quakeforge/libs/video/renderer/vulkan/shader/bsp_depth.vert

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#version 450
#extension GL_GOOGLE_include_directive : enable
#include "entity.h"
layout (set = 0, binding = 0) uniform
#include "matrices.h"
;
layout (set = 1, binding = 0) buffer Entities {
Entity entities[];
};
layout (location = 0) in vec4 vertex;
layout (location = 2) in uint entid;
void
main (void)
{
vec3 vert = vertex * entities[entid].transform;
gl_Position = Projection3d * (View * vec4 (vert, 1));
}