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https://git.code.sf.net/p/quake/quakeforge
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46 lines
833 B
C
46 lines
833 B
C
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#include "Point.h"
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@interface HUDObject : Object
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{
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Point origin;
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BOOL visible;
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integer handle;
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}
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+ (void) initClass;
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- (id) initWithComponents: (integer) x : (integer) y;
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- (void) free;
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- (integer) handle;
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- (Point) origin;
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- (void) setOrigin: (Point) newPoint;
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- (void) translate: (Point) addPoint;
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- (BOOL) isVisible;
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- (void) setVisible: (BOOL) _visible;
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- (void) display;
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@end
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@interface HUDText : HUDObject
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{
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string text;
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}
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- (id) initWithComponents: (integer) x :(integer) y :(string) _text;
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- (string) text;
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- (void) setText: (string) _text;
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- (void) display;
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@end
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@interface HUDGraphic : HUDObject
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{
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QPic picture;
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}
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- (id) initWithComponents: (integer)x :(integer)y :(string) _file;
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- (void) free;
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- (void) setFile: (string) _file;
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- (void) display;
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@end
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@extern void () HUD_Init;
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@extern integer HUDHandleClass;
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