quakeforge/libs/ui/imui.c

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/*
imui.c
Immediate mode user inferface
Copyright (C) 2023 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2023/07/01
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include <string.h>
#include "QF/darray.h"
#include "QF/dstring.h"
#include "QF/ecs.h"
#include "QF/hash.h"
#include "QF/heapsort.h"
#include "QF/mathlib.h"
#include "QF/progs.h"
#include "QF/quakeio.h"
#include "QF/va.h"
#include "QF/input/event.h"
#include "QF/ui/canvas.h"
#include "QF/ui/font.h"
#include "QF/ui/imui.h"
#include "QF/ui/shaper.h"
#include "QF/ui/text.h"
#define c_percent_x (ctx->csys.imui_base + imui_percent_x)
#define c_percent_y (ctx->csys.imui_base + imui_percent_y)
#define c_glyphs (ctx->csys.base + canvas_glyphs)
#define c_passage_glyphs (ctx->csys.text_base + text_passage_glyphs)
#define c_color (ctx->tsys.text_base + text_color)
#define c_fill (ctx->csys.base + canvas_fill)
#define imui_draw_group ((1 << 15) - 1)
#define imui_ontop ((1 << 15) - 1)
#define imui_onbottom (-(1 << 15) + 1)
const component_t imui_components[imui_comp_count] = {
[imui_percent_x] = {
.size = sizeof (int),
.name = "percent x",
},
[imui_percent_y] = {
.size = sizeof (int),
.name = "percent y",
},
};
typedef struct imui_state_s {
struct imui_state_s *next;
struct imui_state_s **prev;
char *label;
uint32_t label_len;
int key_offset;
int16_t draw_order; // for window canvases
uint32_t frame_count;
uint32_t entity;
} imui_state_t;
struct imui_ctx_s {
canvas_system_t csys;
uint32_t canvas;
ecs_system_t vsys;
text_system_t tsys;
text_shaper_t *shaper;
hashctx_t *hashctx;
hashtab_t *tab;
PR_RESMAP (imui_state_t) state_map;
imui_state_t *states;
font_t *font;
int64_t frame_start;
int64_t frame_draw;
int64_t frame_end;
uint32_t frame_count;
view_t root_view;
view_t current_parent;
struct DARRAY_TYPE(view_t) parent_stack;
struct DARRAY_TYPE(imui_state_t *) windows;
int16_t draw_order;
dstring_t *dstr;
uint32_t hot;
uint32_t active;
view_pos_t mouse_active;
bool mouse_pressed;
bool mouse_released;
unsigned mouse_buttons;
view_pos_t mouse_position;
unsigned shift;
int key_code;
int unicode;
imui_style_t style;
struct DARRAY_TYPE(imui_style_t) style_stack;
};
static imui_state_t *
imui_state_new (imui_ctx_t *ctx)
{
imui_state_t *state = PR_RESNEW (ctx->state_map);
*state = (imui_state_t) {
.next = ctx->states,
.prev = &ctx->states,
.entity = nullent,
};
if (ctx->states) {
ctx->states->prev = &state->next;
}
ctx->states = state;
return state;
}
static void
imui_state_free (imui_ctx_t *ctx, imui_state_t *state)
{
if (state->next) {
state->next->prev = state->prev;
}
*state->prev = state->next;
PR_RESFREE (ctx->state_map, state);
}
static imui_state_t *
imui_get_state (imui_ctx_t *ctx, const char *label)
{
int key_offset = 0;
uint32_t label_len = ~0u;
const char *key = strstr (label, "##");
if (key) {
label_len = key - label;
// key is '###': hash only past this
if (key[2] == '#') {
key_offset = (key += 3) - label;
}
}
imui_state_t *state = Hash_Find (ctx->tab, label + key_offset);
if (state) {
state->frame_count = ctx->frame_count;
return state;
}
state = imui_state_new (ctx);
state->label = strdup (label);
state->label_len = label_len == ~0u ? strlen (label) : label_len;
state->key_offset = key_offset;
state->frame_count = ctx->frame_count;
Hash_Add (ctx->tab, state);
return state;
}
static const char *
imui_state_getkey (const void *obj, void *data)
{
auto state = (const imui_state_t *) obj;
return state->label + state->key_offset;
}
imui_ctx_t *
IMUI_NewContext (canvas_system_t canvas_sys, const char *font, float fontsize)
