quakeforge/libs/video/renderer/vulkan/shader/iqm_fwd.frag

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#version 450
layout (set = 1, binding = 0) uniform sampler2D Skin;
layout (push_constant) uniform PushConstants {
layout (offset = 68)
uint colorA;
uint colorB;
vec4 base_color;
vec4 fog;
};
layout (location = 0) in vec2 texcoord;
layout (location = 1) in vec4 position;
layout (location = 2) in vec3 fnormal;
layout (location = 3) in vec3 ftangent;
layout (location = 4) in vec3 fbitangent;
layout (location = 5) in vec4 color;
layout (location = 0) out vec4 frag_color;
void
main (void)
{
vec4 c;
c = texture (Skin, texcoord);// * color;
frag_color = c;
}