mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 07:42:18 +00:00
904 lines
17 KiB
C
904 lines
17 KiB
C
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/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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// brush.c
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/sys.h"
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#include "compat.h"
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#include "bsp5.h"
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int numbrushplanes;
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plane_t planes[MAX_MAP_PLANES];
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int numbrushfaces;
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mface_t faces[128]; // beveled clipping hull can generate many extra
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/*
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=================
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CheckFace
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Note: this will not catch 0 area polygons
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=================
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*/
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void CheckFace (face_t *f)
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{
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int i, j;
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vec_t *p1, *p2;
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vec_t d, edgedist;
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vec3_t dir, edgenormal, facenormal;
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if (f->numpoints < 3)
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Sys_Error ("CheckFace: %i points",f->numpoints);
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VectorCopy (planes[f->planenum].normal, facenormal);
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if (f->planeside)
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{
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VectorSubtract (vec3_origin, facenormal, facenormal);
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}
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for (i=0 ; i<f->numpoints ; i++)
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{
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p1 = f->pts[i];
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for (j=0 ; j<3 ; j++)
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if (p1[j] > BOGUS_RANGE || p1[j] < -BOGUS_RANGE)
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Sys_Error ("CheckFace: BUGUS_RANGE: %f",p1[j]);
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j = i+1 == f->numpoints ? 0 : i+1;
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// check the point is on the face plane
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d = DotProduct (p1, planes[f->planenum].normal) - planes[f->planenum].dist;
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if (d < -ON_EPSILON || d > ON_EPSILON)
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Sys_Error ("CheckFace: point off plane");
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// check the edge isn't degenerate
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p2 = f->pts[j];
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VectorSubtract (p2, p1, dir);
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if (VectorLength (dir) < ON_EPSILON)
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Sys_Error ("CheckFace: degenerate edge");
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CrossProduct (facenormal, dir, edgenormal);
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VectorNormalize (edgenormal);
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edgedist = DotProduct (p1, edgenormal);
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edgedist += ON_EPSILON;
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// all other points must be on front side
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for (j=0 ; j<f->numpoints ; j++)
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{
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if (j == i)
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continue;
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d = DotProduct (f->pts[j], edgenormal);
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if (d > edgedist)
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Sys_Error ("CheckFace: non-convex");
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}
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}
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}
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//===========================================================================
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/*
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=================
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ClearBounds
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=================
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*/
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void ClearBounds (brushset_t *bs)
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{
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int i, j;
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for (j=0 ; j<NUM_HULLS ; j++)
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for (i=0 ; i<3 ; i++)
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{
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bs->mins[i] = 99999;
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bs->maxs[i] = -99999;
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}
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}
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/*
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=================
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AddToBounds
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=================
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*/
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void AddToBounds (brushset_t *bs, vec3_t v)
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{
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int i;
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for (i=0 ; i<3 ; i++)
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{
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if (v[i] < bs->mins[i])
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bs->mins[i] = v[i];
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if (v[i] > bs->maxs[i])
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bs->maxs[i] = v[i];
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}
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}
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//===========================================================================
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int PlaneTypeForNormal (vec3_t normal)
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{
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float ax, ay, az;
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// NOTE: should these have an epsilon around 1.0?