{
imui_ctx_t *ctx = malloc (sizeof (imui_ctx_t));
uint32_t canvas;
*ctx = (imui_ctx_t) {
.csys = canvas_sys,
.canvas = canvas = Canvas_New (canvas_sys),
.vsys = { canvas_sys.reg, canvas_sys.view_base },
.tsys = { canvas_sys.reg, canvas_sys.view_base, canvas_sys.text_base },
.shaper = Shaper_New (),
.root_view = Canvas_GetRootView (canvas_sys, canvas),
.parent_stack = DARRAY_STATIC_INIT (8),
.windows = DARRAY_STATIC_INIT (8),
.dstr = dstring_newstr (),
.hot = nullent,
.active = nullent,
.mouse_position = {-1, -1},
.style_stack = DARRAY_STATIC_INIT (8),
.style = {
.background = {
.normal = 0x04,
.hot = 0x04,
.active = 0x04,
},
.foreground = {
.normal = 0x08,
.hot = 0x0f,
.active = 0x0c,
},
.text = {
.normal = 0xfe,
.hot = 0x5f,
.active = 0x6f,
},
},
};
*Canvas_DrawGroup (ctx->csys, ctx->canvas) = imui_draw_group;
ctx->tab = Hash_NewTable (511, imui_state_getkey, 0, ctx, &ctx->hashctx);
ctx->current_parent = ctx->root_view;
auto fpath = Font_SystemFont (font);
if (fpath) {
QFile *file = Qopen (fpath, "rb");
if (file) {
ctx->font = Font_Load (file, fontsize);
//Qclose (file); FIXME closed by QFS_LoadFile
}
free (fpath);
}
return ctx;
}
void
IMUI_DestroyContext (imui_ctx_t *ctx)
{
for (auto s = ctx->states; s; s = s->next) {
free (s->label);
}
PR_RESDELMAP (ctx->state_map);
if (ctx->font) {
Font_Free (ctx->font);
}
DARRAY_CLEAR (&ctx->parent_stack);
DARRAY_CLEAR (&ctx->windows);
DARRAY_CLEAR (&ctx->style_stack);
dstring_delete (ctx->dstr);
Hash_DelTable (ctx->tab);
Hash_DelContext (ctx->hashctx);
Shaper_Delete (ctx->shaper);
free (ctx);
}
void
IMUI_SetVisible (imui_ctx_t *ctx, bool visible)
{
if (!visible) {
ctx->active = nullent;
}
*Canvas_Visible (ctx->csys, ctx->canvas) = visible;
for (uint32_t i = 0; i < ctx->windows.size; i++) {
*Canvas_Visible (ctx->csys, ctx->windows.a[i]->entity) = visible;
}
}
void
IMUI_SetSize (imui_ctx_t *ctx, int xlen, int ylen)
{
Canvas_SetLen (ctx->csys, ctx->canvas, (view_pos_t) { xlen, ylen });
}
void
IMUI_ProcessEvent (imui_ctx_t *ctx, const IE_event_t *ie_event)
{
if (ie_event->type == ie_mouse) {
auto m = &ie_event->mouse;
ctx->mouse_position = (view_pos_t) { m->x, m->y };
unsigned old = ctx->mouse_buttons & 1;
unsigned new = m->buttons & 1;
ctx->mouse_pressed = (old ^ new) & new;
ctx->mouse_released = (old ^ new) & !new;
ctx->mouse_buttons = m->buttons;
} else {
auto k = &ie_event->key;
//printf ("imui: %d %d %x\n", k->code, k->unicode, k->shift);
ctx->shift = k->shift;
ctx->key_code = k->code;
ctx->unicode = k->unicode;
}
}
void
IMUI_BeginFrame (imui_ctx_t *ctx)
{
Shaper_FlushUnused (ctx->shaper);
uint32_t root_ent = ctx->root_view.id;
auto root_size = View_GetLen (ctx->root_view);
Ent_RemoveComponent (root_ent, ctx->root_view.comp, ctx->root_view.reg);
ctx->root_view = View_AddToEntity (root_ent, ctx->vsys, nullview);
auto ref = View_GetRef (ctx->root_view);
Hierarchy_SetTreeMode (ref->hierarchy, true);
View_SetLen (ctx->root_view, root_size.x, root_size.y);
ctx->frame_start = Sys_LongTime ();
ctx->frame_count++;
ctx->current_parent = ctx->root_view;
for (uint32_t i = 0; i < ctx->windows.size; i++) {
auto window = View_FromEntity (ctx->vsys, ctx->windows.a[i]->entity);
View_Delete (window);
}
ctx->draw_order = ctx->windows.size;
DARRAY_RESIZE (&ctx->parent_stack, 0);
DARRAY_RESIZE (&ctx->windows, 0);
DARRAY_RESIZE (&ctx->style_stack, 0);
}
static void
prune_objects (imui_ctx_t *ctx)
{
for (auto s = &ctx->states; *s; ) {
if ((*s)->frame_count == ctx->frame_count) {
s = &(*s)->next;
} else {
Hash_Del (ctx->tab, (*s)->label + (*s)->key_offset);
free ((*s)->label);
imui_state_free (ctx, *s);
