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https://git.code.sf.net/p/quake/quakeforge
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67 lines
1.4 KiB
C
67 lines
1.4 KiB
C
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/*
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mdl_sprit.h
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sprite model structures
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __mdl_sprite_h
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#define __mdl_sprite_h
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#include "qtypes.h"
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#include "spritegn.h"
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// FIXME: shorten these?
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typedef struct mspriteframe_s
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{
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float up, down, left, right;
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int gl_texturenum;
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struct tex_s *texture;
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} mspriteframe_t;
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typedef struct
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{
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int numframes;
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float *intervals;
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mspriteframe_t *frames[1];
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} mspritegroup_t;
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typedef struct
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{
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spriteframetype_t type;
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mspriteframe_t *frameptr;
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} mspriteframedesc_t;
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typedef struct
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{
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int type;
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int maxwidth;
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int maxheight;
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int numframes;
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float beamlength;
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mspriteframedesc_t frames[1];
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} msprite_t;
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#endif // __mdl_sprite_h
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