quakeforge/tools/Forge/Map.h

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// Map is a list of Entity objects
extern id map_i;
@interface Map: NSMutableArray
{
id currentEntity;
id oldselection; // temp when loading a new map
float minz, maxz;
}
- newMap;
- writeStats;
- readMapFile: (char *)fname;
- writeMapFile: (char *)fname useRegion: (BOOL)reg;
- entityConnect: (vec3_t)p1 : (vec3_t)p2;
- selectRay: (vec3_t)p1 : (vec3_t)p2 : (BOOL)ef;
- grabRay: (vec3_t)p1 : (vec3_t)p2;
- setTextureRay: (vec3_t)p1 : (vec3_t)p2 : (BOOL)allsides;
- getTextureRay: (vec3_t)p1 : (vec3_t)p2;
- currentEntity;
- setCurrentEntity: ent;
- (float)currentMinZ;
- setCurrentMinZ: (float)m;
- (float)currentMaxZ;
- setCurrentMaxZ: (float)m;
- (int)numSelected;
- selectedBrush; // returns the first selected brush
//
// operations on current selection
//
- makeSelectedPerform: (SEL)sel;
- makeUnselectedPerform: (SEL)sel;
- makeAllPerform: (SEL)sel;
- makeGlobalPerform: (SEL)sel; // in and out of region
- cloneSelection: sender;
- makeEntity: sender;
- subtractSelection: sender;
- selectCompletelyInside: sender;
- selectPartiallyInside: sender;
- tallBrush: sender;
- shortBrush: sender;
- rotate_x: sender;
- rotate_y: sender;
- rotate_z: sender;
- flip_x: sender;
- flip_y: sender;
- flip_z: sender;
- selectCompleteEntity: sender;
@end