}
}
}
#define DFL "\e[39;49m"
#define BLK "\e[30;40m"
#define RED "\e[31;40m"
#define GRN "\e[32;40m"
#define ONG "\e[33;40m"
#define BLU "\e[34;40m"
#define MAG "\e[35;40m"
#define CYN "\e[36;40m"
#define WHT "\e[37;40m"
static const char *
view_color (hierarchy_t *h, uint32_t ind, imui_ctx_t *ctx, bool for_y)
{
auto reg = h->reg;
uint32_t e = h->ent[ind];
viewcont_t *cont = h->components[view_control];
auto semantic = (imui_size_t) cont[ind].semantic_x;
if (for_y) {
semantic = cont[ind].semantic_y;
}
switch (semantic) {
case imui_size_none:
if (Ent_HasComponent (e, c_glyphs, reg)) {
return CYN;
}
return DFL;
case imui_size_pixels: return GRN;
case imui_size_fittext: return CYN;
case imui_size_percent: return ONG;
case imui_size_fitchildren: return MAG;
case imui_size_expand: return RED;
}
return BLU;
}
static void __attribute__((used))
dump_tree (hierarchy_t *h, uint32_t ind, int level, imui_ctx_t *ctx)
{
view_pos_t *len = h->components[view_len];
auto c = ((viewcont_t *)h->components[view_control])[ind];
uint32_t e = h->ent[ind];
printf ("%2d: %*s[%s%d %s%d"DFL"] %c %s%d %s%d"DFL, ind,
level * 3, "",
view_color (h, ind, ctx, false), len[ind].x,
view_color (h, ind, ctx, true), len[ind].y,
c.vertical ? 'v' : 'h',
view_color (h, ind, ctx, false), c.semantic_x,
view_color (h, ind, ctx, true), c.semantic_y);
for (uint32_t j = 0; j < h->reg->components.size; j++) {
if (Ent_HasComponent (e, j, h->reg)) {
printf (", %s", h->reg->components.a[j].name);
if (j == c_percent_x || j == c_percent_y) {
auto val = *(int *) Ent_GetComponent (e, j, h->reg);
printf ("(%s%d"DFL")", view_color (h, ind, ctx,
j == c_percent_y), val);
}
}
}
printf (DFL"\n");
if (h->childIndex[ind] > ind) {
for (uint32_t i = 0; i < h->childCount[ind]; i++) {
if (h->childIndex[ind] + i >= h->num_objects) {
break;
}
dump_tree (h, h->childIndex[ind] + i, level + 1, ctx);
}
}
if (!level) {
puts ("");
}
}
typedef struct {
bool x, y;
} boolpair_t;
static void
calc_upwards_dependent (imui_ctx_t *ctx, hierarchy_t *h,
boolpair_t *down_depend)
{
auto reg = ctx->csys.reg;
uint32_t *ent = h->ent;
view_pos_t *len = h->components[view_len];
viewcont_t *cont = h->components[view_control];
uint32_t *parent = h->parentIndex;
for (uint32_t i = 0; i < h->num_objects; i++) {
if (down_depend
&& (cont[i].semantic_x == imui_size_fitchildren
|| cont[i].semantic_x == imui_size_expand)) {
down_depend[i].x = true;
} else if ((!down_depend
|| !(i > 0
&& (down_depend[i].x = down_depend[parent[i]].x)))
&& cont[i].semantic_x == imui_size_percent) {
int *percent = Ent_GetComponent (ent[i], c_percent_x, reg);
int x = (len[parent[i]].x * *percent) / 100;
len[i].x = x;
}
if (down_depend
&& (cont[i].semantic_y == imui_size_fitchildren
|| cont[i].semantic_y == imui_size_expand)) {
down_depend[i].y = true;
} else if ((!down_depend
|| !(i > 0
&& (down_depend[i].y = down_depend[parent[i]].y)))
&& cont[i].semantic_y == imui_size_percent) {
int *percent = Ent_GetComponent (ent[i], c_percent_y, reg);
int y = (len[parent[i]].y * *percent) / 100;
len[i].y = y;
}
}
}
static void
calc_downwards_dependent (hierarchy_t *h)
{
view_pos_t *len = h->components[view_len];
viewcont_t *cont = h->components[view_control];
for (uint32_t i = h->num_objects; i-- > 0; ) {
view_pos_t clen = len[i];
if (cont[i].semantic_x == imui_size_fitchildren
|| cont[i].semantic_x == imui_size_expand) {
clen.x = 0;
if (cont[i].vertical) {
for (uint32_t j = 0; j < h->childCount[i]; j++) {
uint32_t child = h->childIndex[i] + j;
clen.x = max (clen.x, len[child].x);
}
} else {
for (uint32_t j = 0; j < h->childCount[i]; j++) {