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if (normal[0] == 1.0)
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return PLANE_X;
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if (normal[1] == 1.0)
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return PLANE_Y;
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if (normal[2] == 1.0)
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return PLANE_Z;
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if (normal[0] == -1.0 ||
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normal[1] == -1.0 ||
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normal[2] == -1.0)
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Sys_Error ("PlaneTypeForNormal: not a canonical vector");
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ax = fabs(normal[0]);
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ay = fabs(normal[1]);
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az = fabs(normal[2]);
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if (ax >= ay && ax >= az)
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return PLANE_ANYX;
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if (ay >= ax && ay >= az)
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return PLANE_ANYY;
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return PLANE_ANYZ;
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}
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#define DISTEPSILON 0.01
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#define ANGLEEPSILON 0.00001
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void NormalizePlane (plane_t *dp)
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{
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vec_t ax, ay, az;
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if (dp->normal[0] == -1.0)
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{
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dp->normal[0] = 1.0;
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dp->dist = -dp->dist;
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}
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if (dp->normal[1] == -1.0)
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{
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dp->normal[1] = 1.0;
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dp->dist = -dp->dist;
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}
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if (dp->normal[2] == -1.0)
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{
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dp->normal[2] = 1.0;
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dp->dist = -dp->dist;
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}
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if (dp->normal[0] == 1.0)
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{
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dp->type = PLANE_X;
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return;
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}
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if (dp->normal[1] == 1.0)
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{
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dp->type = PLANE_Y;
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return;
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}
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if (dp->normal[2] == 1.0)
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{
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dp->type = PLANE_Z;
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return;
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}
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ax = fabs(dp->normal[0]);
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ay = fabs(dp->normal[1]);
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az = fabs(dp->normal[2]);
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if (ax >= ay && ax >= az)
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dp->type = PLANE_ANYX;
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else if (ay >= ax && ay >= az)
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dp->type = PLANE_ANYY;
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else
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dp->type = PLANE_ANYZ;
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if (dp->normal[dp->type-PLANE_ANYX] < 0)
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{
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VectorSubtract (vec3_origin, dp->normal, dp->normal);
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dp->dist = -dp->dist;
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}
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}
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/*
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===============
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FindPlane
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Returns a global plane number and the side that will be the front
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===============
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*/
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int FindPlane (plane_t *dplane, int *side)
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{
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int i;
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plane_t *dp, pl;
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vec_t dot;
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dot = VectorLength(dplane->normal);
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if (dot < 1.0 - ANGLEEPSILON || dot > 1.0 + ANGLEEPSILON)
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Sys_Error ("FindPlane: normalization error");
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pl = *dplane;
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NormalizePlane (&pl);
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if (DotProduct(pl.normal, dplane->normal) > 0)
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*side = 0;
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else
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*side = 1;
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dp = planes;
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for (i=0 ; i<numbrushplanes;i++, dp++)
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{
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dot = DotProduct (dp->normal, pl.normal);
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if (dot > 1.0 - ANGLEEPSILON
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&& fabs(dp->dist - pl.dist) < DISTEPSILON )
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{ // regular match
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return i;
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}
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}
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if (numbrushplanes == MAX_MAP_PLANES)
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Sys_Error ("numbrushplanes == MAX_MAP_PLANES");
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planes[numbrushplanes] = pl;
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numbrushplanes++;
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return numbrushplanes-1;
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}
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/*
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===============
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FindPlane_old
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Returns a global plane number and the side that will be the front
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===============
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*/
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int FindPlane_old (plane_t *dplane, int *side)
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{
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int i;
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plane_t *dp;
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vec_t dot, ax, ay, az;
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dot = VectorLength(dplane->normal);
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if (dot < 1.0 - ANGLEEPSILON || dot > 1.0 + ANGLEEPSILON)
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Sys_Error ("FindPlane: normalization error");
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dp = planes;
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for (i=0 ; i<numbrushplanes;i++, dp++)
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{
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dot = DotProduct (dplane->normal, dp->normal);
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if (dot > 1.0 - ANGLEEPSILON
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&& fabs(dplane->dist - dp->dist) < DISTEPSILON )
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{ // regular match
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*side = 0;
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return i;
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}
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if (dot < -1.0+ANGLEEPSILON
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&& fabs(dplane->dist + dp->dist) < DISTEPSILON )
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{ // inverse of vector
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*side = 1;
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return i;
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}
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}
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// allocate a new plane, flipping normal to a consistant direction
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// if needed
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*dp = *dplane;
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if (numbrushplanes == MAX_MAP_PLANES)
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Sys_Error ("numbrushplanes == MAX_MAP_PLANES");
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numbrushplanes++;
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*side = 0;
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// NOTE: should these have an epsilon around 1.0?
