quakeforge/tools/Forge/Forge.classes

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{
CameraView = {
Actions = (
);
Outlets = (
);
Super = NSView;
};
Controller = {
Actions = (
createNew:,
createNewProject:,
open:,
openProject:,
saveAll:
);
Outlets = (
);
Super = NSObject;
};
Forge = {
Actions = (
);
Outlets = (
brushCount,
cmdInput,
cmdOutput,
entityCount,
filterClip,
filterEntities,
filterLights,
filterPaths,
filterWater,
filterWorld,
showCoords,
showNames,
xyDrawMode
);
Super = NSWindow;
};
NSApplication = {
Outlets = (
delegate
);
Super = NSResponder;
};
NSButton = {
Super = NSControl;
};
NSControl = {
Actions = (
takeDoubleValueFrom:,
takeFloatValueFrom:,
takeIntValueFrom:,
takeObjectValueFrom:,
takeStringValueFrom:
);
Outlets = (
target
);
Super = NSView;
};
NSMenu = {
Super = NSObject;
};
NSMenuItem = {
Outlets = (
target
);
Super = NSObject;
};
NSPanel = {
Super = NSWindow;
};
NSResponder = {
Super = NSObject;
};
NSSlider = {
Super = NSControl;
};
NSTextField = {
Outlets = (
delegate
);
Super = NSControl;
};
NSView = {
Super = NSResponder;
};
NSWindow = {
Outlets = (
delegate
);
Super = NSResponder;
};
Preferences = {
Actions = (
commitDisplayedValues:,
discardDisplayedValues:,
loadDefaults:,
objectForKey:key:,
ok:sender:,
preferences:,
prefsChanged:sender:,
revert:sender:,
revertToDefault:sender:,
saveDefaults:,
sharedInstance:,
updateUI:
);
Outlets = (
bspSoundPathField,
offsetBrushCopyButton,
projectPathField,
showBSPOutputButton,
startWadField,
xLightField,
yLightField,
zLightField
);
Super = NSObject;
};
XYView = {
Actions = (
autoresizingMask,
setAutoresizingMask:
);
Outlets = (
target
);
Super = NSView;
};
ZView = {
Actions = (
);
Outlets = (
);
Super = NSView;
};
}