uint32_t child = h->childIndex[i] + j;
clen.x += len[child].x;
}
}
}
if (cont[i].semantic_y == imui_size_fitchildren
|| cont[i].semantic_y == imui_size_expand) {
clen.y = 0;
if (!cont[i].vertical) {
for (uint32_t j = 0; j < h->childCount[i]; j++) {
uint32_t child = h->childIndex[i] + j;
clen.y = max (clen.y, len[child].y);
}
} else {
for (uint32_t j = 0; j < h->childCount[i]; j++) {
uint32_t child = h->childIndex[i] + j;
clen.y += len[child].y;
}
}
}
len[i] = clen;
}
}
static void
calc_expansions (imui_ctx_t *ctx, hierarchy_t *h)
{
auto reg = ctx->csys.reg;
uint32_t *ent = h->ent;
view_pos_t *len = h->components[view_len];
viewcont_t *cont = h->components[view_control];
for (uint32_t i = 0; i < h->num_objects; i++) {
view_pos_t tlen = {};
view_pos_t elen = {};
view_pos_t ecount = {};
for (uint32_t j = 0; j < h->childCount[i]; j++) {
uint32_t child = h->childIndex[i] + j;
tlen.x += len[child].x;
tlen.y += len[child].y;
if (cont[child].semantic_x == imui_size_expand) {
int *p = Ent_GetComponent (ent[child], c_percent_x, reg);
elen.x += *p;
ecount.x++;
}
if (cont[child].semantic_y == imui_size_expand) {
int *p = Ent_GetComponent (ent[child], c_percent_y, reg);
elen.y += *p;
ecount.y++;
}
}
if (!ecount.x && !ecount.y) {
continue;
}
if (cont[i].vertical) {
int space = len[i].y - tlen.y;
int filled = 0;
for (uint32_t j = 0; j < h->childCount[i]; j++) {
uint32_t child = h->childIndex[i] + j;
if (cont[child].semantic_x == imui_size_expand) {
len[child].x = len[i].x;
}
if (cont[child].semantic_y == imui_size_expand) {
int *p = Ent_GetComponent (ent[child], c_percent_y, reg);
int delta = *p * space / elen.y;
len[child].y += max (delta, 0);
filled += max (delta, 0);
}
}
if (ecount.y && filled < space) {
space -= filled;
for (uint32_t j = 0; space && j < h->childCount[i]; j++) {
uint32_t child = h->childIndex[i] + j;
if (cont[child].semantic_y == imui_size_expand) {
len[child].y++;
space--;
}
}
}
} else {
int space = len[i].x - tlen.x;
int filled = 0;
for (uint32_t j = 0; j < h->childCount[i]; j++) {
uint32_t child = h->childIndex[i] + j;
if (cont[child].semantic_x == imui_size_expand) {
int *p = Ent_GetComponent (ent[child], c_percent_x, reg);
int delta = *p * space / elen.x;
len[child].x += max (delta, 0);
filled += max (delta, 0);
}
if (cont[child].semantic_y == imui_size_expand) {
len[child].y = len[i].y;
}
}
if (ecount.x && filled < space) {
space -= filled;
for (uint32_t j = 0; space && j < h->childCount[i]; j++) {
uint32_t child = h->childIndex[i] + j;
if (cont[child].semantic_x == imui_size_expand) {
len[child].x++;
space--;
}
}
}
}
}
}
//FIXME currently works properly only for grav_northwest
static void
layout_objects (imui_ctx_t *ctx, view_t root_view)
{
auto ref = View_GetRef (root_view);
auto h = ref->hierarchy;
view_pos_t *pos = h->components[view_pos];
view_pos_t *len = h->components[view_len];
viewcont_t *cont = h->components[view_control];
uint32_t *parent = h->parentIndex;
boolpair_t down_depend[h->num_objects];
// the root view size is always explicit
down_depend[0] = (boolpair_t) { false, false };
calc_upwards_dependent (ctx, h, down_depend);
calc_downwards_dependent (h);
calc_expansions (ctx, h);
//dump_tree (h, 0, 0, ctx);
// resolve conflicts
//fflush (stdout);
view_pos_t cpos = {};
uint32_t cur_parent = 0;
for (uint32_t i = 0; i < h->num_objects; i++) {
if (parent[i] != cur_parent) {
cur_parent = parent[i];
cpos = (view_pos_t) {};
}
if (!cont[i].free_x && !cont[i].free_y) {
pos[i] = cpos;
} else if (!cont[i].free_x) {
pos[i].x = cpos.x;
} else if (!cont[i].free_y) {
pos[i].y = cpos.y;
}
if (i > 0 && cont[parent[i]].vertical) {
