quakeforge/libs/models/model.c

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/*
model.c
model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
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// Models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/model.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "compat.h"
model_t *loadmodel;
char *loadname; // for hunk tags
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#define MOD_BLOCK 16 // allocate 16 models at a time
model_t **mod_known;
int mod_numknown;
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int mod_maxknown;
VISIBLE texture_t *r_notexture_mip;
cvar_t *gl_mesh_cache;
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cvar_t *gl_subdivide_size;
cvar_t *gl_alias_render_tri;
cvar_t *gl_textures_external;
static void Mod_CallbackLoad (void *object, cache_allocator_t allocator);
VISIBLE void
Mod_Init (void)
{
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byte *dest;
int m, x, y;
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int mip0size = 16*16, mip1size = 8*8, mip2size = 4*4, mip3size = 2*2;
memset (mod_novis, 0xff, sizeof (mod_novis));
r_notexture_mip = Hunk_AllocName (sizeof (texture_t) + mip0size + mip1size
+ mip2size + mip3size, "notexture");
r_notexture_mip->width = r_notexture_mip->height = 16;
r_notexture_mip->offsets[0] = sizeof (texture_t);
r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + mip0size;
r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + mip1size;
r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + mip2size;
for (m = 0; m < 4; m++) {
dest = (byte *) r_notexture_mip + r_notexture_mip->offsets[m];
for (y = 0; y < (16 >> m); y++)
for (x = 0; x < (16 >> m); x++) {
if ((y < (8 >> m)) ^ (x < (8 >> m)))
*dest++ = 0;
else
*dest++ = 0xff;
}
}
}
VISIBLE void
Mod_Init_Cvars (void)
{
gl_subdivide_size =
Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, NULL,
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"Sets the division value for the sky brushes.");
gl_mesh_cache = Cvar_Get ("gl_mesh_cache", "256", CVAR_ARCHIVE, NULL,
"minimum triangle count in a model for its mesh"
" to be cached. 0 to disable caching");
gl_alias_render_tri =
Cvar_Get ("gl_alias_render_tri", "0", CVAR_ARCHIVE, NULL, "When "
"loading alias models mesh for pure triangle rendering");
gl_textures_external =
Cvar_Get ("gl_textures_external", "1", CVAR_ARCHIVE, NULL,
"Use external textures to replace BSP textures");
}
VISIBLE void
Mod_ClearAll (void)
{
int i;
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model_t **mod;
for (i = 0, mod = mod_known; i < mod_numknown; i++, mod++) {
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if ((*mod)->type != mod_alias)
(*mod)->needload = true;
if ((*mod)->type == mod_sprite)
(*mod)->cache.data = 0;
}
}
model_t *
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Mod_FindName (const char *name)
{
int i;
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model_t **mod;
if (!name[0])
Sys_Error ("Mod_FindName: empty name");
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// search the currently loaded models
for (i = 0, mod = mod_known; i < mod_numknown; i++, mod++)
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if (!strcmp ((*mod)->name, name))
break;
if (i == mod_numknown) {
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if (mod_numknown == mod_maxknown) {
mod_maxknown += MOD_BLOCK;
mod_known = realloc (mod_known, mod_maxknown * sizeof (model_t *));
mod = mod_known + mod_numknown;
*mod = calloc (MOD_BLOCK, sizeof (model_t));
for (i = 1; i < MOD_BLOCK; i++)
mod[i] = mod[0] + i;
}
strcpy ((*mod)->name, name);
(*mod)->needload = true;
mod_numknown++;
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Cache_Add (&(*mod)->cache, *mod, Mod_CallbackLoad);
}
