quakeforge/tools/Forge/Bundles/MapEdit/TextureView.m

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#include "KeypairView.h"
#include "TextureView.h"
#include "TexturePalette.h"
#include "Storage.h"
/*
NOTE: I am specifically not using cached image reps, because the data is also needed for texturing the views, and a cached rep would waste tons of space.
*/
@implementation TextureView
- init
{
deselectIndex = -1;
return self;
}
- setParent:(id)from
{
parent_i = from;
return self;
}
- (BOOL)acceptsFirstMouse
{
return YES;
}
- drawSelf:(const NSRect *)rects :(int)rectCount
{
int i;
int max;
id list_i;
texpal_t *t;
int x;
int y;
NSPoint p;
NSRect r;
int selected;
selected = [parent_i getSelectedTexture];
list_i = [parent_i getList];
GSSetFont (DEFCTXT, [NSFont fontWithName:@"Helvetica-Medium" size:FONTSIZE]);
PSrotate(0);
PSsetgray(NSLightGray);
PSrectfill(rects->origin.x, rects->origin.y,
rects->size.width, rects->size.height);
if (!list_i) // WADfile didn't init
return self;
if (deselectIndex != -1)
{
t = [list_i elementAt:deselectIndex];
r = t->r;
r.origin.x -= TEX_INDENT;
r.origin.y -= TEX_INDENT;
r.size.width += TEX_INDENT*2;
r.size.height += TEX_INDENT*2;
//XXX PSsetgray(NSGrayComponent(NS_COLORLTGRAY));
PSrectfill(r.origin.x, r.origin.y,
r.size.width, r.size.height);
p = t->r.origin;
p.y += TEX_SPACING;
[t->image drawAtPoint:p fromRect:r operation:NSCompositeCopy fraction:1.0];
PSsetgray(0);
x = t->r.origin.x;
y = t->r.origin.y + 7;
PSmoveto(x,y);
PSshow(t->name);
PSstroke();
deselectIndex = -1;
}
max = [list_i count];
PSsetgray(0);
for (i = 0;i < max; i++)
{
t = [list_i elementAt:i];
r = t->r;
r.origin.x -= TEX_INDENT/2;
r.size.width += TEX_INDENT;
r.origin.y += 4;
if (NSIntersectsRect(rects[0],r) == YES &&
t->display)
{
if (selected == i)
{
PSsetgray(1);
PSrectfill(r.origin.x,r.origin.y,
r.size.width,r.size.height);
PSsetrgbcolor(1,0,0);
PSrectstroke(r.origin.x, r.origin.y,
r.size.width, r.size.height);
PSsetgray(0);
}
p = t->r.origin;
p.y += TEX_SPACING;
[t->image drawAtPoint:p fromRect:r operation:NSCompositeCopy fraction:1.0];
x = t->r.origin.x;
y = t->r.origin.y + 7;
PSmoveto(x,y);
PSshow(t->name);
}
}
PSstroke();
return self;
}
- deselect
{
deselectIndex = [parent_i getSelectedTexture];
return self;
}
- mouseDown:(NSEvent *)theEvent
{
NSPoint loc;
int i;
int max;
//int oldwindowmask;
texpal_t *t;
id list;
NSRect r;
//oldwindowmask = [window addToEventMask:NSLeftMouseDraggedMask];
loc = [theEvent locationInWindow];
[self convertPoint:loc fromView:NULL];
list = [parent_i getList];
max = [list count];
for (i = 0;i < max; i++)
{
t = [list elementAt:i];
r = t->r;
if (NSPointInRect(loc,r) == YES)
{
[self deselect];
[parent_i setSelectedTexture:i];
break;
}
}
//[window setEventMask:oldwindowmask];
return self;
}
@end