cpos.y += cont[i].semantic_y == imui_size_none ? 0 : len[i].y;
} else {
cpos.x += cont[i].semantic_x == imui_size_none ? 0 : len[i].x;
}
}
View_UpdateHierarchy (root_view);
}
static void
check_inside (imui_ctx_t *ctx, view_t root_view)
{
auto ref = View_GetRef (root_view);
auto h = ref->hierarchy;
uint32_t *entity = h->ent;
view_pos_t *abs = h->components[view_abs];
view_pos_t *len = h->components[view_len];
viewcont_t *cont = h->components[view_control];
auto mp = ctx->mouse_position;
for (uint32_t i = 0; i < h->num_objects; i++) {
if (cont[i].active
&& mp.x >= abs[i].x && mp.y >= abs[i].y
&& mp.x < abs[i].x + len[i].x && mp.y < abs[i].y + len[i].y) {
if (ctx->active == entity[i] || ctx->active == nullent) {
ctx->hot = entity[i];
}
}
}
//printf ("check_inside: %8x %8x\n", ctx->hot, ctx->active);
}
static int
imui_window_cmp (const void *a, const void *b)
{
auto windowa = *(imui_state_t **) a;
auto windowb = *(imui_state_t **) b;
return windowa->draw_order - windowb->draw_order;
}
static void
sort_windows (imui_ctx_t *ctx)
{
heapsort (ctx->windows.a, ctx->windows.size, sizeof (imui_state_t *),
imui_window_cmp);
for (uint32_t i = 0; i < ctx->windows.size; i++) {
auto window = ctx->windows.a[i];
window->draw_order = i + 1;
*Canvas_DrawOrder (ctx->csys, window->entity) = window->draw_order;
}
}
void
IMUI_Draw (imui_ctx_t *ctx)
{
ctx->frame_draw = Sys_LongTime ();
sort_windows (ctx);
auto ref = View_GetRef (ctx->root_view);
Hierarchy_SetTreeMode (ref->hierarchy, false);
for (uint32_t i = 0; i < ctx->windows.size; i++) {
auto window = View_FromEntity (ctx->vsys, ctx->windows.a[i]->entity);
auto ref = View_GetRef (window);
Hierarchy_SetTreeMode (ref->hierarchy, false);
}
Canvas_DrawSort (ctx->csys);
prune_objects (ctx);
layout_objects (ctx, ctx->root_view);
for (uint32_t i = 0; i < ctx->windows.size; i++) {
auto window = View_FromEntity (ctx->vsys, ctx->windows.a[i]->entity);
layout_objects (ctx, window);
}
ctx->hot = nullent;
check_inside (ctx, ctx->root_view);
for (uint32_t i = 0; i < ctx->windows.size; i++) {
auto window = View_FromEntity (ctx->vsys, ctx->windows.a[i]->entity);
check_inside (ctx, window);
}
ctx->frame_end = Sys_LongTime ();
}
void
IMUI_PushLayout (imui_ctx_t *ctx, bool vertical)
{
DARRAY_APPEND (&ctx->parent_stack, ctx->current_parent);
auto view = View_New (ctx->vsys, ctx->current_parent);
auto pcont = View_Control (ctx->current_parent);
ctx->current_parent = view;
auto x_size = pcont->vertical ? imui_size_expand
: imui_size_fitchildren;
auto y_size = pcont->vertical ? imui_size_fitchildren
: imui_size_expand;
*View_Control (view) = (viewcont_t) {
.gravity = grav_northwest,
.visible = 1,
.semantic_x = x_size,
.semantic_y = y_size,
.vertical = vertical,
};
View_SetLen (view, 0, 0);
if (x_size == imui_size_expand) {
*(int*) Ent_AddComponent (view.id, c_percent_x, ctx->csys.reg) = 100;
}
if (y_size == imui_size_expand) {
*(int*) Ent_AddComponent (view.id, c_percent_y, ctx->csys.reg) = 100;
}
}
void
IMUI_PopLayout (imui_ctx_t *ctx)
{
ctx->current_parent = DARRAY_REMOVE (&ctx->parent_stack);
}
void
IMUI_Layout_SetXSize (imui_ctx_t *ctx, imui_size_t size, int value)
{
auto pcont = View_Control (ctx->current_parent);
uint32_t id = ctx->current_parent.id;
pcont->semantic_x = size;
if (size == imui_size_percent || imui_size_expand) {
*(int *) Ent_AddComponent(id, c_percent_x, ctx->csys.reg) = value;
}
}
void
IMUI_Layout_SetYSize (imui_ctx_t *ctx, imui_size_t size, int value)
{
auto pcont = View_Control (ctx->current_parent);
uint32_t id = ctx->current_parent.id;
pcont->semantic_y = size;
if (size == imui_size_percent || imui_size_expand) {
