quakeforge/libs/video/renderer/vulkan/deferred.plist

357 lines
7.9 KiB
Text
Raw Normal View History

{
images = {
depth = {
imageType = VK_IMAGE_TYPE_2D; //FIXME short form is 2d...
format = x8_d24_unorm_pack32;
samples = 1;
extent = {
width = $swapchain.extent.width;
height = $swapchain.extent.height;
depth = 1;
};
mipLevels = 1;
arrayLayers = 1;
tiling = optimal;
usage = depth_stencil_attachment|input_attachment;
initialLayout = undefined;
};
color = {
imageType = VK_IMAGE_TYPE_2D;
format = r8g8b8a8_unorm;
samples = 1;
extent = {
width = $swapchain.extent.width;
height = $swapchain.extent.height;
depth = 1;
};
mipLevels = 1;
arrayLayers = 1;
tiling = optimal;
usage = color_attachment|input_attachment;
initialLayout = undefined;
};
normals = {
imageType = VK_IMAGE_TYPE_2D;
format = r16g16b16a16_sfloat;
samples = 1;
extent = {
width = $swapchain.extent.width;
height = $swapchain.extent.height;
depth = 1;
};
mipLevels = 1;
arrayLayers = 1;
tiling = optimal;
usage = color_attachment|input_attachment;
initialLayout = undefined;
};
opaque = {
imageType = VK_IMAGE_TYPE_2D;
format = r8g8b8a8_unorm;
samples = 1;
extent = {
width = $swapchain.extent.width;
height = $swapchain.extent.height;
depth = 1;
};
mipLevels = 1;
arrayLayers = 1;
tiling = optimal;
usage = color_attachment|input_attachment;
initialLayout = undefined;
};
translucent = {
imageType = VK_IMAGE_TYPE_2D;
format = r8g8b8a8_unorm;
samples = 1;
extent = {
width = $swapchain.extent.width;
height = $swapchain.extent.height;
depth = 1;
};
mipLevels = 1;
arrayLayers = 1;
tiling = optimal;
usage = color_attachment|input_attachment;
initialLayout = undefined;
};
};
imageViews = {
depth = {
image = depth;
viewType = VK_IMAGE_VIEW_TYPE_2D;
format = $properties.images.depth.format;
components = {
r = identity;
g = identity;
b = identity;
a = identity;
};
subresourceRange = {
aspectMask = depth;
levelCount = 1;
layerCount = 1;
};
};
color = {
image = color;
viewType = VK_IMAGE_VIEW_TYPE_2D;
format = $properties.images.color.format;
components = {
r = identity;
g = identity;
b = identity;
a = identity;
};
subresourceRange = {
aspectMask = color;
levelCount = 1;
layerCount = 1;
};
};
normals = {
image = normals;
viewType = VK_IMAGE_VIEW_TYPE_2D;
format = $properties.images.normals.format;
components = {
r = identity;
g = identity;
b = identity;
a = identity;
};
subresourceRange = {
aspectMask = color;
levelCount = 1;
layerCount = 1;
};
};
opaque = {
image = opaque;
viewType = VK_IMAGE_VIEW_TYPE_2D;
format = $properties.images.opaque.format;
components = {
r = identity;
g = identity;
b = identity;
a = identity;
};
subresourceRange = {
aspectMask = color;
levelCount = 1;
layerCount = 1;
};
};
translucent = {
image = translucent;
viewType = VK_IMAGE_VIEW_TYPE_2D;
format = $properties.images.translucent.format;
components = {
r = identity;
g = identity;
b = identity;
a = identity;
};
subresourceRange = {
aspectMask = color;
levelCount = 1;
layerCount = 1;
};
};
};
framebuffer = {
renderPass = $properties.renderpass;
attachments = (depth, color, normals, opaque, translucent,
"$swapchain.views[$swapImageIndex]");
width = $swapchain.extent.width;
height = $swapchain.extent.height;
layers = 1;
};
clearValues = (
{ depthStencil = { depth = 1; stencil = 0; }; },
{ color = "[0, 0, 0, 1]"; }, // color
{ color = "[0, 0, 0, 1]"; }, // normals
{ color = "[0, 0, 0, 1]"; }, // opaque
{ color = "[0, 0, 0, 0]"; }, // translucent
{ color = "[0, 0, 0, 1]"; }, // swapchain
);
