Init_Cvars ();
PR_Init ();
CL_Chat_Init ();
CL_Cmd_Init ();
Game_Init ();
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PI_RegisterPlugins (client_plugin_list);
Con_Init ("client");
if (con_module) {
con_module->data->console->dl_name = cls.downloadname;
con_module->data->console->dl_percent = &cls.downloadpercent;
con_module->data->console->realtime = &con_realtime;
con_module->data->console->frametime = &con_frametime;
con_module->data->console->quit = CL_Quit_f;
con_module->data->console->cbuf = cl_cbuf;
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}
NET_Init (cl_port->int_val);
Netchan_Init ();
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net_realtime = &realtime;
{
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static const char *sound_precache[MAX_MODELS];
int i;
for (i = 0; i < MAX_MODELS; i++)
sound_precache[i] = cl.sound_name[i];
Net_Log_Init (sound_precache);
}
CL_HTTP_Init ();
CL_Demo_Init ();
CL_Init ();
CL_UpdateScreen (realtime);
CL_UpdateScreen (realtime);
if (cl_quakerc->int_val)
Cbuf_InsertText (cl_cbuf, "exec quake.rc\n");
Cmd_Exec_File (cl_cbuf, fs_usercfg->string, 0);
// Reparse the command line for + commands.
// (Note, no non-base commands exist yet)
if (!cl_quakerc->int_val || check_quakerc ())
Cmd_StuffCmds (cl_cbuf);
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
Sys_Printf ("\nClient version %s (build %04d)\n\n", PACKAGE_VERSION,
build_number ());
Sys_Printf ("\x80\x81\x81\x82 %s initialized \x80\x81\x81\x82\n",
PACKAGE_NAME);
// make sure all + commands have been executed
Cbuf_Execute_Stack (cl_cbuf);
host_initialized = true;
CL_UpdateScreen (realtime);
Con_NewMap (); // force the menus to be loaded
CL_UpdateScreen (realtime);
CL_UpdateScreen (realtime);
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if (connect_time == -1) {
Cbuf_AddText (cl_cbuf, "echo Type connect <internet address> or use a "
"server browser to connect to a game.\n");
}
Cbuf_AddText (cl_cbuf, "set cmd_warncmd 1\n");
}
void
Host_Shutdown (void)
{
static qboolean isdown = false;
if (isdown) {
printf ("recursive shutdown\n");
return;
}
isdown = true;
SL_Shutdown ();
Host_WriteConfiguration ();
CDAudio_Shutdown ();
CL_HTTP_Shutdown ();
NET_Shutdown ();
S_Shutdown ();
IN_Shutdown ();
VID_Shutdown ();
}