*(int *) Ent_AddComponent(id, c_percent_y, ctx->csys.reg) = value;
}
}
void
IMUI_PushStyle (imui_ctx_t *ctx, const imui_style_t *style)
{
DARRAY_APPEND (&ctx->style_stack, ctx->style);
if (style) {
ctx->style = *style;
}
}
void
IMUI_PopStyle (imui_ctx_t *ctx)
{
ctx->style = DARRAY_REMOVE (&ctx->style_stack);
}
void
IMUI_Style_Update (imui_ctx_t *ctx, const imui_style_t *style)
{
ctx->style = *style;
}
void
IMUI_Style_Fetch (const imui_ctx_t *ctx, imui_style_t *style)
{
*style = ctx->style;
}
static bool
check_button_state (imui_ctx_t *ctx, uint32_t entity)
{
bool result = false;
//printf ("check_button_state: h:%8x a:%8x e:%8x\n", ctx->hot, ctx->active, entity);
if (ctx->active == entity) {
if (ctx->mouse_released) {
result = ctx->hot == entity;
ctx->active = nullent;
}
} else if (ctx->hot == entity) {
if (ctx->mouse_pressed) {
ctx->active = entity;
}
}
return result;
}
static view_pos_t
check_drag_delta (imui_ctx_t *ctx, uint32_t entity)
{
view_pos_t delta = {};
if (ctx->active == entity) {
delta.x = ctx->mouse_position.x - ctx->mouse_active.x;
delta.y = ctx->mouse_position.y - ctx->mouse_active.y;
ctx->mouse_active = ctx->mouse_position;
if (ctx->mouse_released) {
ctx->active = nullent;
}
} else if (ctx->hot == entity) {
if (ctx->mouse_pressed) {
ctx->mouse_active = ctx->mouse_position;
ctx->active = entity;
}
}
return delta;
}
static view_t
add_text (imui_ctx_t *ctx, view_t view, imui_state_t *state, int mode)
{
auto reg = ctx->csys.reg;
auto text = Text_StringView (ctx->tsys, view, ctx->font,
state->label, state->label_len, 0, 0,
ctx->shaper);
int ascender = ctx->font->face->size->metrics.ascender / 64;
int descender = ctx->font->face->size->metrics.descender / 64;
auto len = View_GetLen (text);
View_SetLen (text, len.x, ascender - descender);
// text is positioned such that 0 is the baseline, and +y offset moves
// the text down. The font's global ascender is used to find the baseline
// relative to the top of the view.
auto pos = View_GetPos (text);
View_SetPos (text, pos.x, pos.y - len.y + ascender);
View_SetGravity (text, grav_northwest);
View_SetVisible (text, 1);
Ent_SetComponent (text.id, c_glyphs, reg,
Ent_GetComponent (text.id, c_passage_glyphs, reg));
len = View_GetLen (text);
View_SetLen (view, len.x, len.y);
uint32_t color = ctx->style.text.color[mode];
*(uint32_t *) Ent_AddComponent (text.id, c_color, ctx->tsys.reg) = color;
return text;
}
static int
update_hot_active (imui_ctx_t *ctx, uint32_t old_entity, uint32_t new_entity)
{
int mode = 0;
if (old_entity != nullent) {
if (ctx->hot == old_entity) {
ctx->hot = new_entity;
mode = 1;
}
if (ctx->active == old_entity) {
ctx->active = new_entity;
mode = 2;
}
}
return mode;
}
static void
set_fill (imui_ctx_t *ctx, view_t view, byte color)
{
*(byte*) Ent_AddComponent (view.id, c_fill, ctx->csys.reg) = color;
}
static void
set_control (imui_ctx_t *ctx, view_t view, bool active)
{
*View_Control (view) = (viewcont_t) {
.gravity = grav_northwest,
.visible = 1,
.semantic_x = imui_size_pixels,
.semantic_y = imui_size_pixels,
.active = active,
};
}
static void
set_expand_x (imui_ctx_t *ctx, view_t view, int weight)
{
View_Control (view)->semantic_x = imui_size_expand;
*(int *) Ent_AddComponent(view.id, c_percent_x, ctx->csys.reg) = weight;
}
void
IMUI_Label (imui_ctx_t *ctx, const char *label)
{
auto state = imui_get_state (ctx, label);
auto view = View_New (ctx->vsys, ctx->current_parent);
state->entity = view.id;
set_control (ctx, view, true);
set_fill (ctx, view, ctx->style.background.normal);
add_text (ctx, view, state, 0);
}
void
IMUI_Labelf (imui_ctx_t *ctx, const char *fmt, ...)
