quakeforge/include/QF/plugin/vid_render.h

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/*
QF/plugin/vid_render.h
Video Renderer plugin data types
Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_plugin_vid_render_h_
#define __QF_plugin_vid_render_h_
#include <QF/draw.h>
#include <QF/plugin.h>
#include <QF/qtypes.h>
#include <QF/render.h>
#include <QF/screen.h>
struct plitem_s;
struct cvar_s;
/*
All video plugins must export these functions
*/
typedef struct vid_particle_funcs_s {
void (*R_RocketTrail) (const struct entity_s *ent);
void (*R_GrenadeTrail) (const struct entity_s *ent);
void (*R_BloodTrail) (const struct entity_s *ent);
void (*R_SlightBloodTrail) (const struct entity_s *ent);
void (*R_WizTrail) (const struct entity_s *ent);
void (*R_FlameTrail) (const struct entity_s *ent);
void (*R_VoorTrail) (const struct entity_s *ent);
void (*R_GlowTrail) (const struct entity_s *ent, int glow_color);
void (*R_RunParticleEffect) (const vec3_t org, const vec3_t dir,
int color, int count);
void (*R_BloodPuffEffect) (const vec3_t org, int count);
void (*R_GunshotEffect) (const vec3_t org, int count);
void (*R_LightningBloodEffect) (const vec3_t org);
void (*R_SpikeEffect) (const vec3_t org);
void (*R_KnightSpikeEffect) (const vec3_t org);
void (*R_SuperSpikeEffect) (const vec3_t org);
void (*R_WizSpikeEffect) (const vec3_t org);
void (*R_BlobExplosion) (const vec3_t org);
void (*R_ParticleExplosion) (const vec3_t org);
void (*R_ParticleExplosion2) (const vec3_t org, int colorStart,
int colorLength);
void (*R_LavaSplash) (const vec3_t org);
void (*R_TeleportSplash) (const vec3_t org);
void (*R_DarkFieldParticles) (const struct entity_s *ent);
void (*R_EntityParticles) (const struct entity_s *ent);
} vid_particle_funcs_t;
typedef struct vid_render_funcs_s {
void (*Draw_Init) (void);
void (*Draw_Character) (int x, int y, unsigned ch);
void (*Draw_String) (int x, int y, const char *str);
void (*Draw_nString) (int x, int y, const char *str, int count);
void (*Draw_AltString) (int x, int y, const char *str);
void (*Draw_ConsoleBackground) (int lines, byte alpha);
void (*Draw_Crosshair) (void);
void (*Draw_CrosshairAt) (int ch, int x, int y);
void (*Draw_TileClear) (int x, int y, int w, int h);
void (*Draw_Fill) (int x, int y, int w, int h, int c);
void (*Draw_TextBox) (int x, int y, int width, int lines, byte alpha);
void (*Draw_FadeScreen) (void);
void (*Draw_BlendScreen) (quat_t color);
qpic_t *(*Draw_CachePic) (const char *path, qboolean alpha);
void (*Draw_UncachePic) (const char *path);
qpic_t *(*Draw_MakePic) (int width, int height, const byte *data);
void (*Draw_DestroyPic) (qpic_t *pic);
qpic_t *(*Draw_PicFromWad) (const char *name);
void (*Draw_Pic) (int x, int y, qpic_t *pic);
void (*Draw_Picf) (float x, float y, qpic_t *pic);
void (*Draw_SubPic) (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height);
// scr_funcs is a null terminated array
void (*SCR_UpdateScreen) (double realtime, SCR_Func scr_3dfunc,
SCR_Func *scr_funcs);
void (*SCR_DrawRam) (void);
void (*SCR_DrawFPS) (void);
void (*SCR_DrawTime) (void);
void (*SCR_DrawTurtle) (void);
void (*SCR_DrawPause) (void);
struct tex_s *(*SCR_CaptureBGR) (void);
void (*Fog_Update) (float density, float red, float green, float blue,
float time);
void (*Fog_ParseWorldspawn) (struct plitem_s *worldspawn);
void (*R_ClearState) (void);
void (*R_LoadSkys) (const char *);
void (*R_NewMap) (model_t *worldmodel, model_t **models, int num_models);
void (*R_AddEfrags) (entity_t *ent);
void (*R_RemoveEfrags) (entity_t *ent);
dlight_t *(*R_AllocDlight) (int key);
entity_t *(*R_AllocEntity) (void);
void (*R_RenderView) (void);
void (*R_DecayLights) (double frametime);
void (*D_FlushCaches) (void);
vid_particle_funcs_t *particles;
} vid_render_funcs_t;
typedef struct vid_render_data_s {
viddef_t *vid;
refdef_t *refdef;
vrect_t *scr_vrect;
int scr_copytop;
int scr_copyeverything;
int scr_fullupdate; // set to 0 to force full redraw
void (*viewsize_callback) (struct cvar_s *);
struct cvar_s *scr_viewsize;
float min_wateralpha;
qboolean active;
qboolean force_fullscreen;
qboolean inhibit_viewmodel;
qboolean paused;
int lineadj;
struct entity_s *view_model;
struct entity_s *player_entity;
float gravity;
double frametime;
double realtime;
lightstyle_t *lightstyle;
vec_t *origin;
vec_t *vpn;
vec_t *vright;
vec_t *vup;
} vid_render_data_t;
#endif // __QF_plugin_vid_render_h_