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if (dplane->normal[0] == 1.0)
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dp->type = PLANE_X;
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else if (dplane->normal[1] == 1.0)
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dp->type = PLANE_Y;
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else if (dplane->normal[2] == 1.0)
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dp->type = PLANE_Z;
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else if (dplane->normal[0] == -1.0)
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{
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dp->type = PLANE_X;
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dp->normal[0] = 1.0;
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dp->dist = -dp->dist;
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*side = 1;
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}
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else if (dplane->normal[1] == -1.0)
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{
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dp->type = PLANE_Y;
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dp->normal[1] = 1.0;
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dp->dist = -dp->dist;
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*side = 1;
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}
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else if (dplane->normal[2] == -1.0)
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{
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dp->type = PLANE_Z;
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dp->normal[2] = 1.0;
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dp->dist = -dp->dist;
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*side = 1;
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}
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else
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{
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ax = fabs(dplane->normal[0]);
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ay = fabs(dplane->normal[1]);
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az = fabs(dplane->normal[2]);
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if (ax >= ay && ax >= az)
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dp->type = PLANE_ANYX;
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else if (ay >= ax && ay >= az)
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dp->type = PLANE_ANYY;
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else
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dp->type = PLANE_ANYZ;
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if (dplane->normal[dp->type-PLANE_ANYX] < 0)
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{
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VectorSubtract (vec3_origin, dp->normal, dp->normal);
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dp->dist = -dp->dist;
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*side = 1;
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}
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}
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return i;
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}
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/*
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=============================================================================
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TURN BRUSHES INTO GROUPS OF FACES
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=============================================================================
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*/
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vec3_t brush_mins, brush_maxs;
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face_t *brush_faces;
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/*
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=================
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CreateBrushFaces
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=================
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*/
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#define ZERO_EPSILON 0.001
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void CreateBrushFaces (void)
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{
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int i,j, k;
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vec_t r;
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face_t *f;
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winding_t *w;
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plane_t plane;
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mface_t *mf;
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brush_mins[0] = brush_mins[1] = brush_mins[2] = 99999;
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brush_maxs[0] = brush_maxs[1] = brush_maxs[2] = -99999;
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brush_faces = NULL;
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for (i=0 ; i<numbrushfaces ; i++)
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{
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mf = &faces[i];
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w = BaseWindingForPlane (&mf->plane);
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for (j=0 ; j<numbrushfaces && w ; j++)
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{
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if (j == i)
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continue;
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// flip the plane, because we want to keep the back side
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VectorSubtract (vec3_origin,faces[j].plane.normal, plane.normal);
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plane.dist = -faces[j].plane.dist;
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w = ClipWinding (w, &plane, false);
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}
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if (!w)
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continue; // overcontrained plane
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// this face is a keeper
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f = AllocFace ();
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f->numpoints = w->numpoints;
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if (f->numpoints > MAXEDGES)
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Sys_Error ("f->numpoints > MAXEDGES");
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for (j=0 ; j<w->numpoints ; j++)
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{
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for (k=0 ; k<3 ; k++)
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{
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r = (int) (w->points[j][k] + 0.5);
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if ( fabs(w->points[j][k] - r) < ZERO_EPSILON)
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f->pts[j][k] = r;
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else
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f->pts[j][k] = w->points[j][k];
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if (f->pts[j][k] < brush_mins[k])
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brush_mins[k] = f->pts[j][k];
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if (f->pts[j][k] > brush_maxs[k])
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brush_maxs[k] = f->pts[j][k];
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}
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||
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}
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||
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FreeWinding (w);
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||
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f->texturenum = mf->texinfo;
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||
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f->planenum = FindPlane (&mf->plane, &f->planeside);
|
||
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f->next = brush_faces;
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||
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brush_faces = f;
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||
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CheckFace (f);
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||
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}
|
||
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}
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||
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||
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|
||
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/*
|
||
|
==============================================================================
|
||
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|
||
|
BEVELED CLIPPING HULL GENERATION
|
||
|
|
||
|
This is done by brute force, and could easily get a lot faster if anyone cares.