{
va_list args;
va_start (args, fmt);
dvsprintf (ctx->dstr, fmt, args);
va_end (args);
IMUI_Label (ctx, ctx->dstr->str);
}
bool
IMUI_Button (imui_ctx_t *ctx, const char *label)
{
auto state = imui_get_state (ctx, label);
uint32_t old_entity = state->entity;
auto view = View_New (ctx->vsys, ctx->current_parent);
state->entity = view.id;
int mode = update_hot_active (ctx, old_entity, state->entity);
set_control (ctx, view, true);
set_fill (ctx, view, ctx->style.foreground.color[mode]);
add_text (ctx, view, state, mode);
return check_button_state (ctx, state->entity);
}
bool
IMUI_Checkbox (imui_ctx_t *ctx, bool *flag, const char *label)
{
auto state = imui_get_state (ctx, label);
uint32_t old_entity = state->entity;
auto view = View_New (ctx->vsys, ctx->current_parent);
state->entity = view.id;
int mode = update_hot_active (ctx, old_entity, state->entity);
set_control (ctx, view, true);
View_Control (view)->semantic_x = imui_size_fitchildren;
View_Control (view)->semantic_y = imui_size_fitchildren;
set_fill (ctx, view, ctx->style.background.color[mode]);
auto checkbox = View_New (ctx->vsys, view);
set_control (ctx, checkbox, false);
View_SetLen (checkbox, 20, 20);
set_fill (ctx, checkbox, ctx->style.foreground.color[mode]);
if (!*flag) {
auto punch = View_New (ctx->vsys, checkbox);
set_control (ctx, punch, false);
View_SetGravity (punch, grav_center);
View_SetLen (punch, 14, 14);
set_fill (ctx, punch, ctx->style.background.color[mode]);
}
auto text = View_New (ctx->vsys, view);
set_control (ctx, text, false);
add_text (ctx, text, state, mode);
if (check_button_state (ctx, state->entity)) {
*flag = !*flag;
}
return *flag;
}
void
IMUI_Radio (imui_ctx_t *ctx, int *curvalue, int value, const char *label)
{
auto state = imui_get_state (ctx, label);
uint32_t old_entity = state->entity;
auto view = View_New (ctx->vsys, ctx->current_parent);
state->entity = view.id;
int mode = update_hot_active (ctx, old_entity, state->entity);
set_control (ctx, view, true);
View_Control (view)->semantic_x = imui_size_fitchildren;
View_Control (view)->semantic_y = imui_size_fitchildren;
set_fill (ctx, view, ctx->style.background.color[mode]);
auto checkbox = View_New (ctx->vsys, view);
set_control (ctx, checkbox, false);
View_SetLen (checkbox, 20, 20);
set_fill (ctx, checkbox, ctx->style.foreground.color[mode]);
if (*curvalue != value) {
auto punch = View_New (ctx->vsys, checkbox);
set_control (ctx, punch, false);
View_SetGravity (punch, grav_center);
View_SetLen (punch, 14, 14);
set_fill (ctx, punch, ctx->style.background.color[mode]);
}
if (state->label_len) {
auto text = View_New (ctx->vsys, view);
set_control (ctx, text, false);
add_text (ctx, text, state, mode);
}
if (check_button_state (ctx, state->entity)) {
*curvalue = value;
}
}
void
IMUI_Slider (imui_ctx_t *ctx, float *value, float minval, float maxval,
const char *label)
{
}
void
IMUI_Spacer (imui_ctx_t *ctx,
imui_size_t xsize, int xvalue,
imui_size_t ysize, int yvalue)
{
auto view = View_New (ctx->vsys, ctx->current_parent);
View_SetLen (ctx->current_parent, 0, 0);
int xlen = 0;
int ylen = 0;
if (xsize == imui_size_pixels) {
xlen = xvalue;
}
if (ysize == imui_size_pixels) {
ylen = yvalue;
}
set_control (ctx, view, false);
View_SetLen (view, xlen, ylen);
View_Control (view)->semantic_x = xsize;