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return *mod;
}
static model_t *
Mod_RealLoadModel (model_t *mod, qboolean crash, cache_allocator_t allocator)
{
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uint32_t *buf;
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// load the file
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buf = (uint32_t *) QFS_LoadFile (mod->name, 0);
if (!buf) {
if (crash)
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Sys_Error ("Mod_LoadModel: %s not found", mod->name);
return NULL;
}
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// allocate a new model
if (loadname)
free (loadname);
loadname = QFS_FileBase (mod->name);
loadmodel = mod;
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// fill it in
mod->fullbright = 0;
mod->shadow_alpha = 255;
mod->min_light = 0.0;
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// call the apropriate loader
mod->needload = false;
mod->hasfullbrights = false;
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switch (LittleLong (*buf)) {
case IDHEADER_MDL: // Type 6: Quake 1 .mdl
case HEADER_MDL16: // QF Type 6 extended for 16bit precision
if (strequal (mod->name, "progs/grenade.mdl")) {
mod->fullbright = 0;
mod->shadow_alpha = 0;
} else if (strnequal (mod->name, "progs/flame", 11)
|| strnequal (mod->name, "progs/bolt", 10)) {
mod->fullbright = 1;
mod->shadow_alpha = 0;
}
if (strnequal (mod->name, "progs/v_", 8)) {
mod->min_light = 0.12;
} else if (strequal (mod->name, "progs/player.mdl")) {
mod->min_light = 0.04;
}
Mod_LoadAliasModel (mod, buf, allocator);
break;
case IDHEADER_MD2: // Type 8: Quake 2 .md2
// Mod_LoadMD2 (mod, buf, allocator);
break;
case IDHEADER_SPR: // Type 1: Quake 1 .spr
Mod_LoadSpriteModel (mod, buf);
break;
case IDHEADER_SP2: // Type 2: Quake 2 .sp2
// Mod_LoadSP2 (mod, buf);
break;
default: // Version 29: Quake 1 .bsp
// Version 38: Quake 2 .bsp
Mod_LoadBrushModel (mod, buf);
if (gl_textures_external->int_val)
Mod_LoadExternalTextures (mod);
break;
}
free (buf);
return mod;
}
/*
Mod_LoadModel
Loads a model into the cache
*/
static model_t *
Mod_LoadModel (model_t *mod, qboolean crash)
{
if (!mod->needload) {
if (mod->type == mod_alias) {
if (Cache_Check (&mod->cache))
return mod;
} else
return mod; // not cached at all
}
return Mod_RealLoadModel (mod, crash, Cache_Alloc);
}
/*
Mod_CallbackLoad
Callback used to load model automatically
*/
static void
Mod_CallbackLoad (void *object, cache_allocator_t allocator)
{
if (((model_t *)object)->type != mod_alias)
Sys_Error ("Mod_CallbackLoad for non-alias model? FIXME!");
// FIXME: do we want crash set to true?
Mod_RealLoadModel (object, true, allocator);
}
/*
Mod_ForName
Loads in a model for the given name
*/
VISIBLE model_t *
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Mod_ForName (const char *name, qboolean crash)
{
model_t *mod;
mod = Mod_FindName (name);
Sys_MaskPrintf (SYS_DEV, "Mod_ForName: %s, %p\n", name, mod);
return Mod_LoadModel (mod, crash);
}
VISIBLE void
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Mod_TouchModel (const char *name)
{
model_t *mod;
mod = Mod_FindName (name);
if (!mod->needload) {
if (mod->type == mod_alias)
Cache_Check (&mod->cache);
}
}
VISIBLE void
Mod_Print (void)
{
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int i;
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model_t **mod;
Sys_Printf ("Cached models:\n");
for (i = 0, mod = mod_known; i < mod_numknown; i++, mod++) {
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Sys_Printf ("%8p : %s\n", (*mod)->cache.data, (*mod)->name);
}
}
float
RadiusFromBounds (const vec3_t mins, const vec3_t maxs)
{
int i;
vec3_t corner;
for (i = 0; i < 3; i++)
corner[i] = max (fabs (mins[i]), fabs (maxs[i]));
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return VectorLength (corner);
}