2021-01-10 06:52:27 +00:00
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#version 450
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layout (set = 0, binding = 0) uniform Matrices {
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mat4 Projection;
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};
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/** Vertex position.
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x, y, s, t
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\a vertex provides the onscreen location at which to draw the icon
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(\a x, \a y) and texture coordinate for the icon (\a s=z, \a t=w).
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*/
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2021-01-12 02:27:41 +00:00
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layout (location = 0) in vec2 vertex;
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layout (location = 1) in ivec2 uv;
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layout (location = 2) in vec4 vcolor;
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2021-01-10 06:52:27 +00:00
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layout (location = 0) out vec2 st;
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layout (location = 1) out vec4 color;
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void
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main (void)
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{
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gl_Position = Projection * vec4 (vertex.xy, 0.0, 1.0);
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2021-01-12 02:27:41 +00:00
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st = vec2(uv);
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2021-01-10 06:52:27 +00:00
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color = vcolor;
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}
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