View_Control (view)->semantic_y = ysize;
auto reg = ctx->csys.reg;
if (xsize == imui_size_percent || xsize == imui_size_expand) {
*(int*) Ent_AddComponent (view.id, c_percent_x, reg) = xvalue;
}
if (ysize == imui_size_percent || ysize == imui_size_expand) {
*(int*) Ent_AddComponent (view.id, c_percent_y, reg) = yvalue;
}
set_fill (ctx, view, ctx->style.background.normal);
}
void
IMUI_StartPanel (imui_ctx_t *ctx, imui_window_t *panel)
{
if (!panel->is_open) {
return;
}
auto state = imui_get_state (ctx, panel->name);
uint32_t old_entity = state->entity;
DARRAY_APPEND (&ctx->parent_stack, ctx->current_parent);
auto canvas = Canvas_New (ctx->csys);
*Canvas_DrawGroup (ctx->csys, canvas) = imui_draw_group;
auto panel_view = Canvas_GetRootView (ctx->csys, canvas);
state->entity = panel_view.id;
panel->mode = update_hot_active (ctx, old_entity, state->entity);
auto ref = View_GetRef (panel_view);
Hierarchy_SetTreeMode (ref->hierarchy, true);
DARRAY_APPEND (&ctx->windows, state);
if (!state->draw_order) {
state->draw_order = ++ctx->draw_order;
}
ctx->current_parent = panel_view;
*View_Control (panel_view) = (viewcont_t) {
.gravity = grav_northwest,
.visible = 1,
.semantic_x = imui_size_fitchildren,
.semantic_y = imui_size_fitchildren,
.free_x = 1,
.free_y = 1,
.vertical = true,
.active = 1,
};
View_SetPos (panel_view, panel->xpos, panel->ypos);
View_SetLen (panel_view, panel->xlen, panel->ylen);
auto bg = ctx->style.background.normal;
#define IMUI_context ctx
UI_Vertical {
ctx->style.background.normal = 0;//FIXME style
IMUI_Spacer (ctx, imui_size_expand, 100, imui_size_pixels, 2);
UI_Horizontal {
IMUI_Spacer (ctx, imui_size_pixels, 2, imui_size_expand, 100);
UI_Vertical {
IMUI_Layout_SetXSize (ctx, imui_size_expand, 100);
panel_view = ctx->current_parent;
}
IMUI_Spacer (ctx, imui_size_pixels, 2, imui_size_expand, 100);
}
IMUI_Spacer (ctx, imui_size_expand, 100, imui_size_pixels, 2);
}
#undef IMUI_context
ctx->style.background.normal = bg;
ctx->current_parent = panel_view;
}
void
IMUI_EndPanel (imui_ctx_t *ctx)
{
IMUI_PopLayout (ctx);
}
void
IMUI_StartWindow (imui_ctx_t *ctx, imui_window_t *window)
{
if (!window->is_open) {
return;
}
IMUI_StartPanel (ctx, window);
auto state = ctx->windows.a[ctx->windows.size - 1];
#define IMUI_context ctx
UI_Horizontal {
char cbutton = window->is_collapsed ? '>' : 'v';
if (UI_Button (va (0, "%c##collapse_%s", cbutton, window->name))) {
window->is_collapsed = !window->is_collapsed;
}
auto tb_state = imui_get_state (ctx, va (0, "%s##title_bar",
window->name));
uint32_t tb_old_entity = tb_state->entity;
auto title_bar = View_New (ctx->vsys, ctx->current_parent);
tb_state->entity = title_bar.id;
int tb_mode = update_hot_active (ctx, tb_old_entity, tb_state->entity);
auto delta = check_drag_delta (ctx, tb_state->entity);
if (ctx->active == tb_state->entity) {
state->draw_order = imui_ontop;
window->xpos += delta.x;
window->ypos += delta.y;
}
set_control (ctx, title_bar, true);
set_expand_x (ctx, title_bar, 100);
set_fill (ctx, title_bar, ctx->style.foreground.color[tb_mode]);
auto title = add_text (ctx, title_bar, state, window->mode);
View_Control (title)->gravity = grav_center;
if (UI_Button (va (0, "X##close_%s", window->name))) {
window->is_open = false;
}
}
#undef IMUI_context
}
void
IMUI_EndWindow (imui_ctx_t *ctx)
{
IMUI_PopLayout (ctx);
}