quakeforge/include/QF/Vulkan/qf_renderpass.h

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#ifndef __QF_Vulkan_qf_renderpass_h
#define __QF_Vulkan_qf_renderpass_h
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#ifndef VK_NO_PROTOTYPES
#define VK_NO_PROTOTYPES
#endif
#include <vulkan/vulkan.h>
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#include "QF/darray.h"
#include "QF/simd/types.h"
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#include "QF/Vulkan/render.h"
typedef struct qfv_framebufferset_s
DARRAY_TYPE (VkFramebuffer) qfv_framebufferset_t;
#define QFV_AllocFrameBuffers(num, allocator) \
DARRAY_ALLOCFIXED (qfv_framebufferset_t, num, allocator)
typedef struct qfv_subpass_s {
vec4f_t color;
const char *name;
} qfv_subpass_t;
typedef struct qfv_subpassset_s
DARRAY_TYPE (qfv_subpass_t) qfv_subpassset_t;
typedef struct qfv_renderframe_s {
struct vulkan_ctx_s *vulkan_ctx;
struct qfv_renderpass_s *renderpass;
VkSubpassContents subpassContents;
VkFramebuffer framebuffer;
int subpassCount;
qfv_subpass_t *subpassInfo;
struct qfv_cmdbufferset_s *subpassCmdSets;
} qfv_renderframe_t;
typedef struct qfv_renderframeset_s
DARRAY_TYPE (qfv_renderframe_t) qfv_renderframeset_t;
typedef struct clearvalueset_s
DARRAY_TYPE (VkClearValue) clearvalueset_t;
typedef void (*qfv_draw_t) (qfv_renderframe_t *rFrame);
typedef struct qfv_renderpass_s {
struct vulkan_ctx_s *vulkan_ctx;
vec4f_t color; // for debugging
const char *name; // for debugging
struct plitem_s *renderpassDef;
VkRenderPass renderpass;
clearvalueset_t *clearValues;
struct qfv_imageset_s *attachment_images;
struct qfv_imageviewset_s *attachment_views;
VkDeviceMemory attachmentMemory;
size_t attachmentMemory_size;
qfv_output_t output;
qfv_framebufferset_t *framebuffers;
VkViewport viewport;
VkRect2D scissor;
VkRect2D renderArea;
int order;
int primary_commands;
size_t subpassCount;
qfv_subpassset_t *subpass_info;
qfv_renderframeset_t frames;
qfv_draw_t draw;
} qfv_renderpass_t;
qfv_renderpass_t *QFV_RenderPass_New (struct vulkan_ctx_s *ctx,
const char *name, qfv_draw_t draw);
void QFV_RenderPass_Delete (qfv_renderpass_t *renderpass);
void QFV_RenderPass_CreateAttachments (qfv_renderpass_t *renderpass);
void QFV_RenderPass_CreateRenderPass (qfv_renderpass_t *renderpass);
void QFV_RenderPass_CreateFramebuffer (qfv_renderpass_t *renderpass);
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#endif//__QF_Vulkan_qf_renderpass_h