quakeforge/include/QF/skin.h

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/*
skin.h
Client skin definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _SKIN_H
#define _SKIN_H
#include "QF/qtypes.h"
#include "QF/vid.h"
#include "QF/zone.h"
#define MAX_CACHED_SKINS 128
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#define MAX_SKIN_LENGTH 32
#define TOP_RANGE 16 // soldier uniform colors
#define BOTTOM_RANGE 96
#define RSSHOT_WIDTH 320
#define RSSHOT_HEIGHT 200
typedef struct translation_s {
byte top[VID_GRADES][16];
byte bottom[VID_GRADES][16];
} translation_t;
typedef struct skin_s {
const char *name;
qboolean valid; // the skin was found
struct tex_s *texels;
byte *colormap;
int texnum;
int auxtex;
} skin_t;
skin_t *Skin_SetColormap (skin_t *skin, int cmap);
void Skin_SetTranslation (int cmap, int top, int bottom);
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extern byte player_8bit_texels[640 * 400];
extern skin_t skin_cache[MAX_CACHED_SKINS];
extern int skin_textures;
extern int skin_fb_textures;
extern int playercolor;
struct tex_s;
struct tex_s *Skin_Cache (skin_t *skin);
struct player_info_s;
struct model_s;
void Skin_Find (struct player_info_s *sc);
void Skin_Flush (void);
int Skin_Init_Textures (int base);
void Skin_Init (void);
void Skin_Init_Cvars (void);
void Skin_Init_Translation (void);
void Skin_Set_Translate (int top, int bottom, translation_t *trans);
void Skin_Do_Translation (skin_t *player_skin, int slot, skin_t *skin);
void Skin_Do_Translation_Model (struct model_s *model, int skinnum,
int slot, skin_t *skin);
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void Skin_Player_Model (struct model_s *model);
void Skin_Process (skin_t *skin, struct tex_s *);
skin_t *Skin_NewTempSkin (void);
void Skin_ClearTempSkins (void);
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int Skin_FbPercent (const char *skin_name); // * 10
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extern char allskins[128];
#endif