quakeforge/tools/qfvis/source/base-vis.c

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/*
base-vis.c
PVS PHS generator tool
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <getopt.h>
#include <stdlib.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <getopt.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include "QF/bspfile.h"
#include "QF/cmd.h"
#include "QF/mathlib.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "tools/qfvis/include/vis.h"
#include "tools/qfvis/include/options.h"
/*
This is a rough first-order aproximation that is used to trivially reject
some of the final calculations.
*/
static void
SimpleFlood (basethread_t *thread, portal_t *srcportal, int clusternum)
{
int i;
cluster_t *cluster;
portal_t *portal;
if (set_is_member (srcportal->mightsee, clusternum))
return;
set_add (srcportal->mightsee, clusternum);
thread->clustersee++;
cluster = &clusters[clusternum];
for (i = 0; i < cluster->numportals; i++) {
portal = &cluster->portals[i];
if (!set_is_member (thread->portalsee, portal - portals))
continue;
SimpleFlood (thread, srcportal, portal->cluster);
}
}
static inline int
test_sphere (const vspheref_t *sphere, vec4f_t plane)
{
#ifdef __SSE3__
const vec4f_t zero = {};
float r = sphere->radius;
vec4f_t eps = { r, r, r, r };
vec4f_t d = _mm_addsub_ps (zero, dotf (sphere->center, plane));
vec4i_t c = (d - eps) >= 0;
c = (vec4i_t) _mm_hsub_epi32 ((__m128i) c, (__m128i) c);
return c[0];
#else
float d = DotProduct (sphere->center, plane) + plane[3];
int front = (d >= sphere->radius);
int back = (d <= -sphere->radius);
return front - back;
#endif
}
static int __attribute__ ((pure))
test_winding_front (const winding_t *winding, vec4f_t plane)
{
for (unsigned i = 0; i < winding->numpoints; i++) {
vec4f_t d = dotf (winding->points[i], plane);
if (d[0] > ON_EPSILON)
return 1;
}
return 0;
}
static int __attribute__ ((pure))
test_winding_back (const winding_t *winding, vec4f_t plane)
{
for (unsigned i = 0; i < winding->numpoints; i++) {
vec4f_t d = dotf (winding->points[i], plane);
if (d[0] < -ON_EPSILON)
return 1;
}
return 0;
}
void
PortalBase (basethread_t *thread, portal_t *portal)
{
portal_t *tp;
cluster_t *cluster;
int tp_side, portal_side;
2021-08-02 05:02:41 +00:00
for (cluster = clusters; cluster < clusters + portalclusters; cluster++) {
int side = test_sphere (&cluster->sphere, portal->plane);
if (side < 0) {
thread->clustertest += cluster->numportals;
// The cluster is entirely behind the portal's plane, thus every
// portal in the cluster is also behind the portal's plane and
// cannot be seen at all.
thread->clustercull += cluster->numportals;
} else if (side > 0) {
// The cluster is entirely in front of the portal's plane, thus
// every portal in the cluster is also in front of the portal's
// plane and may be seen. However, as portals are one-way (ie,
// can see out the portal along its plane normal, but not into
// the portal against its plane normal), the current portal
// must be behind the cluster's portal, or straddle its plane,
// for a cluster's portal to be considered visible.
thread->clustertest += cluster->numportals;
for (int i = 0; i < cluster->numportals; i++) {
tp = cluster->portals + i;
if (tp == portal) {
thread->selfcull++;
continue;
}
thread->spheretest++;
portal_side = test_sphere (&portal->sphere, tp->plane);
if (portal_side > 0) {
// The portal definitely is entirely in front of the test
// portal's plane. (cannot see into a portal from its
// front side)
thread->spherecull++;
} else if (portal_side < 0) {
// The portal's sphere is behind the test portal's plane,
// so the portal itself is entirely behind the plane
// thus the test portal is potentially visible.
thread->spherepass++;
set_add (thread->portalsee, tp - portals);
} else {
// The portal's sphere straddle's the test portal's
// plane, so need to do a more refined check.
thread->windingtest++;
if (test_winding_back (portal->winding, tp->plane)) {
// The portal is at least partially behind the test
// portal's plane, so the test portal is potentially
// visible.
thread->windingpass++;
set_add (thread->portalsee, tp - portals);
} else {
thread->windingcull++;
}
}
}
} else {
thread->clustertest += cluster->numportals;
// The cluster's sphere straddle's the portal's plane, thus each
// portal in the cluster must be tested individually.
for (int i = 0; i < cluster->numportals; i++) {
tp = cluster->portals + i;
if (tp == portal) {
thread->selfcull++;
continue;
}
thread->spheretest++;
// If the target portal is behind the portals's plane, then
// it can't possibly be seen by the portal.
//
// If the portal is in front of the target's plane, then the
// target is of no interest as it is facing counter to the
// flow of visibility.
// First check using the bounding spheres of the two portals.
tp_side = test_sphere (&tp->sphere, portal->plane);
if (tp_side < 0) {
// The test portal definitely is entirely behind the
// portal's plane.
thread->spherecull++;
continue; // entirely behind
}
portal_side = test_sphere (&portal->sphere, tp->plane);
if (portal_side > 0) {
// The portal definitely is entirely in front of the
// test portal's plane. (cannot see into a portal from
// its front side)
thread->spherecull++;
continue; // entirely in front
}
if (tp_side > 0 && portal_side < 0) {
thread->spherepass++;
set_add (thread->portalsee, tp - portals);
continue;
}
thread->windingtest++;
if (tp_side == 0) {
// The test portal's sphere touches the portal's plane,
// so do a more refined check.
if (!test_winding_front (tp->winding, portal->plane)) {
thread->windingcull++;
continue;
}
}
if (portal_side == 0) {
// The portal's sphere touches the test portal's plane,
// so do a more refined check.
if (!test_winding_back (portal->winding, tp->plane)) {
thread->windingcull++;
continue;
}
}
thread->windingpass++;
set_add (thread->portalsee, tp - portals);
}
}
}
SimpleFlood (thread, portal, portal->cluster);
portal->nummightsee = thread->clustersee;
}