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
vec3_t hull_size[3][2] = {
|
||
|
{ {0, 0, 0}, {0, 0, 0} },
|
||
|
{ {-16,-16,-32}, {16,16,24} },
|
||
|
{ {-32,-32,-64}, {32,32,24} }
|
||
|
|
||
|
};
|
||
|
|
||
|
#define MAX_HULL_POINTS 32
|
||
|
#define MAX_HULL_EDGES 64
|
||
|
|
||
|
int num_hull_points;
|
||
|
vec3_t hull_points[MAX_HULL_POINTS];
|
||
|
vec3_t hull_corners[MAX_HULL_POINTS*8];
|
||
|
int num_hull_edges;
|
||
|
int hull_edges[MAX_HULL_EDGES][2];
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
AddBrushPlane
|
||
|
=============
|
||
|
*/
|
||
|
void AddBrushPlane (plane_t *plane)
|
||
|
{
|
||
|
int i;
|
||
|
plane_t *pl;
|
||
|
float l;
|
||
|
|
||
|
if (numbrushfaces == MAX_FACES)
|
||
|
Sys_Error ("AddBrushPlane: numbrushfaces == MAX_FACES");
|
||
|
l = VectorLength (plane->normal);
|
||
|
if (l < 0.999 || l > 1.001)
|
||
|
Sys_Error ("AddBrushPlane: bad normal");
|
||
|
|
||
|
for (i=0 ; i<numbrushfaces ; i++)
|
||
|
{
|
||
|
pl = &faces[i].plane;
|
||
|
if (VectorCompare (pl->normal, plane->normal)
|
||
|
&& fabs(pl->dist - plane->dist) < ON_EPSILON )
|
||
|
return;
|
||
|
}
|
||
|
faces[i].plane = *plane;
|
||
|
faces[i].texinfo = faces[0].texinfo;
|
||
|
numbrushfaces++;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
TestAddPlane
|
||
|
|
||
|
Adds the given plane to the brush description if all of the original brush
|
||
|
vertexes can be put on the front side
|
||
|
=============
|
||
|
*/
|
||
|
void TestAddPlane (plane_t *plane)
|
||
|
{
|
||
|
int i, c;
|
||
|
vec_t d;
|
||
|
vec_t *corner;
|
||
|
plane_t flip;
|
||
|
vec3_t inv;
|
||
|
int counts[3];
|
||
|
plane_t *pl;
|
||
|
|
||
|
// see if the plane has allready been added
|
||
|
for (i=0 ; i<numbrushfaces ; i++)
|
||
|
{
|
||
|
pl = &faces[i].plane;
|
||
|
if (VectorCompare (plane->normal, pl->normal) && fabs(plane->dist - pl->dist) < ON_EPSILON)
|
||
|
return;
|
||
|
VectorSubtract (vec3_origin, plane->normal, inv);
|
||
|
if (VectorCompare (inv, pl->normal) && fabs(plane->dist + pl->dist) < ON_EPSILON)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// check all the corner points
|
||
|
counts[0] = counts[1] = counts[2] = 0;
|
||
|
c = num_hull_points * 8;
|
||
|
|
||
|
corner = hull_corners[0];
|
||
|
for (i=0 ; i<c ; i++, corner += 3)
|
||
|
{
|
||
|
d = DotProduct (corner, plane->normal) - plane->dist;
|
||
|
if (d < -ON_EPSILON)
|
||
|
{
|
||
|
if (counts[0])
|
||
|
return;
|
||
|
counts[1]++;
|
||
|
}
|
||
|
else if (d > ON_EPSILON)
|
||
|
{
|
||
|
if (counts[1])
|
||
|
return;
|
||
|
counts[0]++;
|
||
|
}
|
||
|
else
|
||
|
counts[2]++;
|
||
|
}
|
||
|
|
||
|
// the plane is a seperator
|
||
|
|
