quakeforge/ruamoko/game/world.r

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#include "gameent.h"
#include "world.h"
id world;
integer deathmatch;
#define MAX_BODIES 8
@interface BodyQue : Object
{
entity [MAX_BODIES] bodies;
integer head;
}
-init;
-add:(GameEntity)ent;
@end
@implementation BodyQue
-init
{
local integer i;
[super init];
self.head = 0;
for (i = 0; i < MAX_BODIES; i++)
self.bodies[i] = [GameEntity new];
}
-add:(GameEntity)ent
{
local entity be = bodies[head++];
local entity e = [ent ent];
be.angles = e.angles;
be.model = e.model;
be.modelindex = e.modelindex;
be.frame = e.frame;
be.colormap = e.colormap;
be.movetype = e.movetype;
be.velocity = e.velocity;
be.flags = 0;
setorigin (be, e.origin);
setsize (be, e.mins, e.maxs);
return self;
}
@end
@interface World : GameEntity
{
BodyQue bodyque;
}
-spawn:(entity)ent;
-copyToBodyQue:(GameEntity)ent;
@end
@implementation World
-spawn:(entity)ent
{
[self initWithEntity:ent];
id (bodyque) = [[BodyQue alloc] init];
}
-copyToBodyQue:(GameEntity)ent
{
[bodyque add:ent];
}
@end
void () worldspawn =
{
world = [[World alloc] initWithEntity:@self];
};