quakeforge/ruamoko/lib/List.r

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#include "List.h"
struct list_bucket_s {
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struct list_bucket_s *next;
struct list_bucket_s **prev;
id obj;
};
typedef struct list_bucket_s list_bucket_t;
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@implementation List
- (id) init
{
count = 0;
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head = nil;
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tail = &head;
return self;
}
- (void) dealloc
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{
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local list_bucket_t *e, *t = nil; //FIXME t uninitialized
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for (e = head; e; e = t) {
t = e.next;
[e.obj release];
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obj_free (e);
}
[super dealloc];
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}
- (id) getItemAt: (int) index
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{
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local list_bucket_t *e;
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if (index < 0 || index >= count)
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return nil;
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for (e = head; e && index; index--)
e = e.next;
return e.obj;
}
-(id) head
{
if (!head)
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return nil;
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return head.obj;
}
-(id) tail
{
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local list_bucket_t *e = (list_bucket_t *) tail;
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if (!e)
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return nil;
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return e.obj;
}
-(void) addItemAtHead: (id) item
{
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local list_bucket_t *e = obj_malloc (@sizeof (list_bucket_t));
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e.obj = item;
e.next = head;
e.prev = &head;
if (head)
head.prev = &e.next;
head = e;
count++;
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}
-(void) addItemAtTail: (id) item
{
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local list_bucket_t *e = obj_malloc (@sizeof (list_bucket_t));
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e.obj = item;
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e.next = nil;
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e.prev = tail;
tail[0] = e;
tail = &e.next;
count++;
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}
- (id) removeItem: (id) item
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{
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local list_bucket_t *e;
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for (e = head; e; e = e.next) {
if (e.obj == item) {
e.prev[0] = e.next;
if (e.next)
e.next.prev = e.prev;
obj_free (e);
count--;
return item;
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}
}
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return nil;
}
- (id) removeItemAtHead
{
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local list_bucket_t *e;
local id obj;
if (!count)
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return nil;
e = head;
obj = e.obj;
e.prev[0] = e.next;
if (e.next)
e.next.prev = e.prev;
if (tail == &e.next)
tail = e.prev;
obj_free (e);
count--;
return obj;
}
- (id) removeItemAtTail
{
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local list_bucket_t *e;
local id obj;
if (!count)
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return nil;
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e = (list_bucket_t *) tail;
obj = e.obj;
e.prev[0] = e.next;
if (e.next)
e.next.prev = e.prev;
obj_free (e);
count--;
return obj;
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}
- (int) count
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{
return count;
}
-(void)makeObjectsPerformSelector:(SEL)selector
{
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local list_bucket_t *e;
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for (e = head; e; e = e.next)
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[e.obj performSelector:selector];
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}
-(void)makeObjectsPerformSelector:(SEL)selector withObject:(id)arg
{
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local list_bucket_t *e;
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for (e = head; e; e = e.next)
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[e.obj performSelector:selector withObject:arg];
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}
@end