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quakeforge/ruamoko/game/Axe.h

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#ifndef __Axe_h
#define __Axe_h
#include "Object.h"
#include "Entity.h"
#include "Weapon.h"
@interface Axe: Object <Weapon>
{
Entity *owner;
float damage;
}
- (id) init;
@end
#endif //__Axe_h