renderpass = {
attachments = (
{
format = $properties.images.depth.format;
samples = 1;
loadOp = dont_care;
storeOp = dont_care;
stencilLoadOp = dont_care;
stencilStoreOp = dont_care;
initialLayout = undefined;
finalLayout = depth_stencil_attachment_optimal;
},
{
format = $properties.images.color.format;
samples = 1;
loadOp = dont_care;
storeOp = dont_care;
stencilLoadOp = dont_care;
stencilStoreOp = dont_care;
initialLayout = undefined;
finalLayout = color_attachment_optimal;
},
{
format = $properties.images.normals.format;
samples = 1;
loadOp = dont_care;
storeOp = dont_care;
stencilLoadOp = dont_care;
stencilStoreOp = dont_care;
initialLayout = undefined;
finalLayout = color_attachment_optimal;
},
{
format = $properties.images.opaque.format;
samples = 1;
loadOp = dont_care;
storeOp = dont_care;
stencilLoadOp = dont_care;
stencilStoreOp = dont_care;
initialLayout = undefined;
finalLayout = color_attachment_optimal;
},
{
format = $properties.images.translucent.format;
samples = 1;
loadOp = dont_care;
storeOp = dont_care;
stencilLoadOp = dont_care;
stencilStoreOp = dont_care;
initialLayout = undefined;
finalLayout = color_attachment_optimal;
},
{
format = $swapchain.format;
samples = 1;
loadOp = clear;
storeOp = store;
stencilLoadOp = dont_care;
stencilStoreOp = dont_care;
initialLayout = undefined;
finalLayout = present_src_khr;
},
);
subpasses = (
{ // depth
pipelineBindPoint = graphics;
depthStencilAttachment = {
attachment = 0;
layout = depth_stencil_attachment_optimal;
};
},
{ // g-buffer generation
pipelineBindPoint = graphics;
colorAttachments = (
{ // color
attachment = 1;
layout = color_attachment_optimal;
},
{ // normals
attachment = 2;
layout = color_attachment_optimal;
},
);
depthStencilAttachment = {
attachment = 0;
layout = depth_stencil_attachment_optimal;
};
},
{ // lighting
pipelineBindPoint = graphics;
inputAttachments = (
{ // depth
attachment = 0;
layout = shader_read_only_optimal;
},
{ // color
attachment = 1;
layout = shader_read_only_optimal;
},
{ // normals
attachment = 2;
layout = shader_read_only_optimal;
},
);
colorAttachments = (
{ // opaque
attachment = 3;
layout = color_attachment_optimal;
},
);
},
{ // translucent
pipelineBindPoint = graphics;
colorAttachments = (
{ // translucent
attachment = 4;
layout = color_attachment_optimal;
},
);
},
{ // compose
pipelineBindPoint = graphics;
inputAttachments = (
{ // opaque
attachment = 3;
layout = shader_read_only_optimal;
},
{ // translucent
attachment = 4;
layout = shader_read_only_optimal;
},
);
colorAttachments = (
{ // swapchain
attachment = 5;
layout = color_attachment_optimal;
},
);
},
);
dependencies = (
{
srcSubpass = 0;
dstSubpass = 1;
srcStageMask = color_attachment_output;
dstStageMask = fragment_shader;
srcAccessMask = color_attachment_write;
dstAccessMask = shader_read;
dependencyFlags = by_region;
},
{
srcSubpass = 1;
dstSubpass = 2;
srcStageMask = color_attachment_output;
dstStageMask = fragment_shader;
srcAccessMask = color_attachment_write;
dstAccessMask = shader_read;
dependencyFlags = by_region;
},
{
srcSubpass = 2;
dstSubpass = 4;
srcStageMask = color_attachment_output;
dstStageMask = fragment_shader;
srcAccessMask = color_attachment_write;
dstAccessMask = shader_read;
dependencyFlags = by_region;
},
{
srcSubpass = 3;
dstSubpass = 4;
srcStageMask = color_attachment_output;
dstStageMask = fragment_shader;
srcAccessMask = color_attachment_write;
dstAccessMask = shader_read;
dependencyFlags = by_region;
},
);
};
}