||
|
if (counts[0])
|
||
|
{
|
||
|
VectorSubtract (vec3_origin, plane->normal, flip.normal);
|
||
|
flip.dist = -plane->dist;
|
||
|
plane = &flip;
|
||
|
}
|
||
|
|
||
|
AddBrushPlane (plane);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
AddHullPoint
|
||
|
|
||
|
Doesn't add if duplicated
|
||
|
=============
|
||
|
*/
|
||
|
int AddHullPoint (vec3_t p, int hullnum)
|
||
|
{
|
||
|
int i;
|
||
|
vec_t *c;
|
||
|
int x,y,z;
|
||
|
|
||
|
for (i=0 ; i<num_hull_points ; i++)
|
||
|
if (VectorCompare (p, hull_points[i]))
|
||
|
return i;
|
||
|
|
||
|
VectorCopy (p, hull_points[num_hull_points]);
|
||
|
|
||
|
c = hull_corners[i*8];
|
||
|
|
||
|
for (x=0 ; x<2 ; x++)
|
||
|
for (y=0 ; y<2 ; y++)
|
||
|
for (z=0; z<2 ; z++)
|
||
|
{
|
||
|
c[0] = p[0] + hull_size[hullnum][x][0];
|
||
|
c[1] = p[1] + hull_size[hullnum][y][1];
|
||
|
c[2] = p[2] + hull_size[hullnum][z][2];
|
||
|
c += 3;
|
||
|
}
|
||
|
|
||
|
if (num_hull_points == MAX_HULL_POINTS)
|
||
|
Sys_Error ("MAX_HULL_POINTS");
|
||
|
|
||
|
num_hull_points++;
|
||
|
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
AddHullEdge
|
||
|
|
||
|
Creates all of the hull planes around the given edge, if not done allready
|
||
|
=============
|
||
|
*/
|
||
|
void AddHullEdge (vec3_t p1, vec3_t p2, int hullnum)
|
||
|
{
|
||
|
int pt1, pt2;
|
||
|
int i;
|
||
|
int a, b, c, d, e;
|
||
|
vec3_t edgevec, planeorg, planevec;
|
||
|
plane_t plane;
|
||
|
vec_t l;
|
||
|
|
||
|
pt1 = AddHullPoint (p1, hullnum);
|
||
|
pt2 = AddHullPoint (p2, hullnum);
|
||
|
|
||
|
for (i=0 ; i<num_hull_edges ; i++)
|
||
|
if ( (hull_edges[i][0] == pt1 && hull_edges[i][1] == pt2)
|
||
|
|| (hull_edges[i][0] == pt2 && hull_edges[i][1] == pt1) )
|
||
|
return; // allread added
|
||
|
|
||
|
if (num_hull_edges == MAX_HULL_EDGES)
|
||
|
Sys_Error ("MAX_HULL_EDGES");
|
||
|
|
||
|
hull_edges[i][0] = pt1;
|
||
|
hull_edges[i][1] = pt2;
|
||
|
num_hull_edges++;
|
||
|
|
||
|
VectorSubtract (p1, p2, edgevec);
|
||
|
VectorNormalize (edgevec);
|
||
|
|
||
|
for (a=0 ; a<3 ; a++)
|
||
|
{
|
||
|
b = (a+1)%3;
|
||
|
c = (a+2)%3;
|
||
|
for (d=0 ; d<=1 ; d++)
|
||
|
for (e=0 ; e<=1 ; e++)
|
||
|
{
|
||
|
VectorCopy (p1, planeorg);
|
||
|
planeorg[b] += hull_size[hullnum][d][b];
|
||
|
planeorg[c] += hull_size[hullnum][e][c];
|
||
|
|
||
|
VectorCopy (vec3_origin, planevec);
|
||
|
planevec[a] = 1;
|
||
|
|
||
|
CrossProduct (planevec, edgevec, plane.normal);
|
||
|
l = VectorLength (plane.normal);
|
||
|
if (l < 1-ANGLEEPSILON || l > 1+ANGLEEPSILON)
|
||
|
continue;
|
||
|
plane.dist = DotProduct (planeorg, plane.normal);
|
||
|
TestAddPlane (&plane);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
