quakeforge/tools/Forge/Headers/Project.h

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#import <AppKit/AppKit.h>
#include <sys/stat.h>
#define BASEPATHKEY "basepath"
#define MAPNAMESKEY "maps"
#define DESCKEY "desc"
#define WADSKEY "wads"
#define BSPFULLVIS "bspfullvis"
#define BSPFASTVIS "bspfastvis"
#define BSPNOVIS "bspnovis"
#define BSPRELIGHT "bsprelight"
#define BSPLEAKTEST "bspleaktest"
#define BSPENTITIES "bspentities"
#define SUBDIR_ENT "progs" // subdir names in heirarchy
#define SUBDIR_MAPS "maps"
#define SUBDIR_GFX "gfx"
extern id project_i;
@interface Project: NSObject
{
id projectInfo; // dictionary storage of project info
id basepathinfo_i; // outlet to base path info textfield
id mapbrowse_i; // outlet to QuakeEd Maps browser
id currentmap_i; // outlet to current map textfield
id mapList; // list of map names (Storage)
id descList; // list of map descriptions (Storage)
id wadList; // list of wad names (Storage)
id pis_panel_i; // outlet to Project Info Settings (PIS) panel
id pis_basepath_i; // outlet to PIS->base path
id pis_wads_i; // outlet to PIS->wad browser
id pis_fullvis_i; // outlet to PIS->full vis command
id pis_fastvis_i; // outlet to PIS->fast vis command
id pis_novis_i; // outlet to PIS->no vis command
id pis_relight_i; // outlet to PIS->relight command
id pis_leaktest_i; // outlet to PIS->leak test command
id BSPoutput_i; // outlet to Text
NSString *path_projectinfo; // path of QE_Project file
NSString *path_basepath; // base path of heirarchy
NSString *path_progdir; // derived from basepath
NSString *path_mapdirectory; // derived from basepath
NSString *path_finalmapdir; // derived from basepath
NSString *path_wad8; // path of texture WAD for cmd-8 key
NSString *path_wad9; // path of texture WAD for cmd-9 key
NSString *path_wad0; // path of texture WAD for cmd-0 key
NSString *string_fullvis; // cmd-line parm
NSString *string_fastvis; // cmd-line parm
NSString *string_novis; // cmd-line parm
NSString *string_relight; // cmd-line parm
NSString *string_leaktest; // cmd-line parm
NSString *string_entities; // cmd-line parm
int showDescriptions; // 1 = show map descs in browser
time_t lastModified; // last time project file was modified
}
- initProject;
- initVars;
- (char *)currentProjectFile;
- setTextureWad: (char *)wf;
- addToOutput: (NSString *) string;
- clearBspOutput: sender;
- initProjSettings;
- changeChar: (char) f to: (char) t in: (id) obj;
- (int) searchForString: (NSString *) str in: (id) obj;
- parseProjectFile; // read defaultsdatabase for project path
- openProjectFile: (NSString *) path; // called by openProject and newProject
- openProject;
- clickedOnMap:sender; // called if clicked on map in browser
- clickedOnWad:sender; // called if clicked on wad in browser
// methods to query the project file
- (NSString *) mapDirectory;
- (NSString *) finalMapDirectory;
- (NSString *) progDirectory;
- (NSString *) WAD8;
- (NSString *) WAD9;
- (NSString *) WAD0;
- (NSString *) fullVisCommand;
- (NSString *) fastVisCommand;
- (NSString *) noVisCommand;
- (NSString *) relightCommand;
- (NSString *) leakTestCommand;
- (NSString *) entitiesCommand;
@end
void changeString(char cf, char ct, char *string);