ExpandBrush
|
||
|
=============
|
||
|
*/
|
||
|
void ExpandBrush (int hullnum)
|
||
|
{
|
||
|
int i, x, s;
|
||
|
vec3_t corner;
|
||
|
face_t *f;
|
||
|
plane_t plane, *p;
|
||
|
|
||
|
num_hull_points = 0;
|
||
|
num_hull_edges = 0;
|
||
|
|
||
|
// create all the hull points
|
||
|
for (f=brush_faces ; f ; f=f->next)
|
||
|
for (i=0 ; i<f->numpoints ; i++)
|
||
|
AddHullPoint (f->pts[i], hullnum);
|
||
|
|
||
|
// expand all of the planes
|
||
|
for (i=0 ; i<numbrushfaces ; i++)
|
||
|
{
|
||
|
p = &faces[i].plane;
|
||
|
VectorCopy (vec3_origin, corner);
|
||
|
for (x=0 ; x<3 ; x++)
|
||
|
{
|
||
|
if (p->normal[x] > 0)
|
||
|
corner[x] = hull_size[hullnum][1][x];
|
||
|
else if (p->normal[x] < 0)
|
||
|
corner[x] = hull_size[hullnum][0][x];
|
||
|
}
|
||
|
p->dist += DotProduct (corner, p->normal);
|
||
|
}
|
||
|
|
||
|
// add any axis planes not contained in the brush to bevel off corners
|
||
|
for (x=0 ; x<3 ; x++)
|
||
|
for (s=-1 ; s<=1 ; s+=2)
|
||
|
{
|
||
|
// add the plane
|
||
|
VectorCopy (vec3_origin, plane.normal);
|
||
|
plane.normal[x] = s;
|
||
|
if (s == -1)
|
||
|
plane.dist = -brush_mins[x] + -hull_size[hullnum][0][x];
|
||
|
else
|
||
|
plane.dist = brush_maxs[x] + hull_size[hullnum][1][x];
|
||
|
AddBrushPlane (&plane);
|
||
|
}
|
||
|
|
||
|
// add all of the edge bevels
|
||
|
for (f=brush_faces ; f ; f=f->next)
|
||
|
for (i=0 ; i<f->numpoints ; i++)
|
||
|
AddHullEdge (f->pts[i], f->pts[(i+1)%f->numpoints], hullnum);
|
||
|
}
|
||
|
|
||
|
//============================================================================
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
LoadBrush
|
||
|
|
||
|
Converts a mapbrush to a bsp brush
|
||
|
===============
|
||
|
*/
|
||
|
brush_t *LoadBrush (mbrush_t *mb, int hullnum)
|
||
|
{
|
||
|
brush_t *b;
|
||
|
int contents;
|
||
|
char *name;
|
||
|
mface_t *f;
|
||
|
|
||
|
//
|
||
|
// check texture name for attributes
|
||
|
//
|
||
|
name = miptex[bsp->texinfo[mb->faces->texinfo].miptex];
|
||
|
|
||
|
if (!strcasecmp(name, "clip") && hullnum == 0)
|
||
|
return NULL; // "clip" brushes don't show up in the draw hull
|
||
|
|
||
|
if (name[0] == '*' && worldmodel) // entities never use water merging
|
||
|
{
|
||
|
if (!strncasecmp(name+1,"lava",4))
|
||
|
contents = CONTENTS_LAVA;
|
||
|
else if (!strncasecmp(name+1,"slime",5))
|
||
|
contents = CONTENTS_SLIME;
|
||
|
else
|
||
|
contents = CONTENTS_WATER;
|
||
|
}
|
||
|
else if (!strncasecmp (name, "sky",3) && worldmodel && hullnum == 0)
|
||
|
contents = CONTENTS_SKY;
|
||
|
else
|
||
|
contents = CONTENTS_SOLID;
|
||
|
|
||
|
if (hullnum && contents != CONTENTS_SOLID && contents != CONTENTS_SKY)
|
||
|
return NULL; // water brushes don't show up in clipping hulls
|
||
|
|
||
|
// no seperate textures on clip hull
|
||
|
|
||
|
//
|
||
|
// create the faces
|
||
|
//
|
||
|
brush_faces = NULL;
|
||
|
|
||
|
numbrushfaces = 0;
|
||
|
for (f=mb->faces ; f ; f=f->next)
|
||
|
{
|
||
|
faces[numbrushfaces] = *f;
|
||
|
if (hullnum)
|
||
|
faces[numbrushfaces].texinfo = 0;
|
||
|
numbrushfaces++;
|
||
|
}
|
||
|
|
||
|
CreateBrushFaces ();
|
||
|
|
||
|
if (!brush_faces)
|
||
|
{
|
||
|
printf ("WARNING: couldn't create brush faces\n");
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
if (hullnum)
|
||
|
{
|
||
|
ExpandBrush (hullnum);
|
||
|
CreateBrushFaces ();
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// create the brush
|
||
|
//
|
||
|
b = AllocBrush ();
|
||
|
|
||
|
b->contents = contents;
|
||
|
b->faces = brush_faces;
|
||
|
VectorCopy (brush_mins, b->mins);
|
||
|
VectorCopy (brush_maxs, b->maxs);
|
||
|
|
||
|
return b;
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
Brush_DrawAll
|
||
|
|
||
|
============
|
||
|
*/
|
||
|
void Brush_DrawAll (brushset_t *bs)
|
||
|
{
|
||
|
brush_t *b;
|
||
|
face_t *f;
|
||
|
|
||
|
for (b=bs->brushes ; b ; b=b->next)
|
||
|
for (f=b->faces ; f ; f=f->next)
|
||
|
Draw_DrawFace (f);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
Brush_LoadEntity
|
||
|
============
|
||
|
*/
|
||
|
brushset_t *Brush_LoadEntity (entity_t *ent, int hullnum)
|
||
|
{
|
||
|
brush_t *b, *next, *water, *other;
|
||
|
mbrush_t *mbr;
|
||
|
int numbrushes;
|
||
|
brushset_t *bset;
|
||
|
|
||
|
bset = malloc (sizeof(brushset_t));
|
||
|
memset (bset, 0, sizeof(brushset_t));
|
||
|
ClearBounds (bset);
|
||
|
|
||
|
numbrushes = 0;
|
||
|
other = water = NULL;
|
||
|
|
||
|
qprintf ("--- Brush_LoadEntity ---\n");
|
||
|
|
||
|
for (mbr = ent->brushes ; mbr ; mbr=mbr->next)
|
||
|
{
|
||
|
b = LoadBrush (mbr, hullnum);
|
||
|
if (!b)
|
||
|
continue;
|
||
|
|
||
|
numbrushes++;
|
||
|
|
||
|
if (b->contents != CONTENTS_SOLID)
|
||
|
{
|
||
|
b->next = water;
|
||
|
water = b;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
b->next = other;
|
||
|
other = b;
|
||
|
}
|
||
|
|
||
|
AddToBounds (bset, b->mins);
|
||
|
AddToBounds (bset, b->maxs);
|
||
|
}
|
||
|
|
||
|
// add all of the water textures at the start
|
||
|
for (b=water ; b ; b=next)
|
||
|
{
|
||
|
next = b->next;
|
||
|
b->next = other;
|
||
|
other = b;
|
||
|
}
|
||
|
|
||
|
bset->brushes = other;
|
||
|
|
||
|
brushset = bset;
|
||
|
Brush_DrawAll (bset);
|
||
|
|
||
|
qprintf ("%i brushes read\n",numbrushes);
|
||
|
|
||
|
return bset;
|
||
|
}
|
||